mirror of
https://github.com/zoriya/ComSquare.git
synced 2026-05-23 06:48:25 +00:00
rendering a background is done tested with red.smc
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+21
-22
@@ -422,25 +422,21 @@ namespace ComSquare::PPU
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void PPU::renderBackground(int bgNumber, Vector2<int> characterSize, int bpp, bool priority)
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{
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int nbCharactersHeight = (this->_registers._bgsc[bgNumber - 1].tilemapVerticalMirroring) ? 2 : 1;
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int nbCharactersWidth = (this->_registers._bgsc[bgNumber - 1].tilemapHorizontalMirroring) ? 2 : 1;
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int nbBgHeight = (this->_registers._bgsc[bgNumber - 1].tilemapVerticalMirroring) ? 2 : 1;
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int nbBgWidth = (this->_registers._bgsc[bgNumber - 1].tilemapHorizontalMirroring) ? 2 : 1;
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uint16_t vramAddress = this->_registers._bgsc[bgNumber - 1].tilemapAddress << 1U;
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Vector2<int> offset(0, 0);
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// find an efficient way to render tilemap in order with correct offset and vramaddresses:
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for (int i = 0; i < nbCharactersWidth ; i++) {
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drawBasicTileMap(vramAddress, bgNumber, bpp, characterSize, offset);
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vramAddress += 0x800;
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offset.x += 32 * characterSize.x;
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}
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if (nbCharactersWidth == 1 && nbCharactersHeight == 2) {
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vramAddress += 0x800;
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nbCharactersHeight = 1;
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offset.x = 0;
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}
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for (int i = 0; i < nbCharactersHeight ; i++) {
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drawBasicTileMap(vramAddress, bgNumber, bpp, characterSize, offset);
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vramAddress += 0x800;
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for (int i = 0; i < 4; i++) {
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if (!(i == 1 && nbBgWidth == 1) && !(i > 1 && nbBgHeight == 1)) {
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drawBasicTileMap(vramAddress, bgNumber, bpp, characterSize, offset);
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}
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vramAddress+= 0x800;
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offset.x += 32 * characterSize.x;
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if (i == 2) {
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offset.x = 0;
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offset.y += 32 * characterSize.y;
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}
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}
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}
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@@ -466,7 +462,6 @@ namespace ComSquare::PPU
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tileData.raw = data;
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graphicAddress = this->getGraphicVramAddress(tileData.posX, tileData.posY, bg, bpp);
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// loop on all pixels of the tile 8x8 6x16 16x8 8x16
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for (int i = 0; i < characterSize.y; i++) {
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for (int j = 0; j < characterSize.x; j++) {
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palette = getPalette(tileData.palette);
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@@ -475,7 +470,7 @@ namespace ComSquare::PPU
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this->_renderer.putPixel(pos.x, pos.y, color);
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index++;
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pos.x++;
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if (index == 8 / bpp - 1) {
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if (index == (8 / bpp) - 1) {
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index = 0;
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graphicAddress++;
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}
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@@ -539,14 +534,18 @@ namespace ComSquare::PPU
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Vector2<int> pos(0,0);
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uint16_t vramAddress = baseAddress;
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for (int j = baseAddress; j < (0x800 / 2) + baseAddress; j++) {
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while (vramAddress < 0x800 + baseAddress) {
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tileMapValue = this->vram->read_internal(vramAddress);
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tileMapValue += this->vram->read_internal(vramAddress + 1) << 8U;
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vramAddress += 2;
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drawBgTile(tileMapValue, {((pos.x - pos.y * 32) * characterSize.x) + offset.x, (pos.y * characterSize.y) + offset.x}, bgNumber, bpp, characterSize);
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pos.x++;
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if (j % 32 == 0)
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drawBgTile(tileMapValue, {(pos.x * characterSize.x) + offset.x, (pos.y * characterSize.y) + offset.y}, bgNumber, bpp, characterSize);
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//pos.x++;
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if (pos.x % 31 == 0 && pos.x) {
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pos.y++;
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pos.x = 0;
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}
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else
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pos.x++;
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}
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}
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}
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