Files
ComSquare/sources/Renderer/SFRenderer.hpp
2020-02-05 11:34:17 +01:00

51 lines
1.7 KiB
C++

//
// Created by cbihan on 1/30/20.
//
#ifndef COMSQUARE_SFRENDERER_HPP
#define COMSQUARE_SFRENDERER_HPP
#include "IRenderer.hpp"
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include <SFML/Graphics//RenderWindow.hpp>
namespace ComSquare::Renderer
{
class SFRenderer : public IRenderer {
private:
//! @brief The Renderer for the window.
sf::RenderWindow window;
//! @brief Video Mode containing the height and width of the window.
sf::VideoMode videoMode;
//! @brief The image that contain all of the pixels
sf::Color *pixelBuffer;
//! @brief The sprite to render the array of pixels
sf::Sprite sprite;
//! @brief The texture to render the array of pixels
sf::Texture texture;
public:
//! @brief Set a new name to the window, if there is already a name it will be overwrite.
//! @param newWindowName new title for the window.
void setWindowName(std::string newWindowName) override;
//! @brief Update the screen by printing the buffer.
void drawScreen() override;
//! @brief Add a pixel to the buffer to the coordinates x, y with the color rgba.
//! @param X horizontal index.
//! @param Y vertical index.
//! @param rgba The color of the pixel.
void putPixel(int y, int x, uint32_t rgba) override ;
//! @brief Get the inputs from the Window
void getEvents();
//! @brief Constructor that return the window component of the SFML.
//! @param height height of the window.
//! @param width width of the window.
//! @param maxFPS the number of maximum FPS for the window.
SFRenderer(unsigned int height, unsigned int width, int maxFPS);
};
}
#endif //COMSQUARE_SFRENDERER_HPP