Fixing the sound up

This commit is contained in:
Anonymus Raccoon
2020-05-03 17:47:17 +02:00
58 changed files with 776 additions and 209 deletions
+11 -1
View File
@@ -80,9 +80,19 @@ gc_vector2 pos, enum gc_mousekeys key);
void fisherman_setup(gc_engine *engine);
bool fisherman_next(gc_engine *engine, gc_entity *entity, \
gc_vector2 pos, enum gc_mousekeys key);
bool fisherman_chest(gc_engine *engine, gc_entity *entity, \
gc_vector2 pos, enum gc_mousekeys key);
bool lumberjack_yes(gc_engine *engine, gc_entity *entity, \
gc_vector2 pos, enum gc_mousekeys key);
bool smith_chest(gc_engine *engine, gc_entity *entity, \
gc_vector2 pos, enum gc_mousekeys key);
void mage_give(gc_engine *engine);
void load_data(gc_scene *scene, const gc_data *datas);
extern const struct gc_data game_data[];
extern const struct gc_data game_data[];
void check_for_boss(gc_engine *engine);
void boss_start(gc_engine *engine);