adding a proper loading screen image and the inventory is UI complete

This commit is contained in:
Clément Le Bihan
2020-04-28 01:03:40 +02:00
parent c83e2fff4f
commit eff62fe3f5
5 changed files with 16 additions and 6 deletions
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+2 -1
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@@ -81,7 +81,8 @@
<sprite name="water_top_right_left" src="assets/tiles/generic-rpg-tile-waterfall07.png" />
<sprite name="water" src="assets/tiles/generic-rpg-plain-water.png" />
<sprite name="stone" src="assets/tiles/stone.png" />
<sprite name="panel" src="assets/ui/panel.png" />
<sprite name="panel" src="assets/ui/sample_background.png" />
<tiles>
<tile name="dirt_inner_top_left" />
+13 -4
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@@ -1,8 +1,17 @@
<gc_entities>
<panel src="panel" x="50%" y="35%" width="600" height="69%" tag="inventory" />
<text text="Inventory" x="50%" y="25%" tag="inventory" />
<button text="Resume" x="50%" y="61%" click="toggle_inventory" color="black" width="200" resize="false" tag="inventory" />
<button sprite="texture" x="35%" y="35%" width="%" height="3%" tooltip="Object 1" tooltip_y="-5" size="15" tag="inventory">
<panel src="panel" x="50%" y="50%" width="40%" height="60%" tag="inventory" />
<text text="Inventory" x="50%" y="30%" tag="inventory" />
<button text="Go back" x="50%" y="71%" click="toggle_inventory" color="black" width="200" resize="false" tag="inventory" />
<button sprite="texture" x="40%" y="40%" width="%" height="10%" tooltip="Object 1" tooltip_y="-7" size="15" tag="inventory">
<game_display stats="selected_tile" />
</button>
<button sprite="texture" x="60%" y="40%" width="%" height="10%" tooltip="Object 2" tooltip_y="-7" size="15" tag="inventory">
<game_display stats="selected_tile" />
</button>
<button sprite="texture" x="40%" y="60%" width="%" height="10%" tooltip="Object 3" tooltip_y="-7" size="15" tag="inventory">
<game_display stats="selected_tile" />
</button>
<button sprite="texture" x="60%" y="60%" width="%" height="10%" tooltip="Object 4" tooltip_y="-7" size="15" tag="inventory">
<game_display stats="selected_tile" />
</button>
</gc_entities>
+1 -1
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@@ -2,7 +2,7 @@
<data>
<sprite name="panel" src="assets/ui/panel.png" />
<sprite name="button_background" src="assets/ui/button_background.png" />
<sprite name="loading" src="assets/ui/panel.png" />
<sprite name="loading" src="assets/ui/background_rpg.png" />
<font src="assets/fonts/roboto.ttf" />
</data>
<gc_entities>