Adding attacks to the combat system

This commit is contained in:
Anonymus Raccoon
2020-04-28 16:04:13 +02:00
parent eff62fe3f5
commit 9540aaf0d5
11 changed files with 125 additions and 37 deletions
+1
View File
@@ -59,5 +59,6 @@ void fireball(gc_engine *engine, gc_entity *from, gc_entity *enemy);
void uppercut(gc_engine *engine, gc_entity *from, gc_entity *enemy);
void water_jet(gc_engine *engine, gc_entity *from, gc_entity *enemy);
void shield(gc_engine *engine, gc_entity *from, gc_entity *enemy);
void ennemie_attack(gc_engine *engine, gc_entity *from, gc_entity *enemy);
void load_attacks(gc_scene *scene);