mirror of
https://github.com/zoriya/Twac.git
synced 2026-05-30 09:28:31 +00:00
Making a proper jump
This commit is contained in:
@@ -7,8 +7,10 @@
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SRC = main.c \
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src/game_loader.c \
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src/components/gravity_component.c \
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src/components/walk_component.c \
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src/components/jump_component.c \
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src/systems/gravity_system.c \
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src/systems/walk_system.c \
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src/systems/jump_system.c
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@@ -0,0 +1,19 @@
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/*
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** EPITECH PROJECT, 2019
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** Gamacon
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** File description:
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** gravity_component
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*/
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#pragma once
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#include "component.h"
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struct gravity_component
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{
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gc_component base;
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int gravity_speed;
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int max_speed;
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};
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extern const struct gravity_component gravity_component;
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@@ -14,6 +14,7 @@ struct jump_action
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{
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gc_component base;
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int acceleration;
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int max_acceleration;
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};
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extern const struct jump_action jump_action;
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@@ -0,0 +1,12 @@
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/*
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** EPITECH PROJECT, 2019
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** MUL_my_runner_2019
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** File description:
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** texture_renderer_system
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*/
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#pragma once
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#include "system.h"
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extern const gc_system gravity_system;
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+1
-1
Submodule lib/gamacon updated: aede02ed98...20ffadd223
@@ -12,7 +12,7 @@
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<gravity_component speed="500" />
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<keyboard_controller left="16" right="3" jump="57" />
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<walk_action acceleration="3000" max_acceleration="10000" />
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<jump_action acceleration="600" />
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<jump_action acceleration="2400" max_acceleration="3800"/>
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<friction_component value=".7" />
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<collision_component />
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</gc_entity>
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@@ -0,0 +1,58 @@
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/*
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** EPITECH PROJECT, 2019
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** MUL_my_runner_2019
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** File description:
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** gravity_component
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*/
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#include "xml.h"
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#include "component.h"
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#include "components/gravity_component.h"
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#include "utility.h"
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#include <stdlib.h>
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static void gravity_ctr(void *component, va_list args)
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{
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struct gravity_component *cmp = (struct gravity_component *)component;
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cmp->gravity_speed = va_arg(args, int);
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cmp->max_speed = va_arg(args, int);
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}
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static void gravity_fdctr(gc_scene *scene, void *component, node *n)
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{
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struct gravity_component *cmp = (struct gravity_component *)component;
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cmp->gravity_speed = xml_getintprop(n, "speed");
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cmp->max_speed = xml_getintprop(n, "max_speed");
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(void)scene;
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}
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static void gravity_dtr(void *component)
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{
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(void)component;
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}
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static char *gravity_serialize(void *component)
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{
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(void)component;
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return (NULL);
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}
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const struct gravity_component gravity_component = {
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base: {
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name: "gravity_component",
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size: sizeof(struct gravity_component),
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dependencies: (char *[]){
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"movable_component",
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"transform_component",
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NULL
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},
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ctr: &gravity_ctr,
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fdctr: &gravity_fdctr,
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dtr: &gravity_dtr,
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serialize: &gravity_serialize,
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destroy: &component_destroy
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},
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gravity_speed: 10
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};
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@@ -24,6 +24,7 @@ static void fdctr(gc_scene *scene, void *component, node *n)
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struct jump_action *cmp = (struct jump_action *)component;
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cmp->acceleration = xml_getintprop(n, "acceleration");
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cmp->max_acceleration = xml_getintprop(n, "max_acceleration");
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(void)scene;
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}
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@@ -44,6 +45,7 @@ const struct jump_action jump_action = {
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size: sizeof(struct jump_action),
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dependencies: (char *[]){
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"controllable_component",
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"collision_component",
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"movable_component",
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"transform_component",
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NULL
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@@ -8,15 +8,19 @@
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#include "engine.h"
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#include "runner.h"
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#include "prefab.h"
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#include "components/gravity_component.h"
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#include "components/walk_action.h"
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#include "components/jump_action.h"
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#include "systems/gravity_system.h"
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#include "systems/walk_system.h"
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#include "systems/jump_system.h"
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int register_customcmps(gc_engine *engine)
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{
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engine->add_component(engine, &gravity_component);
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engine->add_component(engine, &walk_action);
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engine->add_component(engine, &jump_action);
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engine->add_system(engine, &gravity_system);
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engine->add_system(engine, &walk_system);
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engine->add_system(engine, &jump_system);
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engine->finish_physics(engine);
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@@ -0,0 +1,53 @@
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/*
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** EPITECH PROJECT, 2019
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** MUL_my_runner_2019
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** File description:
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** gravity_system
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*/
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#include "entity.h"
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#include "system.h"
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#include "texture.h"
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#include "vector2.h"
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#include "utility.h"
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#include "components/movable_component.h"
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#include "components/gravity_component.h"
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#include "components/collision_component.h"
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#include <stddef.h>
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void gravity_update_entity(gc_engine *engine, void *system, \
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gc_entity *entity, float dtime)
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{
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struct gravity_component *grav = GETCMP(gravity_component);
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struct movable_component *mov = GETCMP(movable_component);
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struct collision_component *col = GETCMP(collision_component);
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if (mov->acceleration.y > -grav->gravity_speed) {
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if (mov->acceleration.y > 0)
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mov->acceleration.y -= grav->gravity_speed;
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else
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mov->acceleration.y = -grav->gravity_speed;
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}
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if (mov->acceleration.y < 0 && col->distance_down == 0)
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mov->acceleration.y = 0;
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(void)system;
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(void)dtime;
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(void)engine;
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}
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void gravity_destroy(void *system)
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{
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(void)system;
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}
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const gc_system gravity_system = {
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name: "GravitySystem",
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component_name: "gravity_component",
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size: sizeof(gc_system),
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ctr: NULL,
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dtr: NULL,
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check_dependencies: &system_check_dependencies,
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update_entity: &gravity_update_entity,
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destroy: &gravity_destroy
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};
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@@ -10,26 +10,31 @@
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#include "texture.h"
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#include "vector2.h"
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#include "component.h"
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#include "components/collision_component.h"
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#include "components/movable_component.h"
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#include "components/controllable_component.h"
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#include "components/jump_action.h"
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#include "utility.h"
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#include <stddef.h>
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void update_entity(gc_engine *engine, void *system, \
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static void update_entity(gc_engine *engine, void *system,
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gc_entity *entity, float dtime)
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{
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struct collision_component *col = GETCMP(collision_component);
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struct controllable_component *con = GETCMP(controllable_component);
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struct movable_component *mov = GETCMP(movable_component);
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struct jump_action *jump = GETCMP(jump_action);
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mov->acceleration.y += con->jumping * jump->acceleration;
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if (con->jumping)
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printf("Acceleartion: %4.0f, Velocity: %4.0f Distance down: %d\n", mov->acceleration.y, mov->velocity.y, col->distance_down);
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if (col->distance_down == 0 && mov->acceleration.y < jump->max_acceleration)
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mov->acceleration.y += con->jumping * jump->acceleration;
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(void)system;
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(void)dtime;
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(void)engine;
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}
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void destroy(void *system)
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static void destroy(void *system)
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{
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(void)system;
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}
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