This commit is contained in:
happy44300
2018-10-06 22:44:32 +02:00

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@@ -33,6 +33,9 @@ public class PlayerController : MonoBehaviour
// Use this for initialization
void Start ()
{
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>>>>>>> 26f285ae27df3e2756e31ec432f0687368a8cfcb
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rb2 = gameObject.GetComponent<Rigidbody2D>();
layerMask = ~layerMask;
@@ -48,6 +51,7 @@ public class PlayerController : MonoBehaviour
// Update is called once per frame
void Update ()
{
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>>>>>>> 26f285ae27df3e2756e31ec432f0687368a8cfcb
DectectInput();
}
@@ -58,6 +62,10 @@ public class PlayerController : MonoBehaviour
if (other.transform != null && hit.transform != null)
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=======
DectectInput();
}
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void OnCollisionStay2D(Collision2D other)
{
@@ -67,6 +75,7 @@ public class PlayerController : MonoBehaviour
if (other.transform.name == hit.transform.name)
{
IsGrounded = true;
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}
@@ -78,6 +87,12 @@ public class PlayerController : MonoBehaviour
}
}
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}
}
}
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void DectectInput()
{
@@ -109,6 +124,7 @@ public class PlayerController : MonoBehaviour
if (hit.collider == null)
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{
IsGrounded = false;
@@ -125,6 +141,18 @@ public class PlayerController : MonoBehaviour
}
if (IsGrounded == false)
{
>>>>>>> 26f285ae27df3e2756e31ec432f0687368a8cfcb
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hit = Physics2D.Raycast(transform.position, Vector2.down, DownDetector, layerMask);
if(hit.collider == null)
{
IsGrounded = false;
}
if (IsGrounded == false)
{
>>>>>>> 26f285ae27df3e2756e31ec432f0687368a8cfcb
@@ -155,8 +183,13 @@ public class PlayerController : MonoBehaviour
if (horizontal > 0)
{
rend.flipX = true;
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} else if (horizontal < 0)
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}
else if (horizontal < 0)
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}
else if (horizontal < 0)
@@ -174,6 +207,7 @@ public class PlayerController : MonoBehaviour
rend.flipY = false;
}
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rb2.AddForce(new Vector2(horizontal, vertical) * Time.deltaTime, ForceMode2D.Impulse);
@@ -191,4 +225,8 @@ public class PlayerController : MonoBehaviour
rb2.AddForce(new Vector2(horizontal, vertical)*Time.deltaTime, ForceMode2D.Impulse);
}
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rb2.AddForce(new Vector2(horizontal, vertical)*Time.deltaTime, ForceMode2D.Impulse);
}
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}