Fixing animations

This commit is contained in:
Anonymus Raccoon
2020-04-27 19:38:54 +02:00
parent 5d78e62f4a
commit 75df7b243a
+1 -1
View File
@@ -70,7 +70,7 @@ gc_animholder *holder, float dtime)
if (curr && holder->timesince_up > 1 / curr->frame_rate) {
rec->left += rec->width;
holder->timesince_up = 0;
if (rec->left > curr->rect.left + rec->width * (curr->frame_count - 1))
if (rec->left >= curr->rect.left + rec->width * (curr->frame_count - 1))
rec->left = curr->rect.left;
}
sfmlrenderer_draw_texture(engine, entity, holder->sprite, dtime);