Adding an easy way to load attacks

This commit is contained in:
Anonymus Raccoon
2020-04-24 15:06:33 +02:00
parent 325f670b4c
commit a6e5dc3012
6 changed files with 74 additions and 30 deletions
+5 -1
View File
@@ -51,4 +51,8 @@ enum gc_mousekeys key);
bool dialog_input3(gc_engine *engine, gc_entity *entity, gc_vector2 pos, \
enum gc_mousekeys key);
gc_data *enemies_dataloader(gc_engine *engine, gc_scene *scene, node *n);
gc_data *enemies_dataloader(gc_engine *engine, gc_scene *scene, node *n);
void fireball(gc_engine *engine, gc_entity *from, gc_entity *enemy);
void load_attacks(gc_scene *scene);