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https://github.com/zoriya/EAU.git
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it work
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Generated
+15
@@ -10123,6 +10123,21 @@
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}
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}
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},
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"readline-specific": {
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"version": "1.0.4",
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"resolved": "https://registry.npmjs.org/readline-specific/-/readline-specific-1.0.4.tgz",
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"integrity": "sha1-lLSgBMC4yPL/mE6KA7xMzPvwDUw=",
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"requires": {
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"fs": "0.0.2"
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},
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"dependencies": {
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"fs": {
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"version": "0.0.2",
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"resolved": "https://registry.npmjs.org/fs/-/fs-0.0.2.tgz",
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"integrity": "sha1-4fJE7zkzwbKmS9R5kTYGDQ9ZFPg="
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}
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}
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},
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"rechoir": {
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"version": "0.6.2",
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"resolved": "https://registry.npmjs.org/rechoir/-/rechoir-0.6.2.tgz",
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@@ -10,6 +10,7 @@
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"fs": "0.0.1-security",
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"jquery": "^3.3.1",
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"popper.js": "^1.14.7",
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"readline-specific": "^1.0.4",
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"simple-vdf": "^1.1.1",
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"winreg": "^1.2.4"
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},
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+45
-13
@@ -4,6 +4,8 @@ const fs = require('fs');
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const vdf = require('simple-vdf');
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const path = require("path");
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const Registery = require('winreg');
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const rl = require('readline-specific');
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module.exports = {
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init: function () { GetGameLocation(); }
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@@ -42,23 +44,21 @@ function GetLibrary(err, data)
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//normalise path
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let NormalisedSteamPath = path.normalize(data.value + "/steamapps/libraryfolders.vdf");
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let SteamPath = path.normalize(data.value);
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let LibrarySteamPath = SteamPath + "/steamapps/libraryfolders.vdf";
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//read game library location
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fs.readFile(NormalisedSteamPath, (err, data) =>
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fs.readFile(LibrarySteamPath, (err, data) =>
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{
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if (err) throw err;
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let str = data.toString();
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let raw = vdf.parse(str);
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let SteamJSONobj = JSON.parse( JSON.stringify(raw) );
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if (SteamJSONobj === null){console.warn("can't read json")}
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var libraries = [];
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//assign default game library, steam app(not common)
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var libraries = [SteamPath];
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//get object lenght, +1 because i start at 1
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let totalKey = Object.keys(SteamJSONobj.LibraryFolders).length + 1;
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@@ -68,15 +68,47 @@ function GetLibrary(err, data)
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if(SteamJSONobj.LibraryFolders[i] != null)
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{
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//WARNING i is initiliated at 1
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libraries[i-1] = SteamJSONobj.LibraryFolders[i];
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console.log(libraries[i-1]);
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libraries[i] = path.normalize(SteamJSONobj.LibraryFolders[i].toString());
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}
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}
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//console.log(libraries);
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AnalyseLibrary(err,libraries);
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});
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function AnalyseLibrary(err, data)
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{
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//on hard code la request pour le moment https://api.steampowered.com/IPlayerService/GetOwnedGames/v1/?key=7C218E8D1347C3CD6CB8117E5ED533BC&steamid=76561198250223174&include_appinfo=1&include_played_free_games=1&appids_filter=
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//Look into steam libraries folders for acf file
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for(var i=0;i < data.length; i++ )
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{
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let files = fs.readdirSync(path.normalize(data[i] + "\\steamapps"));
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//only select acf file
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for(let o = 0; o < files.length; o++)
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{
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if(path.extname(files[o]) === '.acf')
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{
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rl.oneline(data[i] + "\\steamapps\\" + files[o] ,5, Parser );
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}
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}
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}
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});
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function AnalyseLibrary(err, data)
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{
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}
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var Parser = function(err, str)
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{
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if (err) console.log(err);
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// \s is the regex for "whitespace", and g is the "global" flag, meaning match ALL \s (whitespaces).
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str = str.replace(/\s+/g, '');
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//basicelly we are just hard-cutting the string hoping it'll never change but steam never change anything not even it's login system
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str = str.substring(7, str.length -1);
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console.log("srt: "+str);
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};
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}
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