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Spawning the dialog menu on start of the map
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@@ -11,6 +11,7 @@
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#include <stdlib.h>
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#include "engine.h"
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#include "my.h"
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#include "components/dialog_holder.h"
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void combat_start(gc_engine *engine)
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{
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@@ -23,6 +24,7 @@ void combat_start(gc_engine *engine)
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}
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this->game_scene = engine->scene;
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engine->change_scene(engine, scene);
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dialog_next(engine);
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}
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void entity_moved(gc_engine *engine, va_list args)
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