mirror of
https://github.com/zoriya/ForecastingVillage.git
synced 2025-12-06 05:46:09 +00:00
Merging the options
This commit is contained in:
@@ -297,6 +297,7 @@ add_executable(my_rpg
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include/components/attack_component.h
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src/systems/combat_methods.c
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src/combat/attacks.c
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src/sound.c
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src/player_utilities.c
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include/player_utilities.h
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include/systems/inventory.h
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@@ -324,7 +325,9 @@ add_executable(my_rpg
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src/npc/mage.c
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src/combat/boss.c
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src/components/combat_holder.c
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src/systems/combat_utility.c src/systems/particule_methods.c)
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src/systems/combat_utility.c
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src/systems/particule_methods.c
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)
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add_compile_options(-W -Wall -Wextra -Wshadow)
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3
Makefile
3
Makefile
@@ -51,7 +51,8 @@ SRC = src/main.c \
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src/components/particule_component.c \
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src/systems/particule_system.c \
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src/systems/combat_utility.c \
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src/systems/particule_methods.c
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src/systems/particule_methods.c \
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src/sound.c
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OBJ = $(SRC:%.c=%.o)
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@@ -32,6 +32,7 @@ void resolution_set_txt(gc_entity *entity, gc_engine *engine, \
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enum gc_mousekeys __);
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void framerate_set_text(gc_entity *entity, gc_engine *engine, \
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enum gc_mousekeys __);
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void sound_set_text(gc_entity *entity, gc_engine *engine, float vol);
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bool fullscreen(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
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enum gc_mousekeys __);
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@@ -43,6 +44,10 @@ bool framerate_up(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
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enum gc_mousekeys __);
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bool framerate_down(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
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enum gc_mousekeys __);
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bool sound_up(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
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enum gc_mousekeys __);
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bool sound_down(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
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enum gc_mousekeys __);
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bool dialog_input0(gc_engine *engine, gc_entity *entity, gc_vector2 pos, \
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enum gc_mousekeys key);
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@@ -14,6 +14,7 @@ struct game_manager_system {
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gc_system base;
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bool is_inventory;
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bool has_message;
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gc_scene *game_scene;
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};
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extern const struct game_manager_system game_manager_system;
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Submodule lib/gamacon updated: bb88cf8809...873f0cef56
@@ -11,7 +11,7 @@
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</data>
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<gc_entities>
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<panel src="background" x="50%" y="50%" width="100%" height="100%"/>
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<panel src="panel" x="50%" y="55%" width="50%" height="50%" />
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<panel src="panel" x="50%" y="55%" width="50%" height="80%" />
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<text text="Framerate" x="41%" y="40%"/>
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<button x="53%" y="40%" click="framerate_down" sprite="left" width="2%" height="4%" />
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<text x="59%" y="40%" size="18" text_id="52" />
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@@ -22,6 +22,10 @@
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<button x="53%" y="60%" click="resolution_down" sprite="left" width="2%" height="4%" />
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<text x="59%" y="60%" size="18" text_id="51" />
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<button x="65%" y="60%" click="resolution_up" sprite="right" width="2%" height="4%" />
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<button text="Back" x="50%" y="71%" click="goto_main_menu" color="black" width="20%" height="15%"resize="false" />
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<text text="Volume" x="41%" y="70%"/>
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<button x="53%" y="70%" click="sound_down" sprite="left" width="2%" height="4%" />
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<text x="59%" y="70%" size="18" text_id="53" />
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<button x="65%" y="70%" click="sound_up" sprite="right" width="2%" height="4%" />
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<button text="Back" x="50%" y="84%" click="goto_main_menu" color="black" width="20%" height="15%"resize="false" />
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</gc_entities>
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</gc_scene>
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@@ -1,6 +1,7 @@
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<gc_entities>
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<panel src="panel" x="50%" y="45%" width="40%" height="69%" tag="pause" />
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<text text="Pause" x="50%" y="25%" resize="false" tag="pause"/>
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<button text="Resume" x="50%" y="50%" click="toggle_pause" color="black" width="30%" height="20%" resize="false" tag="pause" />
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<button text="Resume" x="50%" y="35%" click="toggle_pause" color="black" width="30%" height="20%" resize="false" tag="pause" />
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<button text="Options" x="50%" y="50%" click="options" color="black" width="30%" height="20%" resize="false" tag="pause" />
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<button text="Quit to menu" x="50%" y="65%" click="goto_main_menu" color="black" width="30%" height="20%" resize="false" tag="pause" />
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</gc_entities>
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@@ -43,6 +43,8 @@ const struct callback callbacks[] = {
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{"resolution_up", &resolution_up},
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{"framerate_up", &framerate_up},
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{"framerate_down", &framerate_down},
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{"sound_down", &sound_down},
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{"sound_up", &sound_up},
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{"catch", &catch},
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{"toggle_pause", &toggle_pause},
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{"toggle_inventory", &toggle_inventory},
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@@ -5,6 +5,8 @@
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** main_menu
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*/
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#include <systems/combat_manager.h>
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#include <systems/game_manager_system.h>
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#include "systems/sfml_renderer_system.h"
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#include "components/dialog_holder.h"
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#include "components/dialog_holder.h"
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@@ -53,6 +55,8 @@ enum gc_mousekeys __)
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my_printf("The option scene couldn't be loaded.\n");
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return (true);
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}
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GETSYS(engine, game_manager_system)->game_scene = engine->scene;
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engine->scene = NULL;
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engine->change_scene(engine, scene);
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entity = engine->scene->get_entity(engine->scene, 50);
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if (rend)
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@@ -61,13 +65,18 @@ enum gc_mousekeys __)
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resolution_set_txt(entity, engine, 0);
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entity = engine->scene->get_entity(engine->scene, 52);
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framerate_set_text(entity, engine, 0);
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entity = engine->scene->get_entity(engine->scene, 53);
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sound_set_text(entity, engine, -1);
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return (true);
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}
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bool goto_main_menu(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
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enum gc_mousekeys __)
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{
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gc_scene *scene = scene_create(engine, "prefabs/mainmenu.gcprefab");
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gc_scene *scene = GETSYS(engine, game_manager_system)->game_scene;
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if (!scene)
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scene = scene_create(engine, "prefabs/mainmenu.gcprefab");
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if (!scene) {
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engine->should_close = true;
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my_printf("The option scene couldn't be loaded.\n");
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55
src/sound.c
Normal file
55
src/sound.c
Normal file
@@ -0,0 +1,55 @@
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/*
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** EPITECH PROJECT, 2020
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** Myrpg
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** File description:
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** sound
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*/
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#include "entity.h"
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#include "engine.h"
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#include <malloc.h>
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#include <SFML/Audio.h>
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#include "utility.h"
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#include "components/renderer.h"
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#include "systems/sfml_renderer_system.h"
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#include "limits.h"
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void sound_set_text(gc_entity *entity, gc_engine *engine, float vol)
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{
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struct sfml_renderer_system *rend = GETSYS(engine, sfml_renderer_system);
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struct renderer *renderer;
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static char volume[10];
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if (!entity)
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return;
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if (vol == -1)
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vol = sfListener_getGlobalVolume();
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renderer = GETCMP(entity, renderer);
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if (!rend || !renderer || renderer->type != GC_TXTREND)
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return;
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snprintf(volume, 10, "%.0f", vol);
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((gc_text *)renderer->data)->text = volume;
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renderer->destroy = &text_safe_destroy;
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}
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bool sound_down(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
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enum gc_mousekeys __)
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{
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float vol = sfListener_getGlobalVolume();
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vol = MAX(vol - 5, 0);
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sfListener_setGlobalVolume(vol);
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sound_set_text(engine->scene->get_entity(engine->scene, 53), engine, vol);
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return (true);
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}
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bool sound_up(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
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enum gc_mousekeys __)
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{
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float vol = sfListener_getGlobalVolume();
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vol = MIN(vol + 5, 100);
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sfListener_setGlobalVolume(vol);
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sound_set_text(engine->scene->get_entity(engine->scene, 53), engine, vol);
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return (true);
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}
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@@ -70,6 +70,7 @@ static void ctr(void *system, va_list list)
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engine->add_event_listener(engine, "combat_ended", &combat_ended);
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this->has_message = false;
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this->is_inventory = false;
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this->game_scene = NULL;
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}
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static void dtr(void *system, gc_engine *engine)
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