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Adjusted carousel size for 1920x1080
This commit is contained in:
9
dist/css/custom.css
vendored
9
dist/css/custom.css
vendored
@@ -7073,10 +7073,10 @@ a.text-dark:hover, a.text-dark:focus {
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.scene {
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position: relative;
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width: 100px;
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height: 200px;
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height: 220px;
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margin: 80px auto;
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margin-top: 0px;
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margin-bottom: 0px;
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margin-bottom: 50px;
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perspective: 1000px; }
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.carousel {
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@@ -7089,14 +7089,14 @@ a.text-dark:hover, a.text-dark:focus {
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.carousel__cell {
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position: absolute;
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width: 75vw;
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width: 60vw;
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height: auto;
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bottom: 0px;
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pointer-events: auto;
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transition: width 0.5s; }
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@media (min-width: 768px) {
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.carousel__cell {
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width: 20vw; } }
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width: 15vw; } }
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.carousel__cell:nth-child(1) {
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transform: rotateY(0deg) translateZ(130vw); }
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@media (min-width: 768px) {
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@@ -7148,6 +7148,7 @@ a.text-dark:hover, a.text-dark:focus {
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opacity: 0; }
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.higlight {
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width: 65vw;
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transition: width 0.5s; }
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@media (min-width: 576px) {
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.higlight {
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4
main.js
4
main.js
@@ -76,9 +76,9 @@ ipcMain.on('LaunchGame', LaunchGame);
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function LaunchGame(event, game)
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{
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game = JSON.parse(game);
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if(game.isInstalled != true)
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if(game.isInstalled != true && game.launcher != 0)
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{
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console.error(game.name + "is not installed")
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console.error(game.name + " is not installed")
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}
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if(game.launcher !=null && game.launcher == 1)
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{
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@@ -2,10 +2,10 @@
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{
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position: relative;
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width: 100px;
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height: 200px;
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height: 220px;
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margin: 80px auto;
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margin-top: 0px;
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margin-bottom: 0px;
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margin-bottom: 50px;
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perspective: 1000px;
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}
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@@ -22,7 +22,7 @@
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.carousel__cell
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{
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position: absolute;
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width: 75vw;
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width: 60vw;
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height: auto;
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bottom: 0px;
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pointer-events:auto;
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@@ -32,7 +32,7 @@
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@include media-breakpoint-up(md)
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{
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width: 20vw;
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width: 15vw;
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}
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@for $i from 0 to 9
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@@ -56,7 +56,7 @@
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}
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.higlight
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{
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width: 65vw;
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transition: width 0.5s;
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@include media-breakpoint-up(sm){
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width: 20vw;
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