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Adding a real map
This commit is contained in:
4
main.c
4
main.c
@@ -10,7 +10,9 @@
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int usage(void)
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int usage(void)
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{
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{
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return (ERROR);
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my_printf("My runner:\n\n\tUsage: %s [path_to_map]. \
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If no map are specified, the default one is loaded.\n");
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return (0);
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}
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}
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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@@ -70,14 +70,6 @@
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<collision_component layer="11000000" />
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<collision_component layer="11000000" />
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<kill_component />
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<kill_component />
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</gc_entity>
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</gc_entity>
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<gc_entity>
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<transform_component>
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<Position x="1000" y="400" />
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<Size x="1" y="1000" />
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</transform_component>
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<collision_component layer="11000000" />
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<win_component />
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</gc_entity>
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<gc_entity>
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<gc_entity>
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<transform_component>
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<transform_component>
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@@ -114,8 +106,8 @@
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</gc_entity>
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</gc_entity>
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<gc_entity>
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<gc_entity>
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<transform_component>
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<transform_component>
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<Position x="900" y="300" />
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<Position x="800" y="100" />
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<Size x="10000" y="100" />
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<Size x="50" y="150" />
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</transform_component>
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</transform_component>
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<renderer src="assets/sprites/grass.png">
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<renderer src="assets/sprites/grass.png">
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<Rect height="auto" width="auto" top="0" left="0" />
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<Rect height="auto" width="auto" top="0" left="0" />
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@@ -123,5 +115,71 @@
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<collision_component layer="11000000" />
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<collision_component layer="11000000" />
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<friction_giver value=".7" />
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<friction_giver value=".7" />
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</gc_entity>
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</gc_entity>
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<gc_entity>
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<transform_component>
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<Position x="900" y="-100" />
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<Size x="10" y="100" />
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</transform_component>
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<renderer src="assets/sprites/grass.png">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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<collision_component layer="11000000" />
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<friction_giver value=".7" />
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</gc_entity>
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<gc_entity>
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<transform_component>
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<Position x="1000" y="-100" />
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<Size x="10" y="100" />
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</transform_component>
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<renderer src="assets/sprites/grass.png">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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<collision_component layer="11000000" />
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<friction_giver value=".7" />
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</gc_entity>
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<gc_entity>
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<transform_component>
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<Position x="1300" y="-100" />
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<Size x="300" y="100" />
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</transform_component>
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<renderer src="assets/sprites/grass.png">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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<collision_component layer="11000000" />
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<friction_giver value=".7" />
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</gc_entity>
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<gc_entity>
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<transform_component>
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<Position x="1700" y="100" />
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<Size x="100" y="500" />
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</transform_component>
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<renderer src="assets/sprites/grass.png">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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<collision_component layer="11000000" />
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<friction_giver value=".7" />
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</gc_entity>
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<gc_entity>
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<transform_component>
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<Position x="2050" y="225" />
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<Size x="1000" y="100" />
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</transform_component>
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<renderer src="assets/sprites/grass.png">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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<collision_component layer="11000000" />
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<friction_giver value=".7" />
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</gc_entity>
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<gc_entity>
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<transform_component>
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<Position x="2300" y="700" />
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<Size x="1" y="1000" />
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</transform_component>
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<collision_component layer="11000000" />
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<win_component />
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</gc_entity>
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</gc_entities>
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</gc_entities>
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</gc_scene>
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</gc_scene>
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@@ -1,11 +0,0 @@
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<gc_entities>
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<gc_entity>
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<transform_component>
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<Position x="300" y="300">
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<Size x="100" y="100">
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</transform_component>
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<sprite_renderer>
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<Rect height="auto" width="auto" top="0" left="0" />
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</sprite_renderer>
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</gc_entity>
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</gc_entities>
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