mirror of
https://github.com/zoriya/Goulag-Prototype.git
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Merge branch 'master' of https://github.com/AnonymusRaccoon/Goulag-Prototype
This commit is contained in:
@@ -33,6 +33,9 @@ public class PlayerController : MonoBehaviour
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// Use this for initialization
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void Start ()
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{
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<<<<<<< HEAD
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>>>>>>> 26f285ae27df3e2756e31ec432f0687368a8cfcb
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=======
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>>>>>>> 26f285ae27df3e2756e31ec432f0687368a8cfcb
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rb2 = gameObject.GetComponent<Rigidbody2D>();
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layerMask = ~layerMask;
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@@ -48,6 +51,7 @@ public class PlayerController : MonoBehaviour
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// Update is called once per frame
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void Update ()
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{
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>>>>>>> 26f285ae27df3e2756e31ec432f0687368a8cfcb
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DectectInput();
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}
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@@ -58,6 +62,10 @@ public class PlayerController : MonoBehaviour
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if (other.transform != null && hit.transform != null)
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=======
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=======
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DectectInput();
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}
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>>>>>>> 26f285ae27df3e2756e31ec432f0687368a8cfcb
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void OnCollisionStay2D(Collision2D other)
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{
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@@ -67,6 +75,7 @@ public class PlayerController : MonoBehaviour
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if (other.transform.name == hit.transform.name)
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{
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IsGrounded = true;
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<<<<<<< HEAD
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<<<<<<< HEAD
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}
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@@ -78,6 +87,12 @@ public class PlayerController : MonoBehaviour
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}
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}
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>>>>>>> 26f285ae27df3e2756e31ec432f0687368a8cfcb
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=======
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}
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}
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}
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>>>>>>> 26f285ae27df3e2756e31ec432f0687368a8cfcb
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void DectectInput()
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{
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@@ -109,6 +124,7 @@ public class PlayerController : MonoBehaviour
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if (hit.collider == null)
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<<<<<<< HEAD
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{
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IsGrounded = false;
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@@ -125,6 +141,18 @@ public class PlayerController : MonoBehaviour
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}
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if (IsGrounded == false)
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{
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>>>>>>> 26f285ae27df3e2756e31ec432f0687368a8cfcb
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=======
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hit = Physics2D.Raycast(transform.position, Vector2.down, DownDetector, layerMask);
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if(hit.collider == null)
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{
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IsGrounded = false;
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}
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if (IsGrounded == false)
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{
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>>>>>>> 26f285ae27df3e2756e31ec432f0687368a8cfcb
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@@ -155,8 +183,13 @@ public class PlayerController : MonoBehaviour
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if (horizontal > 0)
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{
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rend.flipX = true;
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<<<<<<< HEAD
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} else if (horizontal < 0)
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=======
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}
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else if (horizontal < 0)
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>>>>>>> 26f285ae27df3e2756e31ec432f0687368a8cfcb
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=======
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}
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else if (horizontal < 0)
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@@ -174,6 +207,7 @@ public class PlayerController : MonoBehaviour
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rend.flipY = false;
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}
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<<<<<<< HEAD
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<<<<<<< HEAD
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rb2.AddForce(new Vector2(horizontal, vertical) * Time.deltaTime, ForceMode2D.Impulse);
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@@ -191,4 +225,8 @@ public class PlayerController : MonoBehaviour
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rb2.AddForce(new Vector2(horizontal, vertical)*Time.deltaTime, ForceMode2D.Impulse);
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}
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>>>>>>> 26f285ae27df3e2756e31ec432f0687368a8cfcb
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=======
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rb2.AddForce(new Vector2(horizontal, vertical)*Time.deltaTime, ForceMode2D.Impulse);
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}
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>>>>>>> 26f285ae27df3e2756e31ec432f0687368a8cfcb
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}
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