Adding options inside the pause menu

This commit is contained in:
Anonymus Raccoon
2020-05-03 19:28:52 +02:00
parent 12a5d2c5fa
commit 5865d19b7a
7 changed files with 20 additions and 5 deletions
+1 -1
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@@ -32,7 +32,7 @@ void resolution_set_txt(gc_entity *entity, gc_engine *engine, \
enum gc_mousekeys __);
void framerate_set_text(gc_entity *entity, gc_engine *engine, \
enum gc_mousekeys __);
void sound_set_text(gc_entity *entity, gc_engine *engine);
void sound_set_text(gc_entity *entity, gc_engine *engine, float vol);
bool fullscreen(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
enum gc_mousekeys __);
+1
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@@ -14,6 +14,7 @@ struct game_manager_system {
gc_system base;
bool is_inventory;
bool has_message;
gc_scene *game_scene;
};
extern const struct game_manager_system game_manager_system;
+2 -1
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@@ -1,6 +1,7 @@
<gc_entities>
<panel src="panel" x="50%" y="45%" width="40%" height="69%" tag="pause" />
<text text="Pause" x="50%" y="25%" resize="false" tag="pause"/>
<button text="Resume" x="50%" y="50%" click="toggle_pause" color="black" width="30%" height="20%" resize="false" tag="pause" />
<button text="Resume" x="50%" y="35%" click="toggle_pause" color="black" width="30%" height="20%" resize="false" tag="pause" />
<button text="Options" x="50%" y="50%" click="options" color="black" width="30%" height="20%" resize="false" tag="pause" />
<button text="Quit to menu" x="50%" y="65%" click="goto_main_menu" color="black" width="30%" height="20%" resize="false" tag="pause" />
</gc_entities>
+10 -1
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@@ -5,6 +5,8 @@
** main_menu
*/
#include <systems/combat_manager.h>
#include <systems/game_manager_system.h>
#include "systems/sfml_renderer_system.h"
#include "components/dialog_holder.h"
#include "components/dialog_holder.h"
@@ -53,6 +55,8 @@ enum gc_mousekeys __)
my_printf("The option scene couldn't be loaded.\n");
return (true);
}
GETSYS(engine, game_manager_system)->game_scene = engine->scene;
engine->scene = NULL;
engine->change_scene(engine, scene);
entity = engine->scene->get_entity(engine->scene, 50);
if (rend)
@@ -61,13 +65,18 @@ enum gc_mousekeys __)
resolution_set_txt(entity, engine, 0);
entity = engine->scene->get_entity(engine->scene, 52);
framerate_set_text(entity, engine, 0);
entity = engine->scene->get_entity(engine->scene, 53);
sound_set_text(entity, engine, -1);
return (true);
}
bool goto_main_menu(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
enum gc_mousekeys __)
{
gc_scene *scene = scene_create(engine, "prefabs/mainmenu.gcprefab");
gc_scene *scene = GETSYS(engine, game_manager_system)->game_scene;
if (!scene)
scene = scene_create(engine, "prefabs/mainmenu.gcprefab");
if (!scene) {
engine->should_close = true;
my_printf("The option scene couldn't be loaded.\n");
+4 -1
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@@ -18,15 +18,18 @@ void sound_set_text(gc_entity *entity, gc_engine *engine, float vol)
{
struct sfml_renderer_system *rend = GETSYS(engine, sfml_renderer_system);
struct renderer *renderer;
char volume[10];
static char volume[10];
if (!entity)
return;
if (vol == -1)
vol = sfListener_getGlobalVolume();
renderer = GETCMP(entity, renderer);
if (!rend || !renderer || renderer->type != GC_TXTREND)
return;
snprintf(volume, 10, "%.0f", vol);
((gc_text *)renderer->data)->text = volume;
renderer->destroy = &text_safe_destroy;
}
bool sound_down(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
+1
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@@ -70,6 +70,7 @@ static void ctr(void *system, va_list list)
engine->add_event_listener(engine, "combat_ended", &combat_ended);
this->has_message = false;
this->is_inventory = false;
this->game_scene = NULL;
}
static void dtr(void *system, gc_engine *engine)