Now handling events

This commit is contained in:
Tristan Roux
2019-12-02 14:40:39 +01:00
parent 30076b10a8
commit 675699dc5e
5 changed files with 27 additions and 3 deletions
+6 -2
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@@ -5,8 +5,9 @@
## Makefile
##
SRC = src/engine.c \
src/engine_internal.c \
SRC = src/engine/engine.c \
src/engine/engine_internal.c \
src/engine/event_handler.c \
src/component.c \
src/components/movable_component.c
@@ -35,4 +36,7 @@ fclean: clean
re: fclean all
dbg: CFLAGS += -g
dbg: re
.PHONY: all build clean fclean
+2 -1
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@@ -15,11 +15,12 @@ typedef struct gcEngine
{
gcRenderer renderer;
gcScene *scene;
bool (*is_open)();
bool (*is_open)(struct gcEngine *engine);
int (*game_loop)(struct gcEngine *engine);
int (*change_scene)(struct gcEngine *engine, gcScene *scene);
} gcEngine;
gcEngine *create_engine(char *title);
bool engine_is_open(gcEngine *engine);
void handle_events(gcEngine *engine);
int change_scene(gcEngine *engine, gcScene *scene);
+1
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@@ -11,6 +11,7 @@
int game_loop(gcEngine *engine)
{
handle_events(engine);
(void)engine;
return (0);
}
+18
View File
@@ -0,0 +1,18 @@
/*
** EPITECH PROJECT, 2019
** MUL_my_runner_2019
** File description:
** event_handler
*/
#include "engine.h"
void handle_events(gcEngine *engine)
{
sfEvent event;
while (sfRenderWindow_pollEvent(engine->renderer.window, &event)) {
if (event.type == sfEvtClosed)
sfRenderWindow_close(engine->renderer.window);
}
}