This commit is contained in:
Anonymous Raccoon
2018-10-06 21:36:40 +02:00
6 changed files with 405 additions and 2 deletions

150
Assets/Player 1.prefab Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour {
Rigidbody2D rb2;
[SerializeField]
float sensiX = 1;
[SerializeField]
float sensiY = 1;
private float vertical;
[SerializeField]
float DownDetector = 1;
int layerMask = 1 << 9;
private bool IsGrounded = true;
RaycastHit2D hit;
SpriteRenderer rend;
bool flip_flop = false;
// Use this for initialization
void Start () {
rb2 = gameObject.GetComponent<Rigidbody2D>();
layerMask = ~layerMask;
rend = gameObject.GetComponent<SpriteRenderer>();
}
// Update is called once per frame
void Update () {
DectectInput();
}
void OnCollisionStay2D(Collision2D other)
{
if (other.transform != null && hit.transform !=null)
{
if (other.transform.name == hit.transform.name)
{
IsGrounded = true;
}
}
}
void DectectInput()
{
float horizontal = Input.GetAxisRaw("Horizontal")*sensiX;
float rawtical = Input.GetAxisRaw("Vertical")*sensiY;
if (flip_flop == true)
{
vertical = 0;
}
switch (Mathf.RoundToInt(Input.GetAxisRaw("Vertical")))
{
case 1:
vertical = 1 * sensiY;
flip_flop = true;
break;
case -1:
break;
case 0:
vertical = 0;
flip_flop = false;
break;
default:
Debug.LogWarning("Somehow getaxis did not return -1,0,1");
break;
}
hit = Physics2D.Raycast(transform.position, Vector2.down, DownDetector, layerMask);
if(hit.collider == null)
{
IsGrounded = false;
}
if (IsGrounded == false)
{
vertical = 0;
}
Move(horizontal, vertical);
}
private void Move(float horizontal, float vertical)
{
if (horizontal == 0)
{
rb2.velocity = new Vector2(0, rb2.velocity.y);
}
if (horizontal > 0)
{
rend.flipX = true;
}else if (horizontal < 0)
{
rend.flipX = false;
}
if(vertical > 0)
{
rend.flipY = true;
}
else
{
rend.flipY = false;
}
rb2.AddForce(new Vector2(horizontal, vertical)*Time.deltaTime, ForceMode2D.Impulse);
}
}

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@@ -16,7 +16,7 @@ TagManager:
-
-
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-
- Player
-
-
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