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Merge branch 'master' of github.com:AnonymusRaccoon/ForecastingVillage
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Submodule lib/gamacon updated: ebfdd0b4e9...c9e77951c8
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@@ -138,9 +138,12 @@
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<sprite name="rotate" src="assets/ui/rotate.png" />
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<sprite name="texture" src="assets/ui/texture.png" />
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<sprite name="save" src="assets/ui/save.png" />
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<sprite name="rain" src="assets/ui/rain.png" />
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<sprite name="loading" src="assets/ui/background_rpg.png" />
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<sprite name="rain" src="assets/ui/rain.png" />
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<sprite name="loading" src="assets/ui/background_rpg.png" />
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<sprite name="farmer1" src="assets/sprites/npc/farmer1.png" />
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<sprite name="mayor" src="assets/sprites/npc/mayor.png" />
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<enemies>
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<enemy name="bee" src="prefabs/enemies/bee.gcprefab" />
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@@ -168,23 +171,46 @@
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<gc_entity>
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<transform_component>
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<Position x="0" y="0" />
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<Size x="50" y="50" />
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<Size x="48" y="96" />
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</transform_component>
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<renderer src="dirt_top_1">
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<Rect height="auto" width="auto" top="0" left="0" />
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<renderer src="farmer1">
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<Rect height="32" width="24" top="64" left="24" />
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</renderer>
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<map_linker x="2" y="6" />
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<dialog_holder x="2" y="5" tile_texture="dirt_top_1">
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<??? line="Hello dirt block,\nI am the mighty cobble block.">
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<input text="Yes" click="super" />
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<input text="No" click="super" />
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<input text="Maybe" click="super" />
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<input text="Run away" click="super" />
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</???>
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<Cobble_block line="Can I do something\n for you?" />
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<map_linker x="60" y="20" />
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<dialog_holder x="60" y="19" tile_texture="npc_interact">
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<Farmer line="We are in trouble, our dear village is\nunder constant rain! Please help us."/>
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<Farmer line="Furthermore, monsters keep \ncoming to the village."/>
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<Farmer line="We have been cursed by \na mysterious creature." />
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<Farmer line="If you want to help us, please go to \nthe city hall and talk to the mayor." />
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</dialog_holder>
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</gc_entity>
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<gc_entity>
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<transform_component>
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<Position x="0" y="0" />
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<Size x="48" y="96" />
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</transform_component>
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<renderer src="mayor">
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<Rect height="32" width="24" top="64" left="24" />
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</renderer>
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<map_linker x="41" y="30" />
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<dialog_holder x="41" y="29" tile_texture="npc_interact">
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<Mayor line="A HERO! Are you here to\nsave us?">
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<input text="Yes" />
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<input text="Of course" />
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<input text="Tell me more" />
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<input text="What else?" />
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</Mayor>
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<Mayor line="It's quite unusual to see heroes\nlike you in our day and age." />
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<Mayor line="Our village may help you\nin your quest." />
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<Mayor line="Please talk to our citizens, \nyou could find valuable items that..." />
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<Mayor line="will allow you to cure \nthe village from the curse." />
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<Mayor line="If foes hurt you, please go\ntalk to Mia." />
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<Mayor line="She will take care of\nyour wounds for you." />
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</dialog_holder>
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</gc_entity>
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<gc_entity>
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<transform_component>
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<Position x="0" y="0" />
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