Coding style

This commit is contained in:
AnonymusRaccoon
2020-03-12 18:31:36 +01:00
parent d23aef0881
commit 9d4cfec973
40 changed files with 941 additions and 1088 deletions
+5 -5
View File
@@ -9,15 +9,15 @@
typedef enum display_type
{
HAPPINESS_DISPLAY,
STUPIDITY_DISPLAY,
SELECT_TILE_DISPLAY
HAPPINESS_DISPLAY,
STUPIDITY_DISPLAY,
SELECT_TILE_DISPLAY
} display_type;
struct game_display
{
gc_component base;
display_type type;
gc_component base;
display_type type;
};
const struct game_display game_display;
+3 -3
View File
@@ -9,9 +9,9 @@
struct game_manager
{
gc_component base;
int happiness;
int stupidity;
gc_component base;
int happiness;
int stupidity;
};
const struct game_manager game_manager;
@@ -9,18 +9,18 @@
enum brush
{
MOVE,
RESET,
ROTATE,
TEXTURE
MOVE,
RESET,
ROTATE,
TEXTURE
};
struct map_manager_component
{
gc_component base;
bool tile_mode;
enum brush brush;
void *selected_texture;
gc_component base;
bool tile_mode;
enum brush brush;
void *selected_texture;
};
const struct map_manager_component map_manager_component;
+6 -6
View File
@@ -9,12 +9,12 @@
struct teams_component
{
gc_component base;
float next_teams;
float delay;
char **prefabs;
int *prefabs_size;
int prefab_count;
gc_component base;
float next_teams;
float delay;
char **prefabs;
int *prefabs_size;
int prefab_count;
};
const struct teams_component teams_component;