Renoming lobby elements.

This commit is contained in:
Anonymous Raccoon
2018-10-07 16:16:07 +02:00
parent 98abe9a3b0
commit de1f16c6b0
3 changed files with 16 additions and 7 deletions

View File

@@ -140,7 +140,7 @@ MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1638233282939802}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3e70fe696fea60d4f8e268e58a1e361f, type: 3}
m_Name:
@@ -162,7 +162,7 @@ SpriteRenderer:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1638233282939802}
m_Enabled: 1
m_Enabled: 0
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1

View File

@@ -268,7 +268,11 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_text: Press any buttons to join.
m_text: 'Press A or Space to join
Press L1 + R1 + B or Escape to leave
Press L1 + R2 + A or Enter to be ready'
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 08041153e7396f74f910df44217552c2, type: 2}
m_sharedMaterial: {fileID: 21174226033013872, guid: 08041153e7396f74f910df44217552c2,
@@ -337,12 +341,12 @@ MonoBehaviour:
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_textInfo:
textComponent: {fileID: 0}
characterCount: 26
characterCount: 100
spriteCount: 0
spaceCount: 4
wordCount: 5
spaceCount: 26
wordCount: 23
linkCount: 0
lineCount: 1
lineCount: 3
pageCount: 1
materialCount: 1
m_havePropertiesChanged: 0

View File

@@ -320,8 +320,13 @@ public class NetworkManager : NetworkLobbyManager
}
pController.setuped = true;
if (!gameIsRunning)
{
pController.transform.position = new Vector3(player * 2, 2, 0);
pController.transform.GetComponent<SpriteRenderer>().enabled = true;
pController.transform.GetComponent<PlayerController>().enabled = true;
}
else
{
GameObject spawnPoint = GameObject.Find("SpawnPoint(Clone)");