Adding the first dma channel to the register viewer

This commit is contained in:
Anonymus Raccoon
2020-05-29 21:32:50 +02:00
parent c38b100c14
commit fdfa0fc0d6

View File

@@ -26,9 +26,30 @@ namespace ComSquare::Debugger
{
for (int i = 0; i < 8; i++) {
RegistersViewerModel *model = new RegistersViewerModel(this->_snes);
model->addRegister(Register(0x420B, "-0", "Enabled", [i](SNES &snes) {
model->addRegister(Register(0x420B, ":0", "Enabled", [i](SNES &snes) {
return snes.cpu->_dmaChannels[i].enabled;
}, nullptr, Boolean));
model->addRegister(Register(0x4302, "-4", "A address", [i](SNES &snes) {
return snes.cpu->_dmaChannels[i]._aAddress.raw;
}, nullptr, TwentyFourBits));
model->addRegister(Register(0x4301, "", "B address", [i](SNES &snes) {
return 0x2100 | snes.cpu->_dmaChannels[i]._port;
}, nullptr, SixteenBits));
model->addRegister(Register(0x4305, "-6", "Count", [i](SNES &snes) {
return snes.cpu->_dmaChannels[i]._count.raw;
}, nullptr, SixteenBits));
model->addRegister(Register(0x4300, ":7", "B To A", [i](SNES &snes) {
return snes.cpu->_dmaChannels[i]._controlRegister.direction;
}, nullptr, Boolean));
model->addRegister(Register(0x4300, ":3", "Fixed", [i](SNES &snes) {
return snes.cpu->_dmaChannels[i]._controlRegister.fixed;
}, nullptr, Boolean));
model->addRegister(Register(0x4300, ":4", "Increment", [i](SNES &snes) {
return snes.cpu->_dmaChannels[i]._controlRegister.increment;
}, nullptr, Boolean));
model->addRegister(Register(0x4300, ":0-2", "Mode", [i](SNES &snes) {
return snes.cpu->_dmaChannels[i]._controlRegister.increment;
}, nullptr, EightBits));
this->_ui.dmaChannel1->setModel(model);
this->_models.push_back(model);
}