mirror of
https://github.com/zoriya/Gamacon.git
synced 2026-06-01 03:08:47 +00:00
Moving out the gravity system
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@@ -18,7 +18,6 @@ SRC = src/engine/engine.c \
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src/components/renderer.c \
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src/components/parallax_component.c \
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src/components/controllable_component.c \
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src/components/gravity_component.c \
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src/components/friction_component.c \
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src/components/controllers/keyboard_controller.c \
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src/scene/scene.c \
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@@ -32,7 +31,6 @@ SRC = src/engine/engine.c \
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src/systems/movable_system.c \
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src/systems/collision_system.c \
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src/systems/parallax_system.c \
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src/systems/gravity_system.c \
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src/systems/controllers/keyboard_controller_system.c \
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src/systems/friction_system.c \
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src/engine/engine_system_builder.c \
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@@ -1,19 +0,0 @@
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/*
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** EPITECH PROJECT, 2019
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** Gamacon
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** File description:
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** gravity_component
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*/
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#pragma once
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#include "component.h"
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struct gravity_component
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{
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gc_component base;
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int gravity_speed;
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int max_speed;
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};
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extern const struct gravity_component gravity_component;
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@@ -1,12 +0,0 @@
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/*
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** EPITECH PROJECT, 2019
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** MUL_my_runner_2019
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** File description:
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** texture_renderer_system
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*/
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#pragma once
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#include "system.h"
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extern const gc_system gravity_system;
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@@ -1,58 +0,0 @@
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/*
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** EPITECH PROJECT, 2019
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** MUL_my_runner_2019
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** File description:
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** gravity_component
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*/
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#include "xml.h"
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#include "component.h"
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#include "components/gravity_component.h"
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#include "utility.h"
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#include <stdlib.h>
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static void gravity_ctr(void *component, va_list args)
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{
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struct gravity_component *cmp = (struct gravity_component *)component;
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cmp->gravity_speed = va_arg(args, int);
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cmp->max_speed = va_arg(args, int);
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}
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static void gravity_fdctr(gc_scene *scene, void *component, node *n)
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{
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struct gravity_component *cmp = (struct gravity_component *)component;
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cmp->gravity_speed = xml_getintprop(n, "speed");
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cmp->max_speed = xml_getintprop(n, "max_speed");
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(void)scene;
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}
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static void gravity_dtr(void *component)
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{
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(void)component;
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}
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static char *gravity_serialize(void *component)
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{
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(void)component;
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return (NULL);
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}
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const struct gravity_component gravity_component = {
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base: {
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name: "gravity_component",
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size: sizeof(struct gravity_component),
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dependencies: (char *[]){
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"movable_component",
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"transform_component",
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NULL
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},
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ctr: &gravity_ctr,
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fdctr: &gravity_fdctr,
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dtr: &gravity_dtr,
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serialize: &gravity_serialize,
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destroy: &component_destroy
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},
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gravity_speed: 10
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};
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@@ -12,7 +12,6 @@
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#include "components/renderer.h"
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#include "components/transform_component.h"
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#include "components/controllable_component.h"
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#include "components/gravity_component.h"
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#include "components/controllers/keyboard_controller.h"
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#include "components/friction_component.h"
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#include "components/collision_component.h"
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@@ -34,7 +33,6 @@ void engine_add_buildin_components(gc_engine *engine)
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engine->add_component(engine, ¶llax_component);
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engine->add_component(engine, &controllable_component);
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engine->add_component(engine, &keyboard_controller);
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engine->add_component(engine, &gravity_component);
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engine->add_component(engine, &friction_component);
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engine->add_component(engine, &collision_component);
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}
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@@ -10,7 +10,6 @@
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#include "systems/sfml_renderer_system.h"
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#include "systems/movable_system.h"
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#include "systems/parallax_system.h"
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#include "systems/gravity_system.h"
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#include "systems/controllers/keyboard_controller_system.h"
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#include "systems/friction_system.h"
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#include "systems/collision_system.h"
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@@ -36,7 +35,6 @@ void engine_add_buildin_systems(gc_engine *engine)
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engine->add_system(engine, &keyboard_controller_system);
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engine->add_system(engine, &friction_system);
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engine->add_system(engine, new_system(&collision_system, engine->scene));
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engine->add_system(engine, &gravity_system);
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}
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int engine_use_sfml(gc_engine *engine, const char *title, int framerate)
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@@ -1,50 +0,0 @@
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/*
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** EPITECH PROJECT, 2019
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** MUL_my_runner_2019
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** File description:
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** gravity_system
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*/
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#include "entity.h"
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#include "system.h"
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#include "texture.h"
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#include "vector2.h"
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#include "utility.h"
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#include "components/movable_component.h"
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#include "components/gravity_component.h"
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#include "components/renderer.h"
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#include <stddef.h>
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void gravity_update_entity(gc_engine *engine, void *system, \
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gc_entity *entity, float dtime)
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{
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struct gravity_component *grav = GETCMP(gravity_component);
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struct movable_component *mov = GETCMP(movable_component);
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if (mov->acceleration.y > -grav->gravity_speed) {
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if (mov->acceleration.y > 0)
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mov->acceleration.y -= grav->gravity_speed;
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else
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mov->acceleration.y = -grav->gravity_speed;
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}
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(void)system;
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(void)dtime;
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(void)engine;
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}
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void gravity_destroy(void *system)
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{
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(void)system;
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}
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const gc_system gravity_system = {
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name: "GravitySystem",
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component_name: "gravity_component",
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size: sizeof(gc_system),
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ctr: NULL,
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dtr: NULL,
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check_dependencies: &system_check_dependencies,
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update_entity: &gravity_update_entity,
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destroy: &gravity_destroy
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};
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@@ -17,8 +17,10 @@
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#include "systems/movable_system.h"
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#include <stddef.h>
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void move_entity(gc_entity *entity, struct movable_component *mov, float dtime)
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static void update_entity(gc_engine *engine __attribute__((unused)), \
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void *system __attribute__((unused)), gc_entity *entity, float dtime)
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{
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struct movable_component *mov = GETCMP(movable_component);
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struct transform_component *pos = GETCMP(transform_component);
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struct collision_component *col = GETCMP(collision_component);
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@@ -28,32 +30,27 @@ void move_entity(gc_entity *entity, struct movable_component *mov, float dtime)
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pos->position.x += MIN(mov->velocity.x * dtime, col->distance_right);
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if (mov->velocity.y < 0)
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pos->position.y -= MIN(mov->velocity.y * -dtime, col->distance_down);
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else
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else {
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// if (mov->velocity.y != 0)
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// printf("Velocity y: %4.0f, Moving up of %4.0f\n", mov->velocity.y, mov->velocity.y * dtime);
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pos->position.y += MIN(mov->velocity.y * dtime, col->distance_top);
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}
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if (col->distance_left == 0 || col->distance_right == 0)
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mov->velocity.x = 0;
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if (col->distance_down == 0 || col->distance_top == 0)
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mov->velocity.y = 0;
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}
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void movable_update_entity(gc_engine *engine __attribute__((unused)), \
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void *system __attribute__((unused)), gc_entity *entity, float dtime)
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{
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struct movable_component *mov = GETCMP(movable_component);
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move_entity(entity, mov, dtime);
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mov->velocity.x += mov->acceleration.x * dtime;
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mov->velocity.y += mov->acceleration.y * dtime;
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mov->acceleration.x = 0;
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}
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void movable_ctr(void *system, va_list args)
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static void ctr(void *system, va_list args)
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{
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(void)system;
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(void)args;
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}
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void movable_dtr(void *system)
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static void dtr(void *system)
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{
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(void)system;
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}
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@@ -62,9 +59,9 @@ const gc_system movable_system = {
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name: "MovableSystem",
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component_name: "movable_component",
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size: sizeof(gc_system),
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ctr: &movable_ctr,
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dtr: &movable_dtr,
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ctr: &ctr,
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dtr: &dtr,
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check_dependencies: &system_check_dependencies,
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update_entity: &movable_update_entity,
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update_entity: &update_entity,
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destroy: &system_destroy
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};
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