Implementing a toolbar

This commit is contained in:
AnonymusRaccoon
2020-03-11 10:27:31 +01:00
parent 7dd7272239
commit 7066c755f3
6 changed files with 10 additions and 3 deletions
+1 -1
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@@ -249,7 +249,7 @@ add_executable(My3D
lib/gamacon/src/components/tooltip_component.c
lib/gamacon/include/components/tooltip_component.h
lib/gamacon/src/systems/tooltip_system.c
lib/gamacon/src/components/isometry/vertex_data_loader.c)
lib/gamacon/src/components/isometry/vertex_data_loader.c lib/gamacon/src/components/isometry/map_manager_component.c lib/gamacon/include/components/isometry/map_manager_component.h)
add_compile_options(-W -Wall -Wextra -Wshadow)
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+8 -1
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@@ -7,6 +7,9 @@
<sprite name="button_background" src="assets/ui/button_background.png" />
<sprite name="happiness" src="assets/ui/happiness.png" />
<sprite name="clown" src="assets/ui/clown.png" />
<sprite name="tile_select" src="assets/ui/tile_select.png" />
<sprite name="vertex_select" src="assets/ui/vertex_select.png" />
<sprite name="up_down" src="assets/ui/up_down.png" />
<sprite name="rotate" src="assets/ui/rotate.png" />
<sprite name="cobblestone" src="assets/sprites/cobblestone.png" />
<sprite name="comparator_on" src="assets/sprites/comparator_on.png" />
@@ -25,6 +28,7 @@
<gc_entities>
<gc_entity>
<clickable_component click="map_manage_click"/>
<map_manager_component />
<transform_component>
<Position x="25" y="320" />
<Size x="100000000" y="100000000" />
@@ -38,13 +42,16 @@
<gc_entity>
<game_manager happiness="50%" stupidity="0%" />
<teams_component delay="5">
<teams_component delay="2">
<prefab src="prefabs/teams/forgot_register.gcprefab" height="20%" />
<prefab src="prefabs/teams/absent.gcprefab" height="20%" />
</teams_component>
</gc_entity>
<panel src="panel" x="7%" y="3%" width="30%" height="6%"/>
<button sprite="tile_select" x="3%" y="3%" width="%" height="3%" tooltip="Select a tile." tooltip_x="5" tooltip_y="-5" size="15"/>
<button sprite="vertex_select" x="7%" y="3%" width="%" height="3%" tooltip="Select a Vertex." tooltip_y="-5" size="15"/>
<button sprite="up_down" x="15%" y="3%" width="%" height="3%" tooltip="Move a tiles.\n - Up with left click.\n - Down with right click" tooltip_y="-15" size="15"/>
<button sprite="rotate" x="19%" y="3%" width="%" height="3%" tooltip="Rotate a texture" tooltip_y="-5" size="15"/>
<panel src="panel" x="100%" y="50%" width="50%" height="120%"/>