mirror of
https://github.com/zoriya/Prototype-Magnifique.git
synced 2026-06-02 10:35:07 +00:00
Creating player movements
This commit is contained in:
@@ -1,8 +1,19 @@
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using UnityEngine;
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[RequireComponent(typeof(Rigidbody))]
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public class PlayerMovement : MonoBehaviour
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{
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[SerializeField] private int speed = 10;
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[SerializeField] private int airSpeed = 5;
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[SerializeField] private int jumpForce = 400;
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private float jumpDelay = 0;
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private bool isGrounded = true;
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private bool airControl = false;
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private float jumpDirection;
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private Rigidbody rb;
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private void Start()
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{
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@@ -11,6 +22,50 @@ public class PlayerMovement : MonoBehaviour
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private void Update ()
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{
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rb.AddForce(new Vector3(Input.GetAxis("Horizontal") , 0, 0));
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if (!isGrounded)
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{
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if (jumpDirection > 0)
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{
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if (Input.GetAxis("Horizontal") > 0)
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airControl = false;
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else
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airControl = true;
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}
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else
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{
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if (Input.GetAxis("Horizontal") > 0)
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airControl = true;
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else
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airControl = false;
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}
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}
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rb.MovePosition(rb.position + new Vector3(Input.GetAxis("Horizontal"), 0, 0) * (airControl ? airSpeed : speed) * Time.deltaTime);
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if(jumpDelay == 0)
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{
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RaycastHit hit;
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if (Physics.Raycast(rb.position, Vector3.down, out hit, 1))
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{
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if(hit.collider.tag != "Player" || hit.collider.tag != "Projectile")
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isGrounded = true;
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}
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}
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else
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{
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jumpDelay--;
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}
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if (Input.GetAxis("Jump") > 0 && isGrounded)
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{
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print(Input.GetAxis("Jump"));
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jumpDirection = Input.GetAxis("Horizontal");
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isGrounded = false;
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jumpDelay = Mathf.Round(750 * Time.deltaTime);
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rb.AddForce(new Vector3(0, jumpForce * Input.GetAxis("Jump"), 0), ForceMode.Acceleration);
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}
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airControl = false;
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}
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}
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+19
-14
@@ -202,11 +202,12 @@ GameObject:
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serializedVersion: 5
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m_Component:
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- component: {fileID: 1180913641}
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- component: {fileID: 1180913642}
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- component: {fileID: 1180913640}
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- component: {fileID: 1180913639}
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- component: {fileID: 1180913638}
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- component: {fileID: 1180913637}
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m_Layer: 0
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m_Layer: 8
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m_Name: Player
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m_TagString: Player
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m_Icon: {fileID: 0}
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@@ -238,7 +239,7 @@ Rigidbody:
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m_UseGravity: 1
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 0
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m_Constraints: 112
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m_CollisionDetection: 0
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--- !u!23 &1180913639
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MeshRenderer:
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@@ -294,6 +295,22 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1180913642
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1180913636}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5d21adc90a3a0c5498d394337d4f81fb, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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speed: 10
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airSpeed: 7
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jumpForce: 400
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isGrounded: 1
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airControl: 0
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--- !u!1 &1699708122
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GameObject:
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m_ObjectHideFlags: 0
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@@ -370,7 +387,6 @@ GameObject:
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- component: {fileID: 1936456414}
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- component: {fileID: 1936456413}
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- component: {fileID: 1936456412}
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- component: {fileID: 1936456416}
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m_Layer: 0
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m_Name: Cube
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m_TagString: Untagged
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@@ -444,14 +460,3 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1936456416
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1936456411}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5d21adc90a3a0c5498d394337d4f81fb, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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@@ -93,10 +93,10 @@ InputManager:
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positiveButton: space
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altNegativeButton:
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altPositiveButton:
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gravity: 1000
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gravity: 3
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dead: 0.001
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sensitivity: 1000
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snap: 0
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sensitivity: 100
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snap: 1
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invert: 0
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type: 0
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axis: 0
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@@ -13,7 +13,7 @@ TagManager:
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- UI
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-
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-
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-
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- Ground
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-
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-
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-
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