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map 0.0.1 is done and changed the background music
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Submodule lib/gamacon updated: 60af3e8400...bac061ea5d
@@ -10,7 +10,7 @@
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<sprite name="player" src="assets/sprites/player_spritesheet.png" />
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<sprite name="tree" src="assets/sprites/Oak_Tree.png" />
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<sprite name="main_ui_game" src="assets/ui/health_and_xp.png" />
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<music src="assets/musics/music.ogg"/>
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<music src="assets/musics/windless_slopes.ogg"/>
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<font src="assets/fonts/roboto.ttf" />
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<sprite name="tile_select" src="assets/ui/tile_select.png" />
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@@ -101,10 +101,13 @@
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<sprite name="water_top_right" src="assets/tiles/generic-rpg-tile-waterfall05.png" />
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<sprite name="water_top" src="assets/tiles/generic-rpg-tile-waterfall06.png" />
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<sprite name="water_top_right_left" src="assets/tiles/generic-rpg-tile-waterfall07.png" />
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<sprite name="water" src="assets/tiles/generic-rpg-plain-water.png" />
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<tiles>
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<tile name="water_grass_right_0" />
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<tile name="water_grass_right_1" />
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<tile name="water_grass_right_2" />
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<tile name="grass_top" />
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<tile name="dirt_bottom_0" />
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</tiles>
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</data>
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+7996
-3196
File diff suppressed because it is too large
Load Diff
@@ -59,6 +59,6 @@ enum gc_mousekeys __)
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return (false);
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map = GETCMP(list->data, vertex_component);
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my_printf("Saving the map to the file: %s\n", save_file);
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vertex_serialize(map, engine->scene, save_file);
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vertex_serialize(map, engine->scene, "tilemap.gcmap");
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return (true);
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}
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