Adding a real map

This commit is contained in:
Anonymus Raccoon
2020-01-11 19:42:07 +01:00
parent b98d12b27c
commit 281e403b89
3 changed files with 71 additions and 22 deletions

4
main.c
View File

@@ -10,7 +10,9 @@
int usage(void)
{
return (ERROR);
my_printf("My runner:\n\n\tUsage: %s [path_to_map]. \
If no map are specified, the default one is loaded.\n");
return (0);
}
int main(int argc, char **argv)

View File

@@ -70,14 +70,6 @@
<collision_component layer="11000000" />
<kill_component />
</gc_entity>
<gc_entity>
<transform_component>
<Position x="1000" y="400" />
<Size x="1" y="1000" />
</transform_component>
<collision_component layer="11000000" />
<win_component />
</gc_entity>
<gc_entity>
<transform_component>
@@ -114,8 +106,8 @@
</gc_entity>
<gc_entity>
<transform_component>
<Position x="900" y="300" />
<Size x="10000" y="100" />
<Position x="800" y="100" />
<Size x="50" y="150" />
</transform_component>
<renderer src="assets/sprites/grass.png">
<Rect height="auto" width="auto" top="0" left="0" />
@@ -123,5 +115,71 @@
<collision_component layer="11000000" />
<friction_giver value=".7" />
</gc_entity>
<gc_entity>
<transform_component>
<Position x="900" y="-100" />
<Size x="10" y="100" />
</transform_component>
<renderer src="assets/sprites/grass.png">
<Rect height="auto" width="auto" top="0" left="0" />
</renderer>
<collision_component layer="11000000" />
<friction_giver value=".7" />
</gc_entity>
<gc_entity>
<transform_component>
<Position x="1000" y="-100" />
<Size x="10" y="100" />
</transform_component>
<renderer src="assets/sprites/grass.png">
<Rect height="auto" width="auto" top="0" left="0" />
</renderer>
<collision_component layer="11000000" />
<friction_giver value=".7" />
</gc_entity>
<gc_entity>
<transform_component>
<Position x="1300" y="-100" />
<Size x="300" y="100" />
</transform_component>
<renderer src="assets/sprites/grass.png">
<Rect height="auto" width="auto" top="0" left="0" />
</renderer>
<collision_component layer="11000000" />
<friction_giver value=".7" />
</gc_entity>
<gc_entity>
<transform_component>
<Position x="1700" y="100" />
<Size x="100" y="500" />
</transform_component>
<renderer src="assets/sprites/grass.png">
<Rect height="auto" width="auto" top="0" left="0" />
</renderer>
<collision_component layer="11000000" />
<friction_giver value=".7" />
</gc_entity>
<gc_entity>
<transform_component>
<Position x="2050" y="225" />
<Size x="1000" y="100" />
</transform_component>
<renderer src="assets/sprites/grass.png">
<Rect height="auto" width="auto" top="0" left="0" />
</renderer>
<collision_component layer="11000000" />
<friction_giver value=".7" />
</gc_entity>
<gc_entity>
<transform_component>
<Position x="2300" y="700" />
<Size x="1" y="1000" />
</transform_component>
<collision_component layer="11000000" />
<win_component />
</gc_entity>
</gc_entities>
</gc_scene>

View File

@@ -1,11 +0,0 @@
<gc_entities>
<gc_entity>
<transform_component>
<Position x="300" y="300">
<Size x="100" y="100">
</transform_component>
<sprite_renderer>
<Rect height="auto" width="auto" top="0" left="0" />
</sprite_renderer>
</gc_entity>
</gc_entities>