Anonymus Raccoon
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298f02890e
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Adding a global goto but it still doesn't work with rectangle shadows
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2020-02-25 02:35:07 +01:00 |
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Melefo
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d958bd5131
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Adding APU Debugger window
Separating APU ram from its component
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2020-02-20 13:24:10 +01:00 |
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Anonymus Raccoon
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381d624e13
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Adding a header viewer
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2020-02-18 23:07:21 +01:00 |
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Anonymus Raccoon
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92e48db363
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A basic memory viewer has been created
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2020-02-18 00:45:13 +01:00 |
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Anonymus Raccoon
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1bbf9cfe77
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Preparing the creation of a Ram Viewer
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2020-02-17 00:32:10 +01:00 |
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Anonymus Raccoon
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405847ad6f
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Updating the app to use QT
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2020-02-16 01:57:38 +01:00 |
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AnonymusRaccoon
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4f150441a3
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Creating a base window
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2020-02-14 17:55:53 +01:00 |
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AnonymusRaccoon
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ae5cae8f28
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Reverting
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2020-02-13 18:37:43 +01:00 |
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AnonymusRaccoon
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41355191aa
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Making the RAM a template
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2020-02-13 18:22:17 +01:00 |
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AnonymusRaccoon
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f9349cf530
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The code is now Coplien Compilent
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2020-02-13 16:34:36 +01:00 |
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AnonymusRaccoon
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36d615ba64
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Finishing the first opcode
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2020-02-07 17:24:15 +01:00 |
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AnonymusRaccoon
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f93d505dc3
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Setting the window's name to the game's name
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2020-02-04 15:51:50 +01:00 |
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AnonymusRaccoon
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6429e9a284
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Implementing a rectangle memory accesor for the Cartridge (for the LoRom)
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2020-01-29 18:03:29 +01:00 |
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AnonymusRaccoon
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235f147109
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Adding shadows
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2020-01-28 17:29:41 +01:00 |
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AnonymusRaccoon
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3b96a6f44d
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Creating a main and a cartridge reader
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2020-01-27 18:18:12 +01:00 |
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