Removing a warning print of the engine

This commit is contained in:
Anonymus Raccoon
2020-04-15 12:21:45 +02:00
parent 8f9c37b61a
commit 101db4d57b
2 changed files with 23 additions and 24 deletions
+22 -23
View File
@@ -1,27 +1,5 @@
<gc_scene>
<data>
<sprite name="panel" src="assets/ui/panel.png" />
<sprite name="check" src="assets/ui/check.png" />
<sprite name="cross" src="assets/ui/cross.png" />
<sprite name="front_panel" src="assets/ui/front_panel.png" />
<sprite name="button_background" src="assets/ui/button_background.png" />
<sprite name="black_background" src="assets/ui/black_background.png" />
<sprite name="text_box" src="assets/ui/text_box.png" />
<sprite name="player" src="assets/sprites/player_spritesheet.png" />
<sprite name="tree" src="assets/sprites/Oak_Tree.png" />
<sprite name="main_ui_game" src="assets/ui/health_and_xp.png" />
<music src="assets/musics/windless_slopes.ogg"/>
<font src="assets/fonts/roboto.ttf" />
<sprite name="tile_select" src="assets/ui/tile_select.png" />
<sprite name="vertex_select" src="assets/ui/vertex_select.png" />
<sprite name="up_down" src="assets/ui/up_down.png" />
<sprite name="reset" src="assets/ui/reset.png" />
<sprite name="rotate" src="assets/ui/rotate.png" />
<sprite name="texture" src="assets/ui/texture.png" />
<sprite name="save" src="assets/ui/save.png" />
<sprite name="grass_top" src="assets/tiles/generic-rpg-Slice.png" />
<sprite name="dirt_bottom_0" src="assets/tiles/generic-rpg-tile43.png" />
<sprite name="dirt_bottom_1" src="assets/tiles/generic-rpg-tile44.png" />
@@ -109,6 +87,27 @@
<tile name="water_grass_right_2" />
<tile name="grass_top" />
</tiles>
<sprite name="panel" src="assets/ui/panel.png" />
<sprite name="check" src="assets/ui/check.png" />
<sprite name="cross" src="assets/ui/cross.png" />
<sprite name="front_panel" src="assets/ui/front_panel.png" />
<sprite name="button_background" src="assets/ui/button_background.png" />
<sprite name="black_background" src="assets/ui/black_background.png" />
<sprite name="text_box" src="assets/ui/text_box.png" />
<sprite name="player" src="assets/sprites/player_spritesheet.png" />
<sprite name="tree" src="assets/sprites/Oak_Tree.png" />
<sprite name="main_ui_game" src="assets/ui/health_and_xp.png" />
<music src="assets/musics/windless_slopes.ogg"/>
<font src="assets/fonts/roboto.ttf" />
<sprite name="tile_select" src="assets/ui/tile_select.png" />
<sprite name="vertex_select" src="assets/ui/vertex_select.png" />
<sprite name="up_down" src="assets/ui/up_down.png" />
<sprite name="reset" src="assets/ui/reset.png" />
<sprite name="rotate" src="assets/ui/rotate.png" />
<sprite name="texture" src="assets/ui/texture.png" />
<sprite name="save" src="assets/ui/save.png" />
</data>
<gc_entities>
@@ -117,7 +116,7 @@
<Position x="0" y="300" />
<Size x="100000000" y="100000000" />
</transform_component>
<clickable_component click="map_manage_click"/>
<clickable_component click="map_manage_click" nullable="true"/>
<map_manager_component />
<vertex_component tilemap="prefabs/tilemap.gcmap" />
<renderer vertex="tilemap">