mirror of
https://github.com/zoriya/ComSquare.git
synced 2026-05-25 23:48:29 +00:00
if you putpixel outside the screen you will sigfault
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@@ -22,7 +22,7 @@ int main(int argc, char **argv)
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bus.mapComponents(snes);
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int incx = 0;
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int incy = 0;
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uint32_t pixel = 0xFFFF00FF;
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uint32_t pixel = 0x000000FF;
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while (!renderer.shouldExit) {
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renderer.putPixel(incy, incx++, pixel);
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@@ -30,7 +30,13 @@ int main(int argc, char **argv)
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incx = 0;
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incy++;
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}
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renderer.drawScreen();
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if (incy >= 600) {
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incy = 0;
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}
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if (incx == 0) {
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renderer.drawScreen();
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pixel += 0xFF00FF00;
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}
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renderer.getEvents();
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}
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@@ -14,15 +14,15 @@ namespace ComSquare::Renderer
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{
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void SFRenderer::setWindowName(std::string newWindowName)
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{
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this->renderer.setTitle(newWindowName + " - ComSquare");
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this->window.setTitle(newWindowName + " - ComSquare");
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}
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void SFRenderer::drawScreen()
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{
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this->texture.update(reinterpret_cast<sf::Uint8 *>(this->pixelBuffer));
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this->sprite.setTexture(this->texture);
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this->renderer.draw(this->sprite);
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this->renderer.display();
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this->window.draw(this->sprite);
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this->window.display();
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}
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void SFRenderer::putPixel(int y, int x, uint32_t rgba)
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@@ -37,11 +37,10 @@ namespace ComSquare::Renderer
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SFRenderer::SFRenderer(unsigned int height, unsigned int width, int maxFPS)
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{
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sf::Color color(0, 0, 0);
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this->shouldExit = false;
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this->videoMode = {width, height, 32};
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this->renderer.create(this->videoMode, "ComSquare Emulator", sf::Style::Default);
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this->renderer.setFramerateLimit(maxFPS);
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this->window.create(this->videoMode, "ComSquare Emulator", sf::Style::Default);
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this->window.setFramerateLimit(maxFPS);
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this->texture.create(width, height);
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this->sprite.setTexture(this->texture);
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this->pixelBuffer = new sf::Color[height * width];
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@@ -50,7 +49,7 @@ namespace ComSquare::Renderer
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void SFRenderer::getEvents()
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{
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sf::Event event;
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while (this->renderer.pollEvent(event)) {
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while (this->window.pollEvent(event)) {
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if (event.type == sf::Event::Closed) {
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this->shouldExit = true;
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break;
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@@ -17,7 +17,7 @@ namespace ComSquare::Renderer
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class SFRenderer : public IRenderer {
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private:
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//! @brief The Renderer for the window.
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sf::RenderWindow renderer;
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sf::RenderWindow window;
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//! @brief Video Mode containing the height and width of the window.
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sf::VideoMode videoMode;
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//! @brief The image that contain all of the pixels
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