mirror of
https://github.com/zoriya/bubbles.git
synced 2026-08-04 20:26:08 +00:00
feat(progress): support multiple stops and improved blend algorithm (#838)
This commit is contained in:
@@ -11,7 +11,6 @@ require (
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github.com/charmbracelet/x/ansi v0.11.0
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github.com/charmbracelet/x/exp/golden v0.0.0-20250806222409-83e3a29d542f
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github.com/dustin/go-humanize v1.0.1
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github.com/lucasb-eyer/go-colorful v1.3.0
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github.com/mattn/go-runewidth v0.0.19
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github.com/rivo/uniseg v0.4.7
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github.com/sahilm/fuzzy v0.1.1
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@@ -28,6 +27,7 @@ require (
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github.com/clipperhouse/stringish v0.1.1 // indirect
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github.com/clipperhouse/uax29/v2 v2.3.0 // indirect
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github.com/kylelemons/godebug v1.1.0 // indirect
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github.com/lucasb-eyer/go-colorful v1.3.0 // indirect
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github.com/muesli/cancelreader v0.2.2 // indirect
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github.com/xo/terminfo v0.0.0-20220910002029-abceb7e1c41e // indirect
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golang.org/x/sync v0.17.0 // indirect
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+159
-74
@@ -13,9 +13,14 @@ import (
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"charm.land/lipgloss/v2"
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"github.com/charmbracelet/harmonica"
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"github.com/charmbracelet/x/ansi"
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"github.com/lucasb-eyer/go-colorful"
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)
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// ColorFunc is a function that can be used to dynamically fill the progress
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// bar based on the current percentage. total is the total filled percentage,
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// and current is the current percentage that is actively being filled with a
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// color.
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type ColorFunc func(total, current float64) color.Color
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// Internal ID management. Used during animating to assure that frame messages
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// can only be received by progress components that sent them.
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var lastID int64
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@@ -25,55 +30,107 @@ func nextID() int {
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}
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const (
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// DefaultFullCharHalfBlock is the default character used to fill the progress
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// bar. It is a half block, which allows more granular color blending control,
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// by having a different foreground and background color, doubling blending
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// resolution.
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DefaultFullCharHalfBlock = '▌'
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// DefaultFullCharFullBlock can also be used as a fill character for the
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// progress bar. Use this to disable the higher resolution blending which is
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// enabled when using [DefaultFullCharHalfBlock].
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DefaultFullCharFullBlock = '█'
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// DefaultEmptyCharBlock is the default character used to fill the empty
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// portion of the progress bar.
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DefaultEmptyCharBlock = '░'
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fps = 60
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defaultWidth = 40
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defaultFrequency = 18.0
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defaultDamping = 1.0
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)
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// Option is used to set options in New. For example:
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var (
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defaultBlendStart = lipgloss.Color("#5A56E0") // Purple haze.
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defaultBlendEnd = lipgloss.Color("#EE6FF8") // Neon pink.
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defaultFullColor = lipgloss.Color("#7571F9") // Blueberry.
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defaultEmptyColor = lipgloss.Color("#606060") // Slate gray.
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)
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// Option is used to set options in [New]. For example:
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//
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// progress := New(
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// WithRamp("#ff0000", "#0000ff"),
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// WithoutPercentage(),
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// )
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// progress := New(
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// WithColors(
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// lipgloss.Color("#5A56E0"),
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// lipgloss.Color("#EE6FF8"),
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// ),
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// WithoutPercentage(),
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// )
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type Option func(*Model)
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// WithDefaultGradient sets a gradient fill with default colors.
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func WithDefaultGradient() Option {
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return WithGradient("#5A56E0", "#EE6FF8")
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// WithDefaultBlend sets a default blend of colors, which is a blend of purple
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// haze to neon pink.
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func WithDefaultBlend() Option {
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return WithColors(
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defaultBlendStart,
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defaultBlendEnd,
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)
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}
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// WithGradient sets a gradient fill blending between two colors.
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func WithGradient(colorA, colorB string) Option {
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// WithColors sets the colors to use to fill the progress bar. Depending on the
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// number of colors passed in, will determine whether to use a solid fill or a
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// blend of colors.
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//
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// - 0 colors: clears all previously set colors, setting them back to defaults.
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// - 1 color: uses a solid fill with the given color.
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// - 2+ colors: uses a blend of the provided colors.
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func WithColors(colors ...color.Color) Option {
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if len(colors) == 0 {
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return func(m *Model) {
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m.FullColor = defaultFullColor
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m.blend = nil
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m.colorFunc = nil
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}
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}
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if len(colors) == 1 {
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return func(m *Model) {
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m.FullColor = colors[0]
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m.colorFunc = nil
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m.blend = nil
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}
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}
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return func(m *Model) {
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m.setRamp(colorA, colorB, false)
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m.blend = colors
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}
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}
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// WithDefaultScaledGradient sets a gradient with default colors, and scales the
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// gradient to fit the filled portion of the ramp.
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func WithDefaultScaledGradient() Option {
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return WithScaledGradient("#5A56E0", "#EE6FF8")
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}
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// WithScaledGradient scales the gradient to fit the width of the filled portion of
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// the progress bar.
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func WithScaledGradient(colorA, colorB string) Option {
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// WithColorFunc sets a function that can be used to dynamically fill the progress
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// bar based on the current percentage. total is the total filled percentage, and
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// current is the current percentage that is actively being filled with a color.
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// When specified, this overrides any other defined colors and scaling.
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//
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// Example: A progress bar that changes color based on the total completed
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// percentage:
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//
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// WithColorFunc(func(total, current float64) color.Color {
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// if total <= 0.3 {
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// return lipgloss.Color("#FF0000")
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// }
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// if total <= 0.7 {
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// return lipgloss.Color("#00FF00")
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// }
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// return lipgloss.Color("#0000FF")
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// }),
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func WithColorFunc(fn ColorFunc) Option {
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return func(m *Model) {
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m.setRamp(colorA, colorB, true)
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m.colorFunc = fn
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m.blend = nil
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}
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}
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// WithSolidFill sets the progress to use a solid fill with the given color.
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func WithSolidFill(color color.Color) Option {
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return func(m *Model) {
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m.FullColor = color
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m.useRamp = false
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}
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}
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// WithFillCharacters sets the characters used to construct the full and empty components of the progress bar.
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// WithFillCharacters sets the characters used to construct the full and empty
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// components of the progress bar.
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func WithFillCharacters(full rune, empty rune) Option {
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return func(m *Model) {
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m.Full = full
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@@ -93,7 +150,7 @@ func WithoutPercentage() Option {
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// waiting for a tea.WindowSizeMsg.
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func WithWidth(w int) Option {
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return func(m *Model) {
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m.width = w
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m.SetWidth(w)
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}
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}
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@@ -109,6 +166,17 @@ func WithSpringOptions(frequency, damping float64) Option {
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}
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}
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// WithScaled sets whether to scale the blend/gradient to fit the width of only
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// the filled portion of the progress bar. The default is false, which means the
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// percentage must be 100% to see the full color blend/gradient.
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//
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// This is ignored when not using blending/multiple colors.
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func WithScaled(enabled bool) Option {
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return func(m *Model) {
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m.scaleBlend = enabled
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}
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}
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// FrameMsg indicates that an animation step should occur.
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type FrameMsg struct {
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id int
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@@ -147,15 +215,17 @@ type Model struct {
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targetPercent float64 // percent to which we're animating
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velocity float64
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// Gradient settings
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useRamp bool
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rampColorA colorful.Color
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rampColorB colorful.Color
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// Blend of colors to use. When len < 1, we use FullColor.
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blend []color.Color
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// When true, we scale the gradient to fit the width of the filled section
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// of the progress bar. When false, the width of the gradient will be set
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// to the full width of the progress bar.
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scaleRamp bool
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// When true, we scale the blended colors to fit the width of the filled
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// section of the progress bar. When false, the width of the blend will be
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// set to the full width of the progress bar.
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scaleBlend bool
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// colorFunc is used to dynamically fill the progress bar based on the
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// current percentage.
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colorFunc ColorFunc
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}
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// New returns a model with default values.
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@@ -163,10 +233,10 @@ func New(opts ...Option) Model {
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m := Model{
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id: nextID(),
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width: defaultWidth,
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Full: '█',
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FullColor: lipgloss.Color("#7571F9"),
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Empty: '░',
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EmptyColor: lipgloss.Color("#606060"),
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Full: DefaultFullCharHalfBlock,
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FullColor: defaultFullColor,
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Empty: DefaultEmptyCharBlock,
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EmptyColor: defaultEmptyColor,
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ShowPercentage: true,
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PercentFormat: " %3.0f%%",
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}
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@@ -288,35 +358,62 @@ func (m Model) barView(b *strings.Builder, percent float64, textWidth int) {
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var (
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tw = max(0, m.width-textWidth) // total width
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fw = int(math.Round((float64(tw) * percent))) // filled width
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p float64
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)
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fw = max(0, min(tw, fw))
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if m.useRamp {
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// Gradient fill
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isHalfBlock := m.Full == DefaultFullCharHalfBlock
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if m.colorFunc != nil { //nolint:nestif
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var style lipgloss.Style
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var current float64
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halfBlockPerc := 0.5 / float64(tw)
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for i := range fw {
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if fw == 1 {
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// this is up for debate: in a gradient of width=1, should the
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// single character rendered be the first color, the last color
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// or exactly 50% in between? I opted for 50%
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p = 0.5
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} else if m.scaleRamp {
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p = float64(i) / float64(fw-1)
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} else {
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p = float64(i) / float64(tw-1)
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current = float64(i) / float64(tw)
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style = style.Foreground(m.colorFunc(percent, current))
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if isHalfBlock {
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style = style.Background(m.colorFunc(percent, min(current+halfBlockPerc, 1)))
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}
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c := m.rampColorA.BlendLuv(m.rampColorB, p)
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b.WriteString(lipgloss.NewStyle().Foreground(c).Render(string(m.Full)))
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b.WriteString(style.Render(string(m.Full)))
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}
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} else if len(m.blend) > 0 {
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var blend []color.Color
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multiplier := 1
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if isHalfBlock {
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multiplier = 2
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}
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if m.scaleBlend {
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blend = lipgloss.Blend1D(fw*multiplier, m.blend...)
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} else {
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blend = lipgloss.Blend1D(tw*multiplier, m.blend...)
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}
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// Blend fill.
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var blendIndex int
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for i := range fw {
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if !isHalfBlock {
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b.WriteString(lipgloss.NewStyle().
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Foreground(blend[i]).
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Render(string(m.Full)))
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continue
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}
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b.WriteString(lipgloss.NewStyle().
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Foreground(blend[blendIndex]).
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Background(blend[blendIndex+1]).
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Render(string(m.Full)))
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blendIndex += 2
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}
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} else {
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// Solid fill
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// Solid fill.
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b.WriteString(lipgloss.NewStyle().
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Foreground(m.FullColor).
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Render(strings.Repeat(string(m.Full), fw)))
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}
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// Empty fill
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// Empty fill.
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n := max(0, tw-fw)
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b.WriteString(lipgloss.NewStyle().
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Foreground(m.EmptyColor).
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@@ -333,20 +430,8 @@ func (m Model) percentageView(percent float64) string {
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return percentage
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}
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func (m *Model) setRamp(colorA, colorB string, scaled bool) {
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// In the event of an error colors here will default to black. For
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// usability's sake, and because such an error is only cosmetic, we're
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// ignoring the error.
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a, _ := colorful.Hex(colorA)
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b, _ := colorful.Hex(colorB)
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m.useRamp = true
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m.scaleRamp = scaled
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m.rampColorA = a
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m.rampColorB = b
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}
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// IsAnimating returns false if the progress bar reached equilibrium and is no longer animating.
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// IsAnimating returns false if the progress bar reached equilibrium and is no
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// longer animating.
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func (m *Model) IsAnimating() bool {
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dist := math.Abs(m.percentShown - m.targetPercent)
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return !(dist < 0.001 && m.velocity < 0.01)
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+82
-52
@@ -1,64 +1,94 @@
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package progress
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import (
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"strings"
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"image/color"
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"testing"
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"charm.land/lipgloss/v2"
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"github.com/charmbracelet/x/exp/golden"
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)
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const (
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AnsiReset = "\x1b[m"
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)
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func TestBlend(t *testing.T) {
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tests := []struct {
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name string
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options []Option
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width int
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percent float64
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}{
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{
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name: "10w-red-to-green-50perc",
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options: []Option{
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WithColors(lipgloss.Color("#FF0000"), lipgloss.Color("#00FF00")),
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WithScaled(false),
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WithoutPercentage(),
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},
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width: 10,
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percent: 0.5,
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},
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{
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name: "10w-red-to-green-50perc-full-block",
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options: []Option{
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WithColors(lipgloss.Color("#FF0000"), lipgloss.Color("#00FF00")),
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WithFillCharacters('█', DefaultEmptyCharBlock),
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WithoutPercentage(),
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},
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width: 10,
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percent: 0.5,
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},
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{
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name: "30w-red-to-green-100perc",
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options: []Option{
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WithColors(lipgloss.Color("#FF0000"), lipgloss.Color("#00FF00")),
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WithScaled(false),
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WithoutPercentage(),
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},
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width: 30,
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percent: 1.0,
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},
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{
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name: "10w-red-to-green-scaled-50perc",
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options: []Option{
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WithColors(lipgloss.Color("#FF0000"), lipgloss.Color("#00FF00")),
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WithScaled(true),
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WithoutPercentage(),
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},
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width: 10,
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percent: 0.5,
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},
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{
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name: "30w-red-to-green-scaled-100perc",
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options: []Option{
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WithColors(lipgloss.Color("#FF0000"), lipgloss.Color("#00FF00")),
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WithScaled(true),
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WithoutPercentage(),
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},
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width: 30,
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percent: 1.0,
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},
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{
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name: "30w-colorfunc-rgb-100perc",
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options: []Option{
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WithColorFunc(func(_, current float64) color.Color {
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if current <= 0.3 {
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return lipgloss.Color("#FF0000")
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}
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if current <= 0.7 {
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return lipgloss.Color("#00FF00")
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}
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return lipgloss.Color("#0000FF")
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}),
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WithoutPercentage(),
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},
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width: 30,
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percent: 1.0,
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},
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}
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func TestGradient(t *testing.T) {
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colA := "#FF0000"
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colB := "#00FF00"
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var p Model
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var descr string
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for _, scale := range []bool{false, true} {
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opts := []Option{
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WithoutPercentage(),
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}
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if scale {
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descr = "progress bar with scaled gradient"
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opts = append(opts, WithScaledGradient(colA, colB))
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} else {
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descr = "progress bar with gradient"
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opts = append(opts, WithGradient(colA, colB))
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}
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t.Run(descr, func(t *testing.T) {
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p = New(opts...)
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// build the expected colors by colorizing an empty string and then cutting off the following reset sequence
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sb := strings.Builder{}
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sb.WriteString(lipgloss.NewStyle().Foreground(lipgloss.Color(colA)).String())
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expFirst := strings.Split(sb.String(), AnsiReset)[0]
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sb.Reset()
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sb.WriteString(lipgloss.NewStyle().Foreground(lipgloss.Color(colB)).String())
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expLast := strings.Split(sb.String(), AnsiReset)[0]
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for _, width := range []int{3, 5, 50} {
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p.SetWidth(width)
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res := p.ViewAs(1.0)
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// extract colors from the progrss bar by splitting at p.Full+AnsiReset, leaving us with just the color sequences
|
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colors := strings.Split(res, string(p.Full)+AnsiReset)
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|
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// discard the last color, because it is empty (no new color comes after the last char of the bar)
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||||
colors = colors[0 : len(colors)-1]
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||||
|
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if expFirst != colors[0] {
|
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t.Errorf("expected first color of bar to be first gradient color %q, instead got %q", expFirst, colors[0])
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}
|
||||
|
||||
if expLast != colors[len(colors)-1] {
|
||||
t.Errorf("expected last color of bar to be second gradient color %q, instead got %q", expLast, colors[len(colors)-1])
|
||||
}
|
||||
}
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
p := New(tt.options...)
|
||||
p.SetWidth(tt.width)
|
||||
golden.RequireEqual(t, []byte(p.ViewAs(tt.percent)))
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
[38;2;255;0;0m█[m[38;2;246;78;0m█[m[38;2;236;111;0m█[m[38;2;223;138;0m█[m[38;2;209;161;0m█[m[38;2;96;96;96m░░░░░[m
|
||||
@@ -0,0 +1 @@
|
||||
[38;2;255;0;0;48;2;251;52;0m▌[m[38;2;247;76;0;48;2;242;93;0m▌[m[38;2;237;108;0;48;2;231;122;0m▌[m[38;2;225;134;0;48;2;219;145;0m▌[m[38;2;212;156;0;48;2;205;166;0m▌[m[38;2;96;96;96m░░░░░[m
|
||||
@@ -0,0 +1 @@
|
||||
[38;2;255;0;0;48;2;246;78;0m▌[m[38;2;236;111;0;48;2;223;138;0m▌[m[38;2;209;161;0;48;2;192;181;0m▌[m[38;2;171;201;0;48;2;144;220;0m▌[m[38;2;106;238;0;48;2;0;255;0m▌[m[38;2;96;96;96m░░░░░[m
|
||||
@@ -0,0 +1 @@
|
||||
[38;2;255;0;0;48;2;255;0;0m▌[m[38;2;255;0;0;48;2;255;0;0m▌[m[38;2;255;0;0;48;2;255;0;0m▌[m[38;2;255;0;0;48;2;255;0;0m▌[m[38;2;255;0;0;48;2;255;0;0m▌[m[38;2;255;0;0;48;2;255;0;0m▌[m[38;2;255;0;0;48;2;255;0;0m▌[m[38;2;255;0;0;48;2;255;0;0m▌[m[38;2;255;0;0;48;2;255;0;0m▌[m[38;2;255;0;0;48;2;0;255;0m▌[m[38;2;0;255;0;48;2;0;255;0m▌[m[38;2;0;255;0;48;2;0;255;0m▌[m[38;2;0;255;0;48;2;0;255;0m▌[m[38;2;0;255;0;48;2;0;255;0m▌[m[38;2;0;255;0;48;2;0;255;0m▌[m[38;2;0;255;0;48;2;0;255;0m▌[m[38;2;0;255;0;48;2;0;255;0m▌[m[38;2;0;255;0;48;2;0;255;0m▌[m[38;2;0;255;0;48;2;0;255;0m▌[m[38;2;0;255;0;48;2;0;255;0m▌[m[38;2;0;255;0;48;2;0;255;0m▌[m[38;2;0;255;0;48;2;0;0;255m▌[m[38;2;0;0;255;48;2;0;0;255m▌[m[38;2;0;0;255;48;2;0;0;255m▌[m[38;2;0;0;255;48;2;0;0;255m▌[m[38;2;0;0;255;48;2;0;0;255m▌[m[38;2;0;0;255;48;2;0;0;255m▌[m[38;2;0;0;255;48;2;0;0;255m▌[m[38;2;0;0;255;48;2;0;0;255m▌[m[38;2;0;0;255;48;2;0;0;255m▌[m[38;2;96;96;96m[m
|
||||
@@ -0,0 +1 @@
|
||||
[38;2;255;0;0;48;2;254;27;0m▌[m[38;2;253;41;0;48;2;251;51;0m▌[m[38;2;250;60;0;48;2;248;68;0m▌[m[38;2;247;74;0;48;2;245;81;0m▌[m[38;2;244;86;0;48;2;242;92;0m▌[m[38;2;241;97;0;48;2;239;102;0m▌[m[38;2;237;106;0;48;2;236;111;0m▌[m[38;2;234;115;0;48;2;232;119;0m▌[m[38;2;230;124;0;48;2;228;128;0m▌[m[38;2;227;131;0;48;2;225;135;0m▌[m[38;2;223;139;0;48;2;221;143;0m▌[m[38;2;218;146;0;48;2;216;150;0m▌[m[38;2;214;153;0;48;2;212;156;0m▌[m[38;2;209;160;0;48;2;207;163;0m▌[m[38;2;205;166;0;48;2;202;170;0m▌[m[38;2;200;173;0;48;2;197;176;0m▌[m[38;2;194;179;0;48;2;191;182;0m▌[m[38;2;188;185;0;48;2;185;188;0m▌[m[38;2;182;191;0;48;2;179;194;0m▌[m[38;2;176;197;0;48;2;172;200;0m▌[m[38;2;169;203;0;48;2;165;206;0m▌[m[38;2;161;209;0;48;2;157;212;0m▌[m[38;2;153;214;0;48;2;149;217;0m▌[m[38;2;144;220;0;48;2;139;223;0m▌[m[38;2;134;226;0;48;2;128;228;0m▌[m[38;2;123;231;0;48;2;116;234;0m▌[m[38;2;109;237;0;48;2;102;239;0m▌[m[38;2;94;242;0;48;2;84;245;0m▌[m[38;2;73;247;0;48;2;60;250;0m▌[m[38;2;41;253;0;48;2;0;255;0m▌[m[38;2;96;96;96m[m
|
||||
@@ -0,0 +1 @@
|
||||
[38;2;255;0;0;48;2;254;27;0m▌[m[38;2;253;41;0;48;2;251;51;0m▌[m[38;2;250;60;0;48;2;248;68;0m▌[m[38;2;247;74;0;48;2;245;81;0m▌[m[38;2;244;86;0;48;2;242;92;0m▌[m[38;2;241;97;0;48;2;239;102;0m▌[m[38;2;237;106;0;48;2;236;111;0m▌[m[38;2;234;115;0;48;2;232;119;0m▌[m[38;2;230;124;0;48;2;228;128;0m▌[m[38;2;227;131;0;48;2;225;135;0m▌[m[38;2;223;139;0;48;2;221;143;0m▌[m[38;2;218;146;0;48;2;216;150;0m▌[m[38;2;214;153;0;48;2;212;156;0m▌[m[38;2;209;160;0;48;2;207;163;0m▌[m[38;2;205;166;0;48;2;202;170;0m▌[m[38;2;200;173;0;48;2;197;176;0m▌[m[38;2;194;179;0;48;2;191;182;0m▌[m[38;2;188;185;0;48;2;185;188;0m▌[m[38;2;182;191;0;48;2;179;194;0m▌[m[38;2;176;197;0;48;2;172;200;0m▌[m[38;2;169;203;0;48;2;165;206;0m▌[m[38;2;161;209;0;48;2;157;212;0m▌[m[38;2;153;214;0;48;2;149;217;0m▌[m[38;2;144;220;0;48;2;139;223;0m▌[m[38;2;134;226;0;48;2;128;228;0m▌[m[38;2;123;231;0;48;2;116;234;0m▌[m[38;2;109;237;0;48;2;102;239;0m▌[m[38;2;94;242;0;48;2;84;245;0m▌[m[38;2;73;247;0;48;2;60;250;0m▌[m[38;2;41;253;0;48;2;0;255;0m▌[m[38;2;96;96;96m[m
|
||||
Reference in New Issue
Block a user