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Adding \n in descriptions.
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@@ -29,7 +29,6 @@ public class Pokedex : MonoBehaviour
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public void UpdateMissionText()
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{
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ArretDéfilement = true;
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PokeText.text = GetComponent<Mission>().GetMissionText();
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}
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}
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@@ -5,6 +5,7 @@ using UnityEngine.Tilemaps;
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public class TreeItem
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{
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public TreeType type;
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[TextArea(15, 20)]
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public string description;
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public Sprite icon;
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public Sprite iconGris;
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