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fixing errors and now starting to render w mode 0 [test] memory inserted in PPU constructor
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@@ -46,6 +46,8 @@ namespace ComSquare::PPU
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Background(ComSquare::PPU::PPU &_ppu, int backGroundNumber, bool hasPriority);
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//! @brief Render a background on the screen
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void renderBackground(void);
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//! @brief Set the tilemap start address
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void setTileMapStartAddress(uint16_t address);
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};
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}
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