add sound

This commit is contained in:
Ragot mathis
2020-05-03 17:35:42 +02:00
parent 974590c9f2
commit bf9ebf6b8d
5 changed files with 104 additions and 3 deletions
+5
View File
@@ -32,6 +32,7 @@ void resolution_set_txt(gc_entity *entity, gc_engine *engine, \
enum gc_mousekeys __);
void framerate_set_text(gc_entity *entity, gc_engine *engine, \
enum gc_mousekeys __);
void sound_set_text(gc_entity *entity, gc_engine *engine);
bool fullscreen(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
enum gc_mousekeys __);
@@ -43,6 +44,10 @@ bool framerate_up(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
enum gc_mousekeys __);
bool framerate_down(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
enum gc_mousekeys __);
bool sound_up(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
enum gc_mousekeys __);
bool sound_down(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
enum gc_mousekeys __);
bool dialog_input0(gc_engine *engine, gc_entity *entity, gc_vector2 pos, \
enum gc_mousekeys key);