mirror of
https://github.com/zoriya/ComSquare.git
synced 2026-06-01 09:45:25 +00:00
fixing errors and now starting to render w mode 0 [test] memory inserted in PPU constructor
This commit is contained in:
+23
-10
@@ -62,12 +62,12 @@ namespace ComSquare::PPU
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color = getRealColor(palette[reference]);
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if (tileData.tilePriority == this->priority)
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this->buffer[pos.x][pos.y] = color;
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if (index == 7 || this->_bpp == 8) {
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index = 0;
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graphicAddress += 2;
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}
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index++;
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pos.x++;
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if (index == (8 / this->_bpp) - 1) {
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index = 0;
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graphicAddress++;
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}
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}
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index = 0;
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pos.x -= this->_characterSize.x;
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@@ -83,25 +83,33 @@ namespace ComSquare::PPU
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for (int i = 0; i < 0xF; i++) {
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palette[i] = this->_cgram->read_internal(addr);
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palette[i] += this->_cgram->read_internal(addr + 1) << 8U;
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addr += 2;
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}
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return palette;
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}
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uint8_t Background::getTilePixelReference(uint16_t addr, int nb)
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{
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uint8_t reference = this->_vram->read_internal(addr);
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uint8_t highByte = this->_vram->read_internal(addr % VRAMSIZE);
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uint8_t lowByte = this->_vram->read_internal((addr + 1) % VRAMSIZE);
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uint8_t secondHightByte;
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uint8_t secondLowByte;
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uint8_t result = 0;
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// C000
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switch (this->_bpp) {
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case 8:
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return reference;
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return highByte;
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case 4:
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return (reference & (0xFU << ((1 - nb) * 4U))) >> (1 - nb) * 4U;
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secondHightByte = this->_vram->read_internal((addr + 32) % VRAMSIZE);
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secondLowByte = this->_vram->read_internal((addr + 33) %VRAMSIZE);
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result = (((secondLowByte & (1U << (7U - nb))) + ((secondHightByte & (1U << (7U - nb))) << 1U)) << 2U) >> (7U - nb - 2);
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case 2:
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return (reference & (0x3U << ((3 - nb) * 2U))) >> (3 - nb) * 2U;
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result += ((lowByte & (1U << (7U - nb))) + ((highByte & (1U << (7U - nb))) << 1U)) >> (7U - nb - 1);
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default:
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break;
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}
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return 0;
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return result;
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}
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void Background::drawBasicTileMap(uint16_t baseAddress, Vector2<int> offset)
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@@ -113,8 +121,8 @@ namespace ComSquare::PPU
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while (vramAddress < 0x800 + baseAddress) {
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tileMapValue = this->_vram->read_internal(vramAddress);
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tileMapValue += this->_vram->read_internal(vramAddress + 1) << 8U;
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vramAddress += 2;
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drawBgTile(tileMapValue, {(pos.x * this->_characterSize.x) + offset.x, (pos.y * this->_characterSize.y) + offset.y});
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vramAddress += 2;
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if (pos.x % 31 == 0 && pos.x) {
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pos.y++;
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pos.x = 0;
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@@ -124,5 +132,10 @@ namespace ComSquare::PPU
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}
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}
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void Background::setTileMapStartAddress(uint16_t address)
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{
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this->_TileMapStartAddress = address;
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}
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}
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@@ -46,6 +46,8 @@ namespace ComSquare::PPU
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Background(ComSquare::PPU::PPU &_ppu, int backGroundNumber, bool hasPriority);
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//! @brief Render a background on the screen
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void renderBackground(void);
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//! @brief Set the tilemap start address
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void setTileMapStartAddress(uint16_t address);
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};
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}
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+103
-10
@@ -15,9 +15,9 @@
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namespace ComSquare::PPU
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{
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PPU::PPU(Renderer::IRenderer &renderer):
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vram(new Ram::Ram(65536, ComSquare::VRam, "VRAM")),
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oamram(new Ram::Ram(544, ComSquare::OAMRam, "OAMRAM")),
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cgram(new Ram::Ram(512, ComSquare::CGRam, "CGRAM")),
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vram(new Ram::Ram(VRAMSIZE, ComSquare::VRam, "VRAM")),
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oamram(new Ram::Ram(OAMRAMSIZE, ComSquare::OAMRam, "OAMRAM")),
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cgram(new Ram::Ram(CGRAMSIZE, ComSquare::CGRam, "CGRAM")),
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_renderer(renderer),
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_backgrounds{
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Background(*this, 1, false),
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@@ -31,13 +31,105 @@ namespace ComSquare::PPU
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}
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{
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this->_registers._isLowByte = true;
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for (int i = 0; i < 512; i++) {
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/*for (int i = 0; i < 512; i++) {
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this->cgram->write_internal(i, random() % 255);
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}*/
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//colors for the cgram
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this->cgram->write_internal(2, 0xE0);
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this->cgram->write_internal(3, 0x7F);
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this->cgram->write_internal(4, 0x1F);
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this->cgram->write_internal(6, 0xFF);
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this->cgram->write_internal(7, 0x03);
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this->cgram->write_internal(66, 0xE0);
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this->cgram->write_internal(67, 0x7F);
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//tiles
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int vram_test[] = {
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00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,
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0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
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00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff,
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00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff,
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03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0xff,0xff,0xff,0xff,
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0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xff,0xff,0xff,0xff,
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00,0xc0,0x00,0xe0,0x00,0x70,0x00,0x38,0x00,0x1c,0x00,0x0e,0x00,0x07,0x00,0x03,
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00,0x03,0x00,0x07,0x00,0x0e,0x00,0x1c,0x00,0x38,0x00,0x70,0x00,0xe0,0x00,0xc0,
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00,0x07,0x00,0x0f,0x00,0x18,0x00,0x30,0x00,0x60,0x00,0xc0,0x00,0xc0,0x00,0xc0,
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00,0xe0,0x00,0xf0,0x00,0x18,0x00,0x0c,0x00,0x06,0x00,0x03,0x00,0x03,0x00,0x03,
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0xfc,0x00,0xf8,0x00,0xf0,0x00,0xe0,0x00,0xc0,0x00,0x80,0x00,0x00,0x00,0x00,0x00,
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0x3f,0x00,0x1f,0x00,0x0f,0x00,0x07,0x00,0x03,0x00,0x01,0x00,0x00,0x00,0x00,0x00,
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00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,
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0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
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0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0xff,0xff,0xff,0xff,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,
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0xff,0xff,0xff,0xff,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
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00,0x03,0x00,0x07,0x00,0x0e,0x00,0x1c,0x00,0x38,0x00,0x70,0x00,0xe0,0x00,0xc0,
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00,0xc0,0x00,0xe0,0x00,0x70,0x00,0x38,0x00,0x1c,0x00,0x0e,0x00,0x07,0x00,0x03,
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00,0xc0,0x00,0xc0,0x00,0xc0,0x00,0x60,0x00,0x30,0x00,0x18,0x00,0x0f,0x00,0x07,
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00,0x03,0x00,0x03,0x00,0x03,0x00,0x06,0x00,0x0c,0x00,0x18,0x00,0xf0,0x00,0xe0,
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00,0x00,0x00,0x00,0x80,0x00,0xc0,0x00,0xe0,0x00,0xf0,0x00,0xf8,0x00,0xfc,0x00,
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00,0x00,0x00,0x00,0x01,0x00,0x03,0x00,0x07,0x00,0x0f,00,0x1f,00,0x3f,00, -1
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};
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for (int i = 0; vram_test[i] != -1; i++) {
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this->vram->write_internal(i, vram_test[i]);
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}
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int vram_test_2[] = {8, 00, 02, 00, 0x0A, 00, 02, 00, 0x0A, 00, 00, 00, 00, 00, 00, -1};
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for (int i = 0; vram_test[i] != -1; i++) {
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this->vram->write_internal(i + 0x8000, vram_test_2[i]);
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}
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for (int i = 0; vram_test[i] != -1; i++) {
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this->vram->write_internal(i, vram_test[i]);
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}
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int vram_test_3[] = {8, 00, 02, 00, 0x0A, 00, 02, 00, 0x0A, 00, 00, 00, 00, 00, 00, -1};
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for (int i = 0; vram_test[i] != -1; i++) {
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this->vram->write_internal(i + 0x8080, vram_test_3[i]);
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}
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for (int i = 0; vram_test[i] != -1; i++) {
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this->vram->write_internal(i, vram_test[i]);
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}
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int vram_test_4[] = {8, 00, 02, 00, 0x0A, 00, 02, 00, 0x0A, 00, 00, 00, 00, 00, 00, -1};
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for (int i = 0; vram_test[i] != -1; i++) {
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this->vram->write_internal(i + 0x8100, vram_test_4[i]);
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}
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this->vram->write_internal(0x8040, 04);
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this->vram->write_internal(0x8042, 06);
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this->vram->write_internal(0x8044, 04);
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this->vram->write_internal(0x8046, 06);
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this->vram->write_internal(0x8048, 04);
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this->vram->write_internal(0x80C0, 04);
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this->vram->write_internal(0x80C2, 06);
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this->vram->write_internal(0x80C4, 04);
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this->vram->write_internal(0x80C6, 06);
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this->vram->write_internal(0x80C8, 04);
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//registers
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this->_registers._bgmode.bgMode = 0;
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this->_registers._bgmode.characterSizeBg1 = true;
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this->_registers._bgmode.characterSizeBg2 = true;
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this->_registers._bgsc[0].tilemapAddress = 0x4000U >> 10U;
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this->_registers._bgsc[1].tilemapAddress = 0x6000U >> 10U;
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this->_backgrounds[0].setTileMapStartAddress(this->getTileMapStartAddress(1));
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this->_backgrounds[1].setTileMapStartAddress(this->getTileMapStartAddress(1));
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this->_backgrounds[2].setTileMapStartAddress(this->getTileMapStartAddress(2));
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this->_backgrounds[3].setTileMapStartAddress(this->getTileMapStartAddress(2));
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this->_registers._t[0].enableWindowDisplayBg1 = true;
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this->_registers._t[0].enableWindowDisplayBg2 = true;
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}
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uint8_t PPU::read(uint24_t addr)
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{
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return 0;
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switch (addr) {
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case ppuRegisters::mpyl:
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return this->_registers._mpy.mpyl;
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@@ -66,6 +158,7 @@ namespace ComSquare::PPU
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void PPU::write(uint24_t addr, uint8_t data)
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{
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return;
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switch (addr) {
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case ppuRegisters::inidisp:
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this->_registers._inidisp.raw = data;
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@@ -469,7 +562,7 @@ namespace ComSquare::PPU
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uint16_t PPU::getTileMapStartAddress(int bgNumber)
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{
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return this->_registers._bgsc[bgNumber - 1].tilemapAddress << 1U;
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return this->_registers._bgsc[bgNumber - 1].tilemapAddress << 11U;
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}
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uint16_t PPU::getTileSetAddress(int bgNumber)
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@@ -498,9 +591,9 @@ namespace ComSquare::PPU
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colorPalette = this->cgram->read_internal(0);
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colorPalette += this->cgram->read_internal(1) << 8U;
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for (unsigned long i = 0; i < this->_mainScreen.size(); i++)
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for (unsigned long j = 0; j < this->_mainScreen[i].size(); j++)
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this->_mainScreen[i][j] = getRealColor(colorPalette);
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for (unsigned long i = 0; i < this->_subScreen.size(); i++)
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for (unsigned long j = 0; j < this->_subScreen[i].size(); j++)
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this->_subScreen[i][j] = getRealColor(colorPalette);
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// the buffer is overwrite if necessary by a new bg so the background priority is from back to front
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// the starting palette index isn't implemented
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switch (this->_registers._bgmode.bgMode) {
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@@ -603,8 +696,8 @@ namespace ComSquare::PPU
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int i = bg.bgNumber + bg.priority;
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if (this->_registers._t[0].raw & (1U << (bg.bgNumber - 1U)))
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this->add_buffer(this->_mainScreen, this->_backgrounds[i].buffer);
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this->add_buffer(this->_mainScreen, bg.buffer);
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if (this->_registers._t[1].raw & (1U << (bg.bgNumber - 1U)))
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this->add_buffer(this->_subScreen, this->_backgrounds[i].buffer);
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this->add_buffer(this->_subScreen, bg.buffer);
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}
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}
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@@ -18,6 +18,10 @@
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//#define max4BitTiles 2048
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//#define max8BitTiles 1024
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#define VRAMSIZE 65536
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#define CGRAMSIZE 512
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#define OAMRAMSIZE 544
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namespace ComSquare::PPU
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{
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class Background;
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@@ -21,4 +21,4 @@ namespace ComSquare::PPU
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uint16_t raw;
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};
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}
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#endif //COMSQUARE_PPU_UTILS_HPP
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#endif //COMSQUARE_PPU_UTILS_HPP
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