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https://github.com/zoriya/Mimireisu.git
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160 lines
6.0 KiB
C#
160 lines
6.0 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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public class Earthworm : MonoBehaviour
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{
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public GameObject LinePrefab;
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public GameObject MiPrefab;
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public float force = 10;
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public float distance = 20;
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public LayerMask mask;
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private Vector3 position;
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private Dictionary<KeyCode, ActionItem> actions = new Dictionary<KeyCode, ActionItem>();
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void Update ()
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{
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position = transform.GetChild(transform.childCount / 2).position;
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#region Manette
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//float horizontal = Input.GetAxis("Horizontal");
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//float vertical = Input.GetAxis("Vertical");
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//Vector2 direction = new Vector2(horizontal, vertical).normalized;
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#endregion
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Vector3 camera = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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Vector2 direction = camera - position;
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if (Input.GetKeyDown(KeyCode.A))
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Grab(KeyCode.A, direction);
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if (Input.GetKeyDown(KeyCode.Z))
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Grab(KeyCode.Z, direction);
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if (Input.GetKeyDown(KeyCode.E))
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Grab(KeyCode.E, direction);
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if (Input.GetKeyDown(KeyCode.R) && transform.childCount > 3)
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Grab(KeyCode.R, direction);
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if (Input.GetKeyDown(KeyCode.Space))
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AddMi();
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if (Input.GetKeyDown(KeyCode.C))
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RemoveMi();
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if (Input.GetKeyUp(KeyCode.A) && actions.ContainsKey(KeyCode.A))
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{
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Destroy(actions[KeyCode.A].joint);
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Destroy(actions[KeyCode.A].line);
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actions.Remove(KeyCode.A);
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}
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if (Input.GetKeyUp(KeyCode.Z) && actions.ContainsKey(KeyCode.Z))
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{
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Destroy(actions[KeyCode.Z].joint);
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Destroy(actions[KeyCode.Z].line);
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actions.Remove(KeyCode.Z);
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}
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if (Input.GetKeyUp(KeyCode.E) && actions.ContainsKey(KeyCode.E))
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{
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Destroy(actions[KeyCode.E].joint);
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Destroy(actions[KeyCode.E].line);
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actions.Remove(KeyCode.E);
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}
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if (Input.GetKeyUp(KeyCode.R) && actions.ContainsKey(KeyCode.R))
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{
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Destroy(actions[KeyCode.R].joint);
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Destroy(actions[KeyCode.R].line);
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actions.Remove(KeyCode.R);
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}
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foreach(var item in actions)
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{
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item.Value.line.GetComponent<LineRenderer>().SetPosition(0, position);
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}
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}
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void Grab(KeyCode key, Vector2 direction)
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{
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RaycastHit2D hit = Physics2D.Raycast(position, direction, 20, mask);
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if (hit.collider != null)
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{
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DistanceJoint2D joint = null;
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switch (key)
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{
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case KeyCode.A:
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joint = (DistanceJoint2D)transform.GetChild(0).gameObject.AddComponent(typeof(DistanceJoint2D));
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if (actions.ContainsKey(KeyCode.A))
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{
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Destroy(actions[KeyCode.A].joint);
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Destroy(actions[KeyCode.A].line);
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actions.Remove(KeyCode.A);
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}
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break;
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case KeyCode.Z:
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joint = (DistanceJoint2D)transform.GetChild(transform.childCount == 3 ? 1 : transform.childCount / 4).gameObject.AddComponent(typeof(DistanceJoint2D));
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if (actions.ContainsKey(KeyCode.Z))
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{
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Destroy(actions[KeyCode.Z].joint);
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Destroy(actions[KeyCode.Z].line);
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actions.Remove(KeyCode.Z);
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}
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break;
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case KeyCode.E:
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joint = (DistanceJoint2D)transform.GetChild(transform.childCount * 3 / 4).gameObject.AddComponent(typeof(DistanceJoint2D));
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if (actions.ContainsKey(KeyCode.E))
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{
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Destroy(actions[KeyCode.E].joint);
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Destroy(actions[KeyCode.E].line);
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actions.Remove(KeyCode.E);
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}
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break;
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case KeyCode.R:
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joint = (DistanceJoint2D)transform.GetChild(transform.childCount - 1).gameObject.AddComponent(typeof(DistanceJoint2D));
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if (actions.ContainsKey(KeyCode.R))
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{
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Destroy(actions[KeyCode.R].joint);
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Destroy(actions[KeyCode.R].line);
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actions.Remove(KeyCode.R);
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}
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break;
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default:
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return;
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}
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joint.connectedAnchor = hit.point;
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joint.maxDistanceOnly = true;
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GameObject line = Instantiate(LinePrefab);
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LineRenderer renderer = line.GetComponent<LineRenderer>();
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renderer.SetPositions(new Vector3[] { position, hit.point });
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actions.Add(key, new ActionItem(joint, line));
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}
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}
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void AddMi()
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{
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Transform tsu = transform.GetChild(transform.childCount - 1);
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Vector3 distance = tsu.localPosition - transform.GetChild(transform.childCount - 2).localPosition;
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GameObject mi = Instantiate(MiPrefab, transform);
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mi.transform.localPosition = tsu.localPosition;
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tsu.SetAsLastSibling();
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tsu.localPosition = mi.transform.localPosition + distance;
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tsu.GetComponent<HingeJoint2D>().connectedBody = mi.GetComponent<Rigidbody2D>();
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mi.GetComponent<HingeJoint2D>().connectedBody = transform.GetChild(transform.childCount - 3).GetComponent<Rigidbody2D>();
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}
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void RemoveMi()
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{
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if(transform.childCount > 3)
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{
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Transform tsu = transform.GetChild(transform.childCount - 1);
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Transform mi = transform.GetChild(transform.childCount - 2);
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Transform lastMi = transform.GetChild(transform.childCount - 3);
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Vector2 pos = mi.localPosition;
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Destroy(mi.gameObject);
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tsu.localPosition = pos;
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tsu.GetComponent<HingeJoint2D>().connectedBody = lastMi.GetComponent<Rigidbody2D>();
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}
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}
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}
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