mirror of
https://github.com/zoriya/ComSquare.git
synced 2026-05-25 23:48:29 +00:00
Merge branch 'PPU' into PPUDebugger
This commit is contained in:
@@ -244,6 +244,7 @@ add_executable(ComSquare
|
||||
include_directories(ComSquare sources)
|
||||
|
||||
target_compile_definitions(ComSquare PUBLIC DEBUGGER_ENABLED)
|
||||
include_directories(ComSquare sources)
|
||||
|
||||
find_package(Qt5 COMPONENTS Widgets REQUIRED)
|
||||
|
||||
|
||||
+39
-39
@@ -6,43 +6,43 @@
|
||||
#include "PPU.hpp"
|
||||
#include "Background.hpp"
|
||||
#include <cmath>
|
||||
#include "../Models/Vector2.hpp"
|
||||
#include "Models/Vector2.hpp"
|
||||
|
||||
namespace ComSquare::PPU
|
||||
{
|
||||
Background::Background(ComSquare::PPU::PPU &ppu, int backGroundNumber, bool hasPriority):
|
||||
_ppu(ppu),
|
||||
_tileMapsConfig(ppu.getBackgroundSize(backGroundNumber)),
|
||||
_characterNbPixels(ppu.getCharacterSize(backGroundNumber)),
|
||||
_bpp(ppu.getBPP(backGroundNumber)),
|
||||
_directColor(false),
|
||||
_highRes(false),
|
||||
_tileMapStartAddress(ppu.getTileMapStartAddress(backGroundNumber)),
|
||||
_tilesetAddress(ppu.getTilesetAddress(backGroundNumber)),
|
||||
_priority(hasPriority),
|
||||
_bgNumber(backGroundNumber),
|
||||
_ppu(ppu)
|
||||
_vram(ppu.vram),
|
||||
_cgram(ppu.cgram),
|
||||
buffer({{{0}}})
|
||||
{
|
||||
_cgram = ppu.cgram;
|
||||
_vram = ppu.vram;
|
||||
_bpp = ppu.getBPP(backGroundNumber);
|
||||
_characterSize = ppu.getCharacterSize(backGroundNumber);
|
||||
_tileMapStartAddress = ppu.getTileMapStartAddress(backGroundNumber);
|
||||
_tilesetAddress = ppu.getTilesetAddress(backGroundNumber);
|
||||
_tileMaps = ppu.getBackgroundSize(backGroundNumber);
|
||||
_directColor = false;
|
||||
_highRes = false;
|
||||
}
|
||||
|
||||
|
||||
void Background::renderBackground()
|
||||
{
|
||||
uint16_t vramAddress = this->_tileMapStartAddress;
|
||||
Vector2<int> offset = this->_ppu.getBgScroll(this->_bgNumber);
|
||||
this->backgroundSize.x = this->_tileMaps.x * this->_characterSize.x * NB_CHARACTER_WIDTH;
|
||||
this->backgroundSize.y = this->_tileMaps.y * this->_characterSize.y * NB_CHARACTER_HEIGHT;
|
||||
this->backgroundSize.x = this->_tileMapsConfig.x * this->_characterNbPixels.x * NbCharacterWidth;
|
||||
this->backgroundSize.y = this->_tileMapsConfig.y * this->_characterNbPixels.y * NbCharacterHeight;
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (!(i == 1 && this->_tileMaps.x == 1) && !(i > 1 && this->_tileMaps.y == 1)) {
|
||||
if (!(i == 1 && this->_tileMapsConfig.x == 1) && !(i > 1 && this->_tileMapsConfig.y == 1)) {
|
||||
drawBasicTileMap(vramAddress, offset);
|
||||
}
|
||||
vramAddress += 0x800;
|
||||
offset.x += NB_CHARACTER_WIDTH * this->_characterSize.x;
|
||||
vramAddress += TileMapByteSize;
|
||||
offset.x += NbCharacterWidth * this->_characterNbPixels.x;
|
||||
if (i == 2) {
|
||||
offset.x = 0;
|
||||
offset.y += NB_CHARACTER_HEIGHT * this->_characterSize.y;
|
||||
offset.y += NbCharacterHeight * this->_characterNbPixels.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -60,14 +60,14 @@ namespace ComSquare::PPU
|
||||
palette = getPalette(tileData.palette);
|
||||
// X horizontal
|
||||
// Y vertical
|
||||
graphicAddress = this->_tilesetAddress + (tileData.posY * NB_TILE_PER_ROW * this->_bpp * TILE_SIZE) + (tileData.posX * this->_bpp * TILE_SIZE);
|
||||
for (int i = 0; i < this->_characterSize.y; i++) {
|
||||
index = i * this->_characterSize.x;
|
||||
graphicAddress = this->_tilesetAddress + (tileData.posY * NbTilePerRow * this->_bpp * TileBaseByteSize) + (tileData.posX * this->_bpp * TileBaseByteSize);
|
||||
for (int i = 0; i < this->_characterNbPixels.y; i++) {
|
||||
index = i * this->_characterNbPixels.x;
|
||||
if (tileData.verticalFlip)
|
||||
index = (this->_characterSize.y - 1 - i) * this->_characterSize.x;
|
||||
index = (this->_characterNbPixels.y - 1 - i) * this->_characterNbPixels.x;
|
||||
if (tileData.horizontalFlip)
|
||||
index += this->_characterSize.x - 1;
|
||||
for (int j = 0; j < this->_characterSize.x; j++) {
|
||||
index += this->_characterNbPixels.x - 1;
|
||||
for (int j = 0; j < this->_characterNbPixels.x; j++) {
|
||||
reference = getPixelReferenceFromTile(graphicAddress, index);
|
||||
color = getRealColor(palette[reference]);
|
||||
if (tileData.tilePriority == this->_priority) // reference 0 is considered as transparency
|
||||
@@ -75,7 +75,7 @@ namespace ComSquare::PPU
|
||||
index += (tileData.horizontalFlip) ? -1 : 1;
|
||||
pos.x++;
|
||||
}
|
||||
pos.x -= this->_characterSize.x;
|
||||
pos.x -= this->_characterNbPixels.x;
|
||||
pos.y++;
|
||||
}
|
||||
}
|
||||
@@ -104,18 +104,18 @@ namespace ComSquare::PPU
|
||||
|
||||
uint8_t Background::getPixelReferenceFromTile(uint16_t tileAddress, uint8_t pixelIndex)
|
||||
{
|
||||
uint8_t row = pixelIndex / this->_characterSize.x;
|
||||
uint8_t column = pixelIndex % this->_characterSize.y;
|
||||
uint8_t row = pixelIndex / this->_characterNbPixels.x;
|
||||
uint8_t column = pixelIndex % this->_characterNbPixels.y;
|
||||
|
||||
if (row >= TILE_PIXEL_HEIGHT) {
|
||||
if (row >= TileNbPixelsHeight) {
|
||||
tileAddress += 0x80 * this->_bpp;
|
||||
row -= TILE_PIXEL_HEIGHT;
|
||||
row -= TileNbPixelsHeight;
|
||||
}
|
||||
if (column >= TILE_PIXEL_WIDTH) {
|
||||
if (column >= TileNbPixelsWidth) {
|
||||
tileAddress += 0x8 * this->_bpp;
|
||||
column -= TILE_PIXEL_WIDTH;
|
||||
column -= TileNbPixelsWidth;
|
||||
}
|
||||
// might not work with 8 bpp must check
|
||||
// TODO might not work with 8 bpp must check
|
||||
tileAddress += 2 * row;
|
||||
|
||||
return this->getPixelReferenceFromTileRow(tileAddress, column);
|
||||
@@ -128,7 +128,7 @@ namespace ComSquare::PPU
|
||||
uint8_t secondHighByte;
|
||||
uint8_t secondLowByte;
|
||||
uint16_t result = 0;
|
||||
uint8_t shift = (TILE_PIXEL_WIDTH - 1U - pixelIndex);
|
||||
uint8_t shift = TileNbPixelsWidth - 1U - pixelIndex;
|
||||
|
||||
switch (this->_bpp) {
|
||||
case 8:
|
||||
@@ -138,7 +138,7 @@ namespace ComSquare::PPU
|
||||
secondLowByte = this->_vram->read((tileAddress + 17) % VRAMSIZE);
|
||||
result = ((secondHighByte & (1U << shift)) | ((secondLowByte & (1U << shift)) << 1U));
|
||||
result = (shift - 2 >= 0) ? result >> (shift - 2) : result << ((shift - 2) * -1);
|
||||
__attribute__((fallthrough));
|
||||
FALLTHROUGH
|
||||
case 2:
|
||||
result += ((highByte & (1U << shift)) | ((lowByte & (1U << shift)) << 1U)) >> shift;
|
||||
default:
|
||||
@@ -150,14 +150,14 @@ namespace ComSquare::PPU
|
||||
void Background::drawBasicTileMap(uint16_t baseAddress, Vector2<int> offset)
|
||||
{
|
||||
uint16_t tileMapValue = 0;
|
||||
Vector2<int> pos(0,0);
|
||||
Vector2<int> pos(0, 0);
|
||||
uint16_t vramAddress = baseAddress;
|
||||
|
||||
while (vramAddress < baseAddress + 0x800) {
|
||||
while (vramAddress < baseAddress + TileMapByteSize) {
|
||||
// TODO function to read 2 bytes (LSB order or bits reversed)
|
||||
tileMapValue = this->_vram->read(vramAddress);
|
||||
tileMapValue += this->_vram->read(vramAddress + 1) << 8U;
|
||||
drawBgTile(tileMapValue, {(pos.x * this->_characterSize.x) + offset.x, (pos.y * this->_characterSize.y) + offset.y});
|
||||
drawBgTile(tileMapValue, {(pos.x * this->_characterNbPixels.x) + offset.x, (pos.y * this->_characterNbPixels.y) + offset.y});
|
||||
vramAddress += 2;
|
||||
if (pos.x % 31 == 0 && pos.x) {
|
||||
pos.y++;
|
||||
@@ -180,7 +180,7 @@ namespace ComSquare::PPU
|
||||
|
||||
void Background::setCharacterSize(Vector2<int> size)
|
||||
{
|
||||
this->_characterSize = size;
|
||||
this->_characterNbPixels = size;
|
||||
}
|
||||
|
||||
void Background::setBpp(int bpp)
|
||||
@@ -193,7 +193,7 @@ namespace ComSquare::PPU
|
||||
|
||||
void Background::setTilemaps(Vector2<int> tileMaps)
|
||||
{
|
||||
this->_tileMaps = tileMaps;
|
||||
this->_tileMapsConfig = tileMaps;
|
||||
}
|
||||
|
||||
void Background::setBgNumber(int bgNumber)
|
||||
|
||||
+53
-19
@@ -19,26 +19,49 @@ namespace ComSquare::PPU
|
||||
{
|
||||
class PPU;
|
||||
class Background {
|
||||
#define NB_CHARACTER_WIDTH 32
|
||||
#define NB_CHARACTER_HEIGHT 32
|
||||
#define TILE_PIXEL_WIDTH 8U
|
||||
#define TILE_PIXEL_HEIGHT 8U
|
||||
#define TILE_SIZE 8
|
||||
#define NB_TILE_PER_ROW 16
|
||||
|
||||
private:
|
||||
Vector2<int> _tileMaps;
|
||||
Vector2<int> _characterSize;
|
||||
int _bpp;
|
||||
bool _directColor;
|
||||
bool _highRes;
|
||||
uint16_t _tileMapStartAddress;
|
||||
uint16_t _tilesetAddress;
|
||||
bool _priority;
|
||||
int _bgNumber;
|
||||
ComSquare::PPU::PPU &_ppu;
|
||||
//! @brief The number of character a TileMap has in width
|
||||
static constexpr int NbCharacterWidth = 32;
|
||||
//! @brief The number of character a TileMap has in height
|
||||
static constexpr int NbCharacterHeight = 32;
|
||||
//! @brief The minimum number of pixel a tile can have in width
|
||||
static constexpr int TileNbPixelsWidth = 8;
|
||||
//! @brief The minimum number of pixel a tile can have in height
|
||||
static constexpr int TileNbPixelsHeight = 8;
|
||||
//! @brief The number of bytes used by a range of pixels (1 pixel per byte)
|
||||
//! @note Used like: bpp * TileBaseByteSize to get the size of byte of 1 row of pixels
|
||||
static constexpr unsigned TileBaseByteSize = 8;
|
||||
//! @brief The number of rows in one line of VRAM
|
||||
//! @note If you're lost by this description, open a tile viewer in an emulator, and set the number of tiles in width to 16 graphics
|
||||
static constexpr unsigned NbTilePerRow = 16;
|
||||
//! @brief The size of a TileMap in memory
|
||||
static constexpr unsigned short TileMapByteSize = 0x800;
|
||||
|
||||
|
||||
//! @brief the ppu used to get registers values (ex: bg scroll)
|
||||
ComSquare::PPU::PPU &_ppu;
|
||||
//! @brief The tilemap configuration nb of tileMap vertically and horizontally
|
||||
Vector2<int> _tileMapsConfig;
|
||||
//! @brief The number of pixels of a character (x: width, y:height)
|
||||
Vector2<int> _characterNbPixels;
|
||||
//! @brief The number of bits per pixels to currently look for each pixel
|
||||
int _bpp;
|
||||
// TODO make better doc for direct color & high res
|
||||
//! @brief PPU official direct color mode
|
||||
bool _directColor;
|
||||
//! @brief PPU offical highRes mode
|
||||
bool _highRes;
|
||||
//! @brief The first address of the tilemap data
|
||||
uint16_t _tileMapStartAddress;
|
||||
//! @brief The first address for tileset data
|
||||
uint16_t _tilesetAddress;
|
||||
//! @brief If pixel from this background should be treated as primarily
|
||||
bool _priority;
|
||||
//! @brief The bg number (used to get the corresponding scroll)
|
||||
int _bgNumber;
|
||||
//! @brief the access to vram
|
||||
std::shared_ptr<Ram::Ram> _vram;
|
||||
//! @brief The access to cgram
|
||||
std::shared_ptr<Ram::Ram> _cgram;
|
||||
//! @brief Draw a tile on the screen at x y pos
|
||||
void drawBgTile(uint16_t data, Vector2<int> pos);
|
||||
@@ -61,9 +84,11 @@ namespace ComSquare::PPU
|
||||
//! @param offset The rendering offeset in pixels
|
||||
void drawBasicTileMap(uint16_t baseAddress, Vector2<int> offset);
|
||||
public:
|
||||
Vector2<int> backgroundSize;
|
||||
//! @brief The size of the background (x, y)
|
||||
Vector2<unsigned> backgroundSize;
|
||||
//! @brief The output buffer (pixels are written on it)
|
||||
std::array<std::array<uint32_t, 1024>, 1024> buffer;
|
||||
Background(ComSquare::PPU::PPU &_ppu, int backGroundNumber, bool hasPriority);
|
||||
|
||||
//! @brief Render a background on his internal buffer
|
||||
void renderBackground();
|
||||
//! @brief Set the tileMap start address
|
||||
@@ -92,6 +117,15 @@ namespace ComSquare::PPU
|
||||
//! @brief Get the Background priority
|
||||
//! @return the current Background priority
|
||||
bool getPriority() const;
|
||||
|
||||
//! @brief ctor
|
||||
Background(ComSquare::PPU::PPU &_ppu, int backGroundNumber, bool hasPriority);
|
||||
//! @brief Default copy ctor
|
||||
Background(const Background &) = default;
|
||||
//! @brief Default destructor
|
||||
~Background() = default;
|
||||
//! @brief Delete assignment operator
|
||||
Background &operator=(const Background &) = delete;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
+19
-18
@@ -27,15 +27,14 @@ namespace ComSquare::PPU
|
||||
Background(*this, 3, true),
|
||||
Background(*this, 4, false),
|
||||
Background(*this, 4, true)
|
||||
}
|
||||
},
|
||||
_mainScreen({{{0}}}),
|
||||
_subScreen({{{0}}})
|
||||
{
|
||||
this->_registers._isLowByte = true;
|
||||
/*for (int i = 0; i < 512; i++) {
|
||||
this->cgram->write(i, random() % 255);
|
||||
*/
|
||||
|
||||
//colors for the cgram
|
||||
/* this->cgram->write(2, 0xE0);
|
||||
this->cgram->write(2, 0xE0);
|
||||
this->cgram->write(3, 0x7F);
|
||||
this->cgram->write(4, 0x1F); // 0x1F
|
||||
this->cgram->write(6, 0xFF);
|
||||
@@ -75,17 +74,17 @@ namespace ComSquare::PPU
|
||||
00,0x03,0x00,0x03,0x00,0x03,0x00,0x06,0x00,0x0c,0x00,0x18,0x00,0xf0,0x00,0xe0,
|
||||
00,0x00,0x00,0x00,0x80,0x00,0xc0,0x00,0xe0,0x00,0xf0,0x00,0xf8,0x00,0xfc,0x00,
|
||||
00,0x00,0x00,0x00,0x01,0x00,0x03,0x00,0x07,0x00,0x0f,00,0x1f,00,0x3f,00, -1
|
||||
}; */
|
||||
int *cgram_test = get_dump_cgram();
|
||||
};
|
||||
/*int *cgram_test = get_dump_cgram();
|
||||
for (int i = 0; cgram_test[i] != -1; i++) {
|
||||
this->cgram->write(i, cgram_test[i]);
|
||||
}
|
||||
}*/
|
||||
|
||||
int *vram_test = get_dump_vram();
|
||||
// int *vram_test = get_dump_vram();
|
||||
for (int i = 0; vram_test[i] != -1; i++) {
|
||||
this->vram->write(i, vram_test[i]);
|
||||
}
|
||||
/* int vram_test_2[] = {8, 00, 02, 00, 0x0A, 00, 02, 00, 0x0A, 00, 00, 00, 00, 00, 00, -1};
|
||||
int vram_test_2[] = {8, 00, 02, 00, 0x0A, 00, 02, 00, 0x0A, 00, 00, 00, 00, 00, 00, -1};
|
||||
for (int i = 0; vram_test_2[i] != -1; i++) {
|
||||
this->vram->write(i + 0x8000, vram_test_2[i]);
|
||||
}
|
||||
@@ -143,9 +142,10 @@ namespace ComSquare::PPU
|
||||
//this->_registers._bgofs[2].raw = 0x03E0;
|
||||
//this->_registers._bgofs[3].raw = 0x03DF;
|
||||
this->_registers._t[0].enableWindowDisplayBg1 = true;
|
||||
this->_registers._t[0].enableWindowDisplayBg2 = true; */
|
||||
this->_registers._t[0].enableWindowDisplayBg2 = true;
|
||||
|
||||
//registers
|
||||
/*
|
||||
//registers aladin
|
||||
|
||||
this->_registers._bgmode.bgMode = 1;
|
||||
this->_backgrounds[0].setBpp(this->getBPP(1));
|
||||
@@ -199,7 +199,7 @@ namespace ComSquare::PPU
|
||||
this->_registers._t[0].enableWindowDisplayBg2 = true;
|
||||
this->_registers._t[0].enableWindowDisplayBg3 = true;
|
||||
|
||||
|
||||
*/
|
||||
}
|
||||
|
||||
uint8_t PPU::read(uint24_t addr)
|
||||
@@ -300,7 +300,7 @@ namespace ComSquare::PPU
|
||||
case PpuRegisters::bg1hofs:
|
||||
// TODO need of special var for prev value for Mode 7
|
||||
this->_registers._m7ofs[addr - PpuRegisters::bg1hofs].raw = data;
|
||||
__attribute__((fallthrough));
|
||||
FALLTHROUGH
|
||||
case PpuRegisters::bg2hofs:
|
||||
case PpuRegisters::bg3hofs:
|
||||
case PpuRegisters::bg4hofs:
|
||||
@@ -311,7 +311,7 @@ namespace ComSquare::PPU
|
||||
case PpuRegisters::bg1vofs:
|
||||
// TODO need of special var for prev value for Mode 7
|
||||
this->_registers._bgnba[addr - PpuRegisters::bg12nba].raw = data;
|
||||
__attribute__((fallthrough));
|
||||
FALLTHROUGH
|
||||
case PpuRegisters::bg2vofs:
|
||||
case PpuRegisters::bg3vofs:
|
||||
case PpuRegisters::bg4vofs:
|
||||
@@ -665,7 +665,7 @@ namespace ComSquare::PPU
|
||||
return 8;
|
||||
return 7;
|
||||
default:
|
||||
return -1;
|
||||
throw std::runtime_error("Invalid Background number");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -796,10 +796,11 @@ namespace ComSquare::PPU
|
||||
//sprites priority 1
|
||||
//sprites priority 2
|
||||
this->addToMainSubScreen(this->_backgrounds[BgName::bg1Priority]);
|
||||
//sprites priority 3
|
||||
break;
|
||||
//sprites priority
|
||||
break;
|
||||
case 7:
|
||||
// Not implemented
|
||||
throw std::runtime_error("not implemented");
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
+8
-9
@@ -14,10 +14,9 @@
|
||||
#include "Background.hpp"
|
||||
#include "PPUUtils.hpp"
|
||||
|
||||
//#define max2BitTiles 4096
|
||||
//#define max4BitTiles 2048
|
||||
//#define max8BitTiles 1024
|
||||
#define FALLTHROUGH __attribute__((fallthrough));
|
||||
|
||||
// TODO check if it usefull to have defines instead of constepxr
|
||||
#define VRAMSIZE 65536
|
||||
#define CGRAMSIZE 512
|
||||
#define OAMRAMSIZE 544
|
||||
@@ -25,6 +24,7 @@
|
||||
namespace ComSquare::PPU
|
||||
{
|
||||
class Background;
|
||||
//! @brief Enum to access more easily the ppu background array
|
||||
enum BgName {
|
||||
bg1NoPriority = 0,
|
||||
bg1Priority,
|
||||
@@ -573,8 +573,8 @@ namespace ComSquare::PPU
|
||||
|
||||
explicit PPU(Renderer::IRenderer &renderer);
|
||||
PPU(const PPU &) = delete;
|
||||
PPU &operator=(const PPU &) = delete;
|
||||
~PPU() override = default;
|
||||
PPU &operator=(const PPU &) = delete;
|
||||
|
||||
//! @brief Read data from the component.
|
||||
//! @param addr The local address to read from (0x0 should refer to the first byte of this component).
|
||||
@@ -632,10 +632,9 @@ namespace ComSquare::PPU
|
||||
const Registers &getWriteRegisters() const;
|
||||
};
|
||||
|
||||
//! @brief Transform SNES color code BGR to uint32_t RGB
|
||||
uint32_t getRealColor(uint16_t color);
|
||||
int *get_dump_vram();
|
||||
int *get_dump_cgram();
|
||||
}
|
||||
|
||||
//! @brief Transform SNES color code BGR to uint32_t RGB
|
||||
uint32_t getRealColor(uint16_t color);
|
||||
int *get_dump_vram();
|
||||
int *get_dump_cgram();
|
||||
#endif //COMSQUARE_PPU_HPP
|
||||
|
||||
+3700
-26
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user