#include <IRenderer.hpp>
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| virtual void | setWindowName (std::string &)=0 |
| | Set a new name to the window, if there is already a name it will be overwrite. More...
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| |
| virtual void | drawScreen ()=0 |
| | Render the buffer to the window. More...
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| |
| virtual void | putPixel (unsigned x, unsigned y, uint32_t rgba)=0 |
| | Set a pixel to the coordinates x, y with the color rgba. More...
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| |
| virtual void | createWindow (SNES &snes, int maxFPS)=0 |
| | Use this function to create the window. More...
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| |
| virtual void | playAudio (std::span< int16_t > samples)=0 |
| | Playing all samples from buffer. More...
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◆ createWindow()
| virtual void ComSquare::Renderer::IRenderer::createWindow |
( |
SNES & |
snes, |
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int |
maxFPS |
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) |
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pure virtual |
◆ drawScreen()
| virtual void ComSquare::Renderer::IRenderer::drawScreen |
( |
| ) |
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pure virtual |
◆ playAudio()
| virtual void ComSquare::Renderer::IRenderer::playAudio |
( |
std::span< int16_t > |
samples | ) |
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pure virtual |
◆ putPixel()
| virtual void ComSquare::Renderer::IRenderer::putPixel |
( |
unsigned |
x, |
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unsigned |
y, |
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uint32_t |
rgba |
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) |
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pure virtual |
◆ setWindowName()
| virtual void ComSquare::Renderer::IRenderer::setWindowName |
( |
std::string & |
| ) |
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pure virtual |
The documentation for this class was generated from the following file: