mirror of
https://github.com/zoriya/Mimireisu.git
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Adding movement
This commit is contained in:
134
Assets/Prefabs/LineRenderer.prefab
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134
Assets/Prefabs/LineRenderer.prefab
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13
Assets/Scripts/ActionItem.cs
Normal file
13
Assets/Scripts/ActionItem.cs
Normal file
@@ -0,0 +1,13 @@
|
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using UnityEngine;
|
||||
|
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public class ActionItem
|
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{
|
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public DistanceJoint2D joint;
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public GameObject line;
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public ActionItem(DistanceJoint2D joint, GameObject line)
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{
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this.joint = joint;
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this.line = line;
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}
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}
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11
Assets/Scripts/ActionItem.cs.meta
Normal file
11
Assets/Scripts/ActionItem.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 190994539a850b644a332329f9b28296
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,30 +1,134 @@
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using UnityEngine;
|
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using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Earthworm : MonoBehaviour
|
||||
{
|
||||
public GameObject LinePrefab;
|
||||
public GameObject MiPrefab;
|
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public float force = 10;
|
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private Rigidbody2D rb;
|
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public float distance = 20;
|
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public LayerMask mask;
|
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|
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private Vector3 position;
|
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private Dictionary<KeyCode, ActionItem> actions = new Dictionary<KeyCode, ActionItem>();
|
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|
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private void Start()
|
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{
|
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rb = transform.GetChild(0).GetComponent<Rigidbody2D>();
|
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}
|
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|
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void Update ()
|
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{
|
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float horizontal = Input.GetAxis("Horizontal");
|
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float vertical = Input.GetAxis("Vertical");
|
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Vector2 movement = new Vector2(horizontal, vertical).normalized;
|
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//HingeJoint2D joint = new HingeJoint2D();
|
||||
//joint.
|
||||
position = transform.GetChild(transform.childCount / 2).position;
|
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|
||||
#region Manette
|
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//float horizontal = Input.GetAxis("Horizontal");
|
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//float vertical = Input.GetAxis("Vertical");
|
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//Vector2 direction = new Vector2(horizontal, vertical).normalized;
|
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#endregion
|
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Vector3 camera = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
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Vector2 direction = camera - position;
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.A))
|
||||
Grab(KeyCode.A, direction);
|
||||
if (Input.GetKeyDown(KeyCode.Z))
|
||||
Grab(KeyCode.Z, direction);
|
||||
if (Input.GetKeyDown(KeyCode.E))
|
||||
Grab(KeyCode.E, direction);
|
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if (Input.GetKeyDown(KeyCode.R) && transform.childCount > 3)
|
||||
Grab(KeyCode.R, direction);
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
AddMi();
|
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|
||||
if (Input.GetKeyDown(KeyCode.C))
|
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RemoveMi();
|
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}
|
||||
|
||||
if (Input.GetKeyUp(KeyCode.A) && actions.ContainsKey(KeyCode.A))
|
||||
{
|
||||
Destroy(actions[KeyCode.A].joint);
|
||||
Destroy(actions[KeyCode.A].line);
|
||||
actions.Remove(KeyCode.A);
|
||||
}
|
||||
if (Input.GetKeyUp(KeyCode.Z) && actions.ContainsKey(KeyCode.Z))
|
||||
{
|
||||
Destroy(actions[KeyCode.Z].joint);
|
||||
Destroy(actions[KeyCode.Z].line);
|
||||
actions.Remove(KeyCode.Z);
|
||||
}
|
||||
if (Input.GetKeyUp(KeyCode.E) && actions.ContainsKey(KeyCode.E))
|
||||
{
|
||||
Destroy(actions[KeyCode.E].joint);
|
||||
Destroy(actions[KeyCode.E].line);
|
||||
actions.Remove(KeyCode.E);
|
||||
}
|
||||
if (Input.GetKeyUp(KeyCode.R) && actions.ContainsKey(KeyCode.R))
|
||||
{
|
||||
Destroy(actions[KeyCode.R].joint);
|
||||
Destroy(actions[KeyCode.R].line);
|
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actions.Remove(KeyCode.R);
|
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}
|
||||
|
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foreach(var item in actions)
|
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{
|
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item.Value.line.GetComponent<LineRenderer>().SetPosition(0, position);
|
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}
|
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}
|
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|
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void Grab(KeyCode key, Vector2 direction)
|
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{
|
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RaycastHit2D hit = Physics2D.Raycast(position, direction, 20, mask);
|
||||
if (hit.collider != null)
|
||||
{
|
||||
DistanceJoint2D joint = null;
|
||||
switch (key)
|
||||
{
|
||||
case KeyCode.A:
|
||||
joint = (DistanceJoint2D)transform.GetChild(0).gameObject.AddComponent(typeof(DistanceJoint2D));
|
||||
if (actions.ContainsKey(KeyCode.A))
|
||||
{
|
||||
Destroy(actions[KeyCode.A].joint);
|
||||
Destroy(actions[KeyCode.A].line);
|
||||
actions.Remove(KeyCode.A);
|
||||
}
|
||||
break;
|
||||
case KeyCode.Z:
|
||||
joint = (DistanceJoint2D)transform.GetChild(transform.childCount == 3 ? 1 : transform.childCount / 4).gameObject.AddComponent(typeof(DistanceJoint2D));
|
||||
if (actions.ContainsKey(KeyCode.Z))
|
||||
{
|
||||
Destroy(actions[KeyCode.Z].joint);
|
||||
Destroy(actions[KeyCode.Z].line);
|
||||
actions.Remove(KeyCode.Z);
|
||||
}
|
||||
break;
|
||||
case KeyCode.E:
|
||||
joint = (DistanceJoint2D)transform.GetChild(transform.childCount * 3 / 4).gameObject.AddComponent(typeof(DistanceJoint2D));
|
||||
if (actions.ContainsKey(KeyCode.E))
|
||||
{
|
||||
Destroy(actions[KeyCode.E].joint);
|
||||
Destroy(actions[KeyCode.E].line);
|
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actions.Remove(KeyCode.E);
|
||||
}
|
||||
break;
|
||||
case KeyCode.R:
|
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joint = (DistanceJoint2D)transform.GetChild(transform.childCount - 1).gameObject.AddComponent(typeof(DistanceJoint2D));
|
||||
if (actions.ContainsKey(KeyCode.R))
|
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{
|
||||
Destroy(actions[KeyCode.R].joint);
|
||||
Destroy(actions[KeyCode.R].line);
|
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actions.Remove(KeyCode.R);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
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|
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joint.connectedAnchor = hit.point;
|
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joint.maxDistanceOnly = true;
|
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|
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GameObject line = Instantiate(LinePrefab);
|
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LineRenderer renderer = line.GetComponent<LineRenderer>();
|
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renderer.SetPositions(new Vector3[] { position, hit.point });
|
||||
|
||||
actions.Add(key, new ActionItem(joint, line));
|
||||
}
|
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}
|
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|
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void AddMi()
|
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{
|
||||
|
||||
@@ -13,7 +13,7 @@ TagManager:
|
||||
- UI
|
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-
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-
|
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-
|
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- Player
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-
|
||||
-
|
||||
-
|
||||
|
||||
Reference in New Issue
Block a user