mirror of
https://github.com/zoriya/ForecastingVillage.git
synced 2025-12-06 05:46:09 +00:00
add sound
This commit is contained in:
3
Makefile
3
Makefile
@@ -44,7 +44,8 @@ SRC = src/main.c \
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src/systems/game_over.c \
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src/npc/mia.c \
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src/npc/fisherman.c \
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src/npc/lumberjack.c
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src/npc/lumberjack.c \
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src/sound.c
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OBJ = $(SRC:%.c=%.o)
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@@ -32,6 +32,7 @@ void resolution_set_txt(gc_entity *entity, gc_engine *engine, \
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enum gc_mousekeys __);
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void framerate_set_text(gc_entity *entity, gc_engine *engine, \
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enum gc_mousekeys __);
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void sound_set_text(gc_entity *entity, gc_engine *engine);
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bool fullscreen(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
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enum gc_mousekeys __);
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@@ -43,6 +44,10 @@ bool framerate_up(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
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enum gc_mousekeys __);
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bool framerate_down(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
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enum gc_mousekeys __);
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bool sound_up(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
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enum gc_mousekeys __);
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bool sound_down(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
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enum gc_mousekeys __);
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bool dialog_input0(gc_engine *engine, gc_entity *entity, gc_vector2 pos, \
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enum gc_mousekeys key);
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@@ -11,7 +11,7 @@
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</data>
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<gc_entities>
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<panel src="background" x="50%" y="50%" width="100%" height="100%"/>
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<panel src="panel" x="50%" y="55%" width="50%" height="50%" />
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<panel src="panel" x="50%" y="55%" width="50%" height="80%" />
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<text text="Framerate" x="41%" y="40%"/>
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<button x="53%" y="40%" click="framerate_down" sprite="left" width="2%" height="4%" />
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<text x="59%" y="40%" size="18" text_id="52" />
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@@ -22,6 +22,10 @@
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<button x="53%" y="60%" click="resolution_down" sprite="left" width="2%" height="4%" />
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<text x="59%" y="60%" size="18" text_id="51" />
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<button x="65%" y="60%" click="resolution_up" sprite="right" width="2%" height="4%" />
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<button text="Back" x="50%" y="71%" click="goto_main_menu" color="black" width="20%" height="15%"resize="false" />
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<text text="Volume" x="41%" y="70%"/>
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<button x="53%" y="70%" click="sound_down" sprite="left" width="2%" height="4%" />
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<text x="59%" y="70%" size="18" text_id="53" />
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<button x="65%" y="70%" click="sound_up" sprite="right" width="2%" height="4%" />
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<button text="Back" x="50%" y="84%" click="goto_main_menu" color="black" width="20%" height="15%"resize="false" />
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</gc_entities>
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</gc_scene>
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@@ -41,6 +41,8 @@ const struct callback callbacks[] = {
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{"resolution_up", &resolution_up},
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{"framerate_up", &framerate_up},
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{"framerate_down", &framerate_down},
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{"sound_down", &sound_down},
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{"sound_up", &sound_up},
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{"catch", &catch},
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{"toggle_pause", &toggle_pause},
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{"toggle_inventory", &toggle_inventory},
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89
src/sound.c
Normal file
89
src/sound.c
Normal file
@@ -0,0 +1,89 @@
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/*
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** EPITECH PROJECT, 2020
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** Myrpg
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** File description:
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** sound
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*/
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#include "entity.h"
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#include "engine.h"
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#include <malloc.h>
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#include "utility.h"
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#include "components/renderer.h"
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#include "systems/sfml_renderer_system.h"
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#include "limits.h"
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static const float sound[] = {
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0,
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5,
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10,
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15,
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20,
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25,
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30,
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35,
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40,
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45,
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50,
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55,
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60,
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65,
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70,
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75,
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80,
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85,
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90,
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95,
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100,
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INT_MAX
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};
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void sound_set_text(gc_entity *entity, gc_engine *engine)
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{
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struct sfml_renderer_system *rend = GETSYS(engine, sfml_renderer_system);
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struct renderer *renderer;
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char *volume;
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if (!entity)
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return;
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renderer = GETCMP(entity, renderer);
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if (!rend || !renderer || renderer->type != GC_TXTREND)
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return;
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volume = tostr(rend->sound);
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free(((gc_text *)renderer->data)->text);
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((gc_text *)renderer->data)->text = volume;
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}
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bool sound_down(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
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enum gc_mousekeys __)
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{
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struct sfml_renderer_system *rend = GETSYS(engine, sfml_renderer_system);
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int i = 2;
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if (!rend || rend->is_fullscreen)
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return (false);
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while (i > 0 && sound[i] >= rend->sound)
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i--;
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sfListener_setGlobalVolume(sound[i]);
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rend->sound = sound[i];
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sound_set_text(engine->scene->get_entity(engine->scene, 53), engine);
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return (true);
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}
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bool sound_up(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
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enum gc_mousekeys __)
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{
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struct sfml_renderer_system *rend = GETSYS(engine, sfml_renderer_system);
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int i = 0;
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if (!rend || rend->is_fullscreen)
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return (false);
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while (sound[i] <= rend->sound)
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i++;
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if (sound[i] == INT_MAX)
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return (true);
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sfListener_setGlobalVolume(sound[i]);
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rend->sound = sound[i];
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sound_set_text(engine->scene->get_entity(engine->scene, 53), engine);
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return (true);
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}
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