mirror of
https://github.com/zoriya/Magical-Garden.git
synced 2026-06-07 18:50:35 +00:00
Salut
This commit is contained in:
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plots:
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@@ -1,5 +1,4 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Tilemaps;
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public class InventoryManager : MonoBehaviour
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{
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slots[draggedPosition].transform.GetChild(1).position = Input.mousePosition;
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DisplaySelector(cam.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, selectorMap.transform.parent.position.z)));
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DisplaySelector(cam.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, selectorMap.transform.parent.position.z)), items[draggedPosition]);
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}
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}
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else if(draggedPosition != -1)
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{
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HideSelector(selectorPos);
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if (CanPlantAt(cam.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, treeMap.transform.parent.position.z))))
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if (CanPlantAt(cam.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, treeMap.transform.parent.position.z)), items[draggedPosition]))
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{
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PlaceTree(items[draggedPosition], cam.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, treeMap.transform.parent.position.z)));
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items[draggedPosition].count -= 1;
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@@ -46,12 +45,12 @@ public class InventoryManager : MonoBehaviour
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}
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}
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private bool CanPlantAt(Vector3 position)
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private bool CanPlantAt(Vector3 position, TreeItem item)
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{
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Vector3Int pos = treeMap.WorldToCell(position);
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if (-8 <= pos.x && pos.x <= 11 && -15 <= pos.y && pos.y <= 4)
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{
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if (GetPlotIndex(pos) != -1 && plots[GetPlotIndex(pos)].treePlaced == TreeType.Nothing && (plots[GetPlotIndex(pos)].type & PlotType.Normal) != 0)
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if (GetPlotIndex(pos) != -1 && plots[GetPlotIndex(pos)].treePlaced == TreeType.Nothing && (plots[GetPlotIndex(pos)].type & item.canBePlacedOn) != 0)
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{
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return true;
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}
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@@ -80,15 +79,22 @@ public class InventoryManager : MonoBehaviour
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i++;
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}
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}
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//switch (item.type)
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//{
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// case TreeType.AppleTree:
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// break;
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// default:
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// break;
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//}
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switch (item.type)
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{
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case TreeType.AppleTree:
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break;
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default:
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break;
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}
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CallPowers();
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}
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private void CallPowers()
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{
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}
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public void StartDraggin(int index)
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@@ -107,7 +113,7 @@ public class InventoryManager : MonoBehaviour
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// }
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//}
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private void DisplaySelector(Vector3 position)
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private void DisplaySelector(Vector3 position, TreeItem item)
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{
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Vector3Int pos = selectorMap.WorldToCell(position);
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Vector2Int plotPos = GetPlotPosition(pos);
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@@ -123,7 +129,7 @@ public class InventoryManager : MonoBehaviour
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if (plotPos.x == 999 || plotPos.y == 999)
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return;
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bool canPlant = CanPlantAt(position);
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bool canPlant = CanPlantAt(position, item);
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selectorPos = plotPos;
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int i = -1;
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for (int y = 0; y > -4; y--)
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@@ -8,6 +8,8 @@ public class TreeItem
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public string description;
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public Sprite icon;
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public TileBase[] tiles = new TileBase[16];
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[EnumFlags] public TreeType canOverrideTree;
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[EnumFlags] public PlotType canBePlacedOn;
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public int count;
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}
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