Adding loose screen.

This commit is contained in:
Anonymous Raccoon
2018-08-13 22:00:24 +02:00
parent deb1e6f0dc
commit 70bd4cbabb
3 changed files with 491 additions and 19 deletions

View File

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private bool CanPlantAt(int index, TreeItem item)
{
if (index != -1 && (plots[index].treePlaced == TreeType.Nothing/* || (plots[index].treePlaced & item.canOverrideTree) != 0*/) && (plots[index].type & item.canBePlacedOn) != 0)
if (index != -1 && plots[index].treePlaced == TreeType.Nothing && (plots[index].type & item.canBePlacedOn) != 0)
{
return true;
}
@@ -314,6 +314,10 @@ public class InventoryManager : MonoBehaviour
{
GetComponent<Mission>().HasWon();
}
else if (UserHasLoose())
{
GetComponent<Mission>().LooseUI.SetActive(true);
}
}
private bool UserHasWon()
@@ -329,6 +333,19 @@ public class InventoryManager : MonoBehaviour
return true;
}
private bool UserHasLoose()
{
int freePlots = 0;
foreach (Plot plot in plots)
if (plot.treePlaced == TreeType.Nothing)
freePlots++;
if (freePlots == 0)
return true;
else
return false;
}
public void ClearBoard()
{
for (int i = 0; i < 25; i++)
@@ -354,7 +371,7 @@ public class InventoryManager : MonoBehaviour
{
for (int i = 0; i < slots.Length; i++)
{
slots[i].GetComponentInChildren<TextMeshProUGUI>().text = items[i].count.ToString().Length < 10 ? "0" + items[i].count.ToString(): items[i].count.ToString();
slots[i].GetComponentInChildren<TextMeshProUGUI>().text = items[i].count.ToString().Length < 10 ? ("0" + items[i].count.ToString()) : items[i].count.ToString();
if(items[i].count == 0)
slots[i].transform.GetChild(1).GetComponent<Image>().sprite = items[i].iconGris;
else

View File

@@ -10,6 +10,7 @@ public class Mission : MonoBehaviour {
public int itemDrop;
public Dictionary<TreeType, int> Objectifs = new Dictionary<TreeType, int>();
public GameObject WinUI;
public GameObject LooseUI;
private void Start()
{
items = GetComponent<InventoryManager>().items;
@@ -31,6 +32,7 @@ public class Mission : MonoBehaviour {
public void GenerateMission()
{
Objectifs = new Dictionary<TreeType, int>();
for (int i = 0; i < difficulte; i++)
{
AddTree();