Spawning the dialog menu on start of the map

This commit is contained in:
Anonymus Raccoon
2020-04-16 19:41:07 +02:00
parent 0ca98a2d11
commit 79d881152c
+2
View File
@@ -11,6 +11,7 @@
#include <stdlib.h>
#include "engine.h"
#include "my.h"
#include "components/dialog_holder.h"
void combat_start(gc_engine *engine)
{
@@ -23,6 +24,7 @@ void combat_start(gc_engine *engine)
}
this->game_scene = engine->scene;
engine->change_scene(engine, scene);
dialog_next(engine);
}
void entity_moved(gc_engine *engine, va_list args)