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https://github.com/zoriya/Goulag-Prototype.git
synced 2025-12-06 06:36:29 +00:00
Placing player at the good position.
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@@ -38,7 +38,7 @@ RenderSettings:
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--- !u!1 &403186791
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@@ -389,7 +343,7 @@ MonoBehaviour:
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PlayerPrefab: {fileID: 1400916412662404, guid: e39e9213b04aede49a12e77bc88f11a4,
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type: 2}
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RespawnTime: 5
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RespawnPosition: {x: 0, y: 0, z: 0}
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RespawnPosition: {x: -10, y: 6, z: 0}
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--- !u!1 &1919711501
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GameObject:
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@@ -1,5 +1,4 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameManager : MonoBehaviour {
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@@ -7,8 +6,7 @@ public class GameManager : MonoBehaviour {
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GameObject PlayerPrefab;
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[SerializeField]
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float RespawnTime = 5;
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[SerializeField]
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Vector3 RespawnPosition;
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public Vector3 RespawnPosition;
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public void Respawn()
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{
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StartCoroutine("WaitForRespawn");
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@@ -23,9 +23,6 @@ public class NetworkManager : NetworkLobbyManager
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networkAddress = "localhost";
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networkPort = 4444;
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StartHost();
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foreach (string s in Input.GetJoystickNames())
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print(s);
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}
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private void Update()
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@@ -329,9 +326,9 @@ public class NetworkManager : NetworkLobbyManager
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}
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else
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{
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GameObject spawnPoint = GameObject.Find("SpawnPoint(Clone)");
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pController.transform.position = spawnPoint.transform.position;
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Destroy(spawnPoint);
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Vector3 pos = GameObject.Find("GameManager").GetComponent<GameManager>().RespawnPosition;
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print(pos);
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pController.transform.position = new Vector3(pos.x + player * 2, pos.y, pos.z);
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}
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pController.gameObject.GetComponent<Rigidbody2D>().velocity = new Vector3(0, 5, 0);
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}
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@@ -347,4 +344,10 @@ public class NetworkManager : NetworkLobbyManager
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return base.OnLobbyServerSceneLoadedForPlayer(lobbyPlayer, gamePlayer);
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}
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public override void OnLobbyServerPlayersReady()
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{
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gameIsRunning = true;
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base.OnLobbyServerPlayersReady();
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}
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}
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@@ -3,8 +3,7 @@
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public class PlayerController : MonoBehaviour
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{
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//Definition des Inputs
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/*[HideInInspector]*/
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public string Horizontal;
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[HideInInspector] public string Horizontal;
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[HideInInspector] public string Vertical;
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[HideInInspector] public KeyCode JumpKey;
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[HideInInspector] public KeyCode UseKey;
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@@ -1,8 +0,0 @@
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