Moving the sfml to a system of itself

This commit is contained in:
AnonymusRaccoon
2019-12-11 17:26:55 +01:00
parent 92c4a2bd75
commit 024a1ccca2
23 changed files with 246 additions and 206 deletions
+3 -4
View File
@@ -7,15 +7,14 @@
SRC = src/engine/engine.c \
src/engine/engine_internal.c \
src/engine/event_handler.c \
src/renderer/renderer.c \
src/renderer/sfml_functions.c \
src/renderer/texture_utility.c \
src/entity/entity.c \
src/entity/entity_factory.c \
src/component.c \
src/components/movable_component.c \
src/components/transform_component.c \
src/components/texture_renderer.c \
src/components/renderer.c \
src/components/parallax_component.c \
src/scene/scene.c \
src/utility/my_strdup.c \
@@ -32,7 +31,7 @@ SRC = src/engine/engine.c \
src/deserializer/deserialize_entity.c \
src/deserializer/prefab.c \
src/system.c \
src/systems/texture_renderer_system.c \
src/systems/sfml_renderer_system.c \
src/systems/parallax_system.c \
src/engine/engine_system_builder.c \
src/engine/engine_component_builder.c