adding tress

This commit is contained in:
Clément Le Bihan
2020-04-15 16:28:41 +02:00
parent 18da2d9518
commit 31f8e03876
3 changed files with 91 additions and 11 deletions
+4 -11
View File
@@ -95,7 +95,11 @@
<sprite name="black_background" src="assets/ui/black_background.png" />
<sprite name="text_box" src="assets/ui/text_box.png" />
<sprite name="player" src="assets/sprites/player_spritesheet.png" />
<sprite name="tree" src="assets/sprites/Oak_Tree.png" />
<sprite name="blue_tree" src="assets/sprites/items/generic-rpg-tree01.png" />
<sprite name="red_tree" src="assets/sprites/items/generic-rpg-tree02.png" />
<sprite name="main_ui_game" src="assets/ui/health_and_xp.png" />
<music src="assets/musics/windless_slopes.ogg"/>
<font src="assets/fonts/roboto.ttf" />
@@ -127,17 +131,6 @@
<game_manager />
</gc_entity>
<gc_entity>
<transform_component>
<Position x="0" y="0" />
<Size x="200" y="200" />
</transform_component>
<renderer src="tree">
<Rect height="auto" width="auto" top="0" left="0" />
</renderer>
<map_linker x="5" y="2" />
</gc_entity>
<gc_entity>
<transform_component>
<Position x="0" y="0" />
+85
View File
@@ -0,0 +1,85 @@
<gc_entities>
<gc_entity>
<transform_component>
<Position x="0" y="0" />
<Size x="200" y="200" />
</transform_component>
<renderer src="tree">
<Rect height="auto" width="auto" top="0" left="0" />
</renderer>
<map_linker x="15" y="20" />
</gc_entity>
<gc_entity>
<transform_component>
<Position x="0" y="0" />
<Size x="150" y="200" />
</transform_component>
<renderer src="blue_tree">
<Rect height="auto" width="auto" top="0" left="0" />
</renderer>
<map_linker x="5" y="2" />
</gc_entity>
<gc_entity>
<transform_component>
<Position x="0" y="0" />
<Size x="150" y="200" />
</transform_component>
<renderer src="red_tree">
<Rect height="auto" width="auto" top="0" left="0" />
</renderer>
<map_linker x="5" y="3" />
</gc_entity>
<gc_entity>
<transform_component>
<Position x="0" y="0" />
<Size x="150" y="200" />
</transform_component>
<renderer src="red_tree">
<Rect height="auto" width="auto" top="0" left="0" />
</renderer>
<map_linker x="8" y="2" />
</gc_entity>
<gc_entity>
<transform_component>
<Position x="0" y="0" />
<Size x="150" y="200" />
</transform_component>
<renderer src="blue_tree">
<Rect height="auto" width="auto" top="0" left="0" />
</renderer>
<map_linker x="9" y="2" />
</gc_entity>
<gc_entity>
<transform_component>
<Position x="0" y="0" />
<Size x="150" y="200" />
</transform_component>
<renderer src="red_tree">
<Rect height="auto" width="auto" top="0" left="0" />
</renderer>
<map_linker x="11" y="2" />
</gc_entity>
<gc_entity>
<transform_component>
<Position x="0" y="0" />
<Size x="150" y="200" />
</transform_component>
<renderer src="blue_tree">
<Rect height="auto" width="auto" top="0" left="0" />
</renderer>
<map_linker x="12" y="2" />
</gc_entity>
<gc_entity>
<transform_component>
<Position x="0" y="0" />
<Size x="150" y="200" />
</transform_component>
<renderer src="red_tree">
<Rect height="auto" width="auto" top="0" left="0" />
</renderer>
<map_linker x="8" y="4" />
</gc_entity>
</gc_entities>
+2
View File
@@ -26,6 +26,8 @@ enum gc_mousekeys __)
return (true);
}
engine->change_scene(engine, scene);
if (prefab_load(engine, "prefabs/map_entities.gcprefab") < 0)
return (true);
if (prefab_load(engine, "prefabs/player.gcprefab") < 0) {
my_printf("Could not load the player.\n");
return (true);