mirror of
https://github.com/zoriya/ForecastingVillage.git
synced 2026-06-02 10:45:17 +00:00
adding tress
This commit is contained in:
+4
-11
@@ -95,7 +95,11 @@
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<sprite name="black_background" src="assets/ui/black_background.png" />
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<sprite name="text_box" src="assets/ui/text_box.png" />
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<sprite name="player" src="assets/sprites/player_spritesheet.png" />
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<sprite name="tree" src="assets/sprites/Oak_Tree.png" />
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<sprite name="blue_tree" src="assets/sprites/items/generic-rpg-tree01.png" />
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<sprite name="red_tree" src="assets/sprites/items/generic-rpg-tree02.png" />
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<sprite name="main_ui_game" src="assets/ui/health_and_xp.png" />
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<music src="assets/musics/windless_slopes.ogg"/>
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<font src="assets/fonts/roboto.ttf" />
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@@ -127,17 +131,6 @@
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<game_manager />
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</gc_entity>
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<gc_entity>
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<transform_component>
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<Position x="0" y="0" />
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<Size x="200" y="200" />
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</transform_component>
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<renderer src="tree">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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<map_linker x="5" y="2" />
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</gc_entity>
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<gc_entity>
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<transform_component>
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<Position x="0" y="0" />
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@@ -0,0 +1,85 @@
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<gc_entities>
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<gc_entity>
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<transform_component>
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<Position x="0" y="0" />
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<Size x="200" y="200" />
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</transform_component>
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<renderer src="tree">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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<map_linker x="15" y="20" />
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</gc_entity>
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<gc_entity>
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<transform_component>
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<Position x="0" y="0" />
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<Size x="150" y="200" />
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</transform_component>
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<renderer src="blue_tree">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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<map_linker x="5" y="2" />
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</gc_entity>
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<gc_entity>
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<transform_component>
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<Position x="0" y="0" />
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<Size x="150" y="200" />
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</transform_component>
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<renderer src="red_tree">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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<map_linker x="5" y="3" />
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</gc_entity>
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<gc_entity>
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<transform_component>
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<Position x="0" y="0" />
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<Size x="150" y="200" />
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</transform_component>
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<renderer src="red_tree">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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<map_linker x="8" y="2" />
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</gc_entity>
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<gc_entity>
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<transform_component>
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<Position x="0" y="0" />
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<Size x="150" y="200" />
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</transform_component>
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<renderer src="blue_tree">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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<map_linker x="9" y="2" />
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</gc_entity>
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<gc_entity>
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<transform_component>
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<Position x="0" y="0" />
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<Size x="150" y="200" />
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</transform_component>
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<renderer src="red_tree">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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<map_linker x="11" y="2" />
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</gc_entity>
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<gc_entity>
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<transform_component>
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<Position x="0" y="0" />
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<Size x="150" y="200" />
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</transform_component>
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<renderer src="blue_tree">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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<map_linker x="12" y="2" />
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</gc_entity>
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<gc_entity>
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<transform_component>
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<Position x="0" y="0" />
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<Size x="150" y="200" />
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</transform_component>
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<renderer src="red_tree">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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<map_linker x="8" y="4" />
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</gc_entity>
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</gc_entities>
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@@ -26,6 +26,8 @@ enum gc_mousekeys __)
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return (true);
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}
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engine->change_scene(engine, scene);
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if (prefab_load(engine, "prefabs/map_entities.gcprefab") < 0)
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return (true);
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if (prefab_load(engine, "prefabs/player.gcprefab") < 0) {
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my_printf("Could not load the player.\n");
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return (true);
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