adding little decoration (need do remove some ex on waters or roads)

This commit is contained in:
Clément Le Bihan
2020-04-17 19:51:33 +02:00
parent 1592e64d70
commit 251f6abb6f
5 changed files with 3093 additions and 553 deletions
Binary file not shown.

After

Width:  |  Height:  |  Size: 215 B

+11 -1
View File
@@ -80,11 +80,12 @@
<sprite name="water_top" src="assets/tiles/generic-rpg-tile-waterfall06.png" />
<sprite name="water_top_right_left" src="assets/tiles/generic-rpg-tile-waterfall07.png" />
<sprite name="water" src="assets/tiles/generic-rpg-plain-water.png" />
<sprite name="stone" src="assets/tiles/stone.png" />
<sprite name="panel" src="assets/ui/panel.png" />
<tiles>
<tile name="dirt_top_right_1" />
<tile name="grass_top" />
<tile name="stone" />
<tile name="dirt" />
</tiles>
@@ -110,6 +111,15 @@
<sprite name="coop" src="assets/sprites/houses/Coop.png" />
<sprite name="town_hall" src="assets/sprites/houses/Community_Center.png" />
<sprite name="item_grass_0" src="assets/sprites/items/generic-rpg-grass01.png" />
<sprite name="item_grass_1" src="assets/sprites/items/generic-rpg-grass02.png" />
<sprite name="item_flower_0" src="assets/sprites/items/generic-rpg-flower01.png" />
<sprite name="item_flower_1" src="assets/sprites/items/generic-rpg-flower02.png" />
<sprite name="item_flower_2" src="assets/sprites/items/generic-rpg-flower03.png" />
<sprite name="item_rock_0" src="assets/sprites/items/generic-rpg-rock03.png" />
<sprite name="item_rock_1" src="assets/sprites/items/generic-rpg-rock04.png" />
<sprite name="item_rock_2" src="assets/sprites/items/generic-rpg-rock05.png" />
<sprite name="main_ui_game" src="assets/ui/health_and_xp.png" />
<music src="assets/musics/windless_slopes.ogg"/>
<font src="assets/fonts/roboto.ttf" />
File diff suppressed because it is too large Load Diff
+550 -550
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -22,7 +22,7 @@ for i in range(max_height - min_height + 1):
print(f"""<gc_entity>
<transform_component>
<Position x="0" y="0" />
<Size x="150" y="200" />
<Size x="30" y="30" />
</transform_component>
<renderer src="{entity}">
<Rect height="auto" width="auto" top="0" left="0" />