Files
Mimireisu/Assets/Scripts/Earthworm.cs
Anonymous Raccoon bffe46cfdb Updating things.
2018-06-08 23:26:02 +02:00

190 lines
7.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class Earthworm : MonoBehaviour
{
public GameObject LinePrefab;
public GameObject MiPrefab;
public float force = 10;
public float ropeSpeed = 2;
public LayerMask mask;
private Vector3 position;
private List<Vector3> rope1Position = new List<Vector3>();
private List<Vector3> rope2Position = new List<Vector3>();
private Dictionary<KeyCode, ActionItem> actions = new Dictionary<KeyCode, ActionItem>();
void Update ()
{
position = transform.GetChild(transform.childCount / 2).position;
Camera.main.transform.position = new Vector3(Camera.main.transform.position.x, position.y, Camera.main.transform.position.z);
Vector3 camera = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 direction = camera - position;
if (Input.GetKeyDown(KeyCode.Q))
Grab(KeyCode.Q, direction);
if (Input.GetKeyDown(KeyCode.D))
Grab(KeyCode.D, direction);
if (Input.GetKey(KeyCode.Z))
ChangeRopeSize(-1);
if (Input.GetKey(KeyCode.S))
ChangeRopeSize(1);
if (Input.GetKeyDown(KeyCode.Space))
AddMi();
if (Input.GetKeyDown(KeyCode.C))
RemoveMi();
if (Input.GetKeyUp(KeyCode.Q) && actions.ContainsKey(KeyCode.Q))
{
Destroy(actions[KeyCode.Q].joint);
Destroy(actions[KeyCode.Q].line);
actions.Remove(KeyCode.Q);
rope1Position.Clear();
}
if (Input.GetKeyUp(KeyCode.D) && actions.ContainsKey(KeyCode.D))
{
Destroy(actions[KeyCode.D].joint);
Destroy(actions[KeyCode.D].line);
actions.Remove(KeyCode.D);
rope2Position.Clear();
}
if (actions.ContainsKey(KeyCode.Q))
{
LineRenderer line = actions[KeyCode.Q].line.GetComponent<LineRenderer>();
rope1Position[0] = transform.GetChild(0).position;
Vector3 hookDirection = rope1Position[1] - transform.GetChild(0).position;
RaycastHit2D ray = Physics2D.Raycast(transform.GetChild(0).position, hookDirection.normalized, hookDirection.magnitude, mask);
if (ray.collider != null && !RopeContain(1, ray.point))
{
print(ray.collider.transform.name);
PolygonCollider2D collider = ray.collider as PolygonCollider2D;
print(collider.transform.name);
rope1Position.Insert(rope1Position.Count - 2, GetClosestColliderPointFromRaycastHit(ray, collider));
}
line.positionCount = rope1Position.Count;
line.SetPositions(rope1Position.ToArray());
}
if (actions.ContainsKey(KeyCode.D))
actions[KeyCode.D].line.GetComponent<LineRenderer>().SetPosition(0, transform.GetChild(transform.childCount - 1).position);
}
private Vector2 GetClosestColliderPointFromRaycastHit(RaycastHit2D hit, PolygonCollider2D polyCollider)
{
var distanceDictionary = polyCollider.points.ToDictionary<Vector2, float, Vector2>(
position => Vector2.Distance(hit.point, polyCollider.transform.TransformPoint(position)),
position => polyCollider.transform.TransformPoint(position));
var orderedDictionary = distanceDictionary.OrderBy(e => e.Key);
return orderedDictionary.Any() ? orderedDictionary.First().Value : Vector2.zero;
}
bool RopeContain(int ropeNumber, Vector3 point)
{
if(ropeNumber == 1)
{
foreach(Vector3 pos in rope1Position)
{
if (pos == point)
return true;
//if (Vector3.Distance(pos, point) < 0.5f)
// return true;
}
}
return false;
}
void Grab(KeyCode key, Vector2 direction)
{
RaycastHit2D hit = Physics2D.Raycast(position, direction, key == KeyCode.Q ? 20 : 150, mask);
if (hit.collider != null)
{
DistanceJoint2D joint = null;
switch (key)
{
case KeyCode.Q:
joint = (DistanceJoint2D)transform.GetChild(0).gameObject.AddComponent(typeof(DistanceJoint2D));
if (actions.ContainsKey(KeyCode.Q))
{
Destroy(actions[KeyCode.Q].joint);
Destroy(actions[KeyCode.Q].line);
actions.Remove(KeyCode.Q);
rope1Position.Clear();
}
rope1Position.Add(transform.GetChild(0).position);
rope1Position.Add(hit.point);
break;
case KeyCode.D:
joint = (DistanceJoint2D)transform.GetChild(transform.childCount - 1).gameObject.AddComponent(typeof(DistanceJoint2D));
if (actions.ContainsKey(KeyCode.D))
{
Destroy(actions[KeyCode.D].joint);
Destroy(actions[KeyCode.D].line);
actions.Remove(KeyCode.D);
rope2Position.Clear();
}
break;
default:
return;
}
joint.connectedAnchor = hit.point;
joint.maxDistanceOnly = true;
GameObject line = Instantiate(LinePrefab);
LineRenderer renderer = line.GetComponent<LineRenderer>();
renderer.SetPositions(new Vector3[] { position, hit.point });
actions.Add(key, new ActionItem(joint, line));
}
}
void ChangeRopeSize(int direction)
{
if (actions.ContainsKey(KeyCode.Q))
{
DistanceJoint2D joint = actions[KeyCode.Q].joint;
if (direction > 0)
joint.distance += Time.deltaTime * ropeSpeed;
else
joint.distance -= Time.deltaTime * ropeSpeed;
}
}
void AddMi()
{
Transform tsu = transform.GetChild(transform.childCount - 1);
Vector3 distance = tsu.localPosition - transform.GetChild(transform.childCount - 2).localPosition;
GameObject mi = Instantiate(MiPrefab, transform);
mi.transform.localPosition = tsu.localPosition;
tsu.SetAsLastSibling();
tsu.localPosition = mi.transform.localPosition + distance;
tsu.GetComponent<HingeJoint2D>().connectedBody = mi.GetComponent<Rigidbody2D>();
mi.GetComponent<HingeJoint2D>().connectedBody = transform.GetChild(transform.childCount - 3).GetComponent<Rigidbody2D>();
}
void RemoveMi()
{
if(transform.childCount > 3)
{
Transform tsu = transform.GetChild(transform.childCount - 1);
Transform mi = transform.GetChild(transform.childCount - 2);
Transform lastMi = transform.GetChild(transform.childCount - 3);
Vector2 pos = mi.localPosition;
Destroy(mi.gameObject);
tsu.localPosition = pos;
tsu.GetComponent<HingeJoint2D>().connectedBody = lastMi.GetComponent<Rigidbody2D>();
}
}
}