Adding attacks to the combat system

This commit is contained in:
Anonymus Raccoon
2020-04-28 16:04:13 +02:00
parent eff62fe3f5
commit 9540aaf0d5
11 changed files with 125 additions and 37 deletions
+2
View File
@@ -29,6 +29,8 @@ struct combat_manager {
struct enemy *current_enemy;
struct attack_holder *next_enemy_attack;
enum combat_state state;
char *last_attack;
int last_damage;
};
extern const struct combat_manager combat_manager;