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dwm/config.h
2022-06-15 20:35:32 +02:00

260 lines
13 KiB
C

/* See LICENSE file for copyright and license details. */
/* appearance */
static const unsigned int borderpx = 2; /* border pixel of windows */
static const unsigned int snap = 32; /* snap pixel */
static const int showbar = 1; /* 0 means no bar */
static const int topbar = 1; /* 0 means bottom bar */
static const char statussep = ';'; /* separator between status bars */
static const int horizpadbar = 2; /* horizontal padding for statusbar */
static const int vertpadbar = 10; /* vertical padding for statusbar */
static const unsigned int systrayspacing = 2; /* systray spacing */
static const int showsystray = 1; /* 0 means no systray */
static const int swallowfloating = 0; /* 1 means swallow floating windows by default */
static const unsigned int gappih = 5; /* horiz inner gap between windows */
static const unsigned int gappiv = 5; /* vert inner gap between windows */
static const unsigned int gappoh = 5; /* horiz outer gap between windows and screen edge */
static const unsigned int gappov = 5; /* vert outer gap between windows and screen edge */
static int smartgaps = 0; /* gap size multiplier when there is only one window */
// static const unsigned int gappih = 20; /* horiz inner gap between windows */
// static const unsigned int gappiv = 20; /* vert inner gap between windows */
// static const unsigned int gappoh = 10; /* horiz outer gap between windows and screen edge */
// static const unsigned int gappov = 30; /* vert outer gap between windows and screen edge */
// static int smartgaps = 3; /* gap size multiplier when there is only one window */
static int floatposgrid_x = 5; /* float grid columns */
static int floatposgrid_y = 5; /* float grid rows */
static const char *fonts[] = { "monospace:size=10" };
static char foreground[] = "#222222";
static char background[] = "#444444";
static char accent[] = "#bbbbbb";
static char secondary[] = "#eeeeee";
static char border[] = "#eeeeee";
static char termcol0[] = "#000000"; /* black */
static char termcol1[] = "#ff0000"; /* red */
static char termcol2[] = "#33ff00"; /* green */
static char termcol3[] = "#ff0099"; /* yellow */
static char termcol4[] = "#0066ff"; /* blue */
static char termcol5[] = "#cc00ff"; /* magenta */
static char termcol6[] = "#00ffff"; /* cyan */
static char termcol7[] = "#d0d0d0"; /* white */
static char termcol8[] = "#808080"; /* black */
static char termcol9[] = "#ff0000"; /* red */
static char termcol10[] = "#33ff00"; /* green */
static char termcol11[] = "#ff0099"; /* yellow */
static char termcol12[] = "#0066ff"; /* blue */
static char termcol13[] = "#cc00ff"; /* magenta */
static char termcol14[] = "#00ffff"; /* cyan */
static char termcol15[] = "#ffffff"; /* white */
static char *termcolor[] = {
termcol0,
termcol1,
termcol2,
termcol3,
termcol4,
termcol5,
termcol6,
termcol7,
termcol8,
termcol9,
termcol10,
termcol11,
termcol12,
termcol13,
termcol14,
termcol15,
accent,
secondary,
background,
foreground,
};
static char *colors[][3] = {
/* fg bg border */
[SchemeNorm] = { foreground, background, border },
[SchemeSel] = { background, accent, accent },
[SchemeUrg] = { background, secondary, secondary },
};
typedef struct {
const char *name;
const void *cmd;
} Sp;
const char *spcmd1[] = {"kitty", "--class", "kitty-sp", NULL};
static Sp scratchpads[] = {
/* name cmd */
{"kitty-sp", spcmd1},
};
/* tagging */
static const char *tags[] = { "", "", "", "", "", "", "", "", "" };
#define RULE(...) { .monitor = -1, __VA_ARGS__ },
#define WTYPE "_NET_WM_WINDOW_TYPE_"
static const Rule rules[] = {
/* xprop(1):
* WM_CLASS(STRING) = instance, class
* WM_NAME(STRING) = title
*/
RULE(.instance = "kitty-sp", .tags = SPTAG(0), .isfloating = 1, .matchonce = 1, .floatpos = "50% 50% 90% 80%") // Not flagged as isterminal since we don't want the sp to swallow.
RULE(.type = WTYPE "DIALOG", .isfloating = 1)
RULE(.type = WTYPE "UTILITY", .isfloating = 1)
RULE(.type = WTYPE "TOOLBAR", .isfloating = 1)
RULE(.type = WTYPE "SPLASH", .isfloating = 1)
RULE(.class = "feh", .tags = 0)
RULE(.class = "kitty", .isterminal = 0) // isterminal at 0 to disable swallowing
RULE(.title = "Discord Updater", .tags = 1 << 4, .isfloating = 1, .matchonce = 1, .floatpos = "50% 50%")
RULE(.class = "discord", .tags = 1 << 4)
RULE(.class = "lutris", .isfloating = 1)
};
static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */
static const int nmaster = 1; /* number of clients in master area */
static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */
static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */
static const int decorhints = 1; /* 1 means respect decoration hints */
#define FORCE_VSPLIT 1 /* nrowgrid layout: force two clients to always split vertically */
#include "vanitygaps.c"
#define STATUSBAR "dwmblocks"
/* Bar rules allow you to configure what is shown where on the bar, as well as
* introducing your own bar modules.
*
* monitor:
* -1 show on all monitors
* 0 show on monitor 0
* 'A' show on active monitor (i.e. focused / selected) (or just -1 for active?)
* bar - bar index, 0 is default, 1 is extrabar
* alignment - how the module is aligned compared to other modules
* widthfunc, drawfunc, clickfunc - providing bar module width, draw and click functions
* name - does nothing, intended for visual clue and for logging / debugging
*/
static const BarRule barrules[] = {
/* monitor bar alignment widthfunc drawfunc clickfunc name */
{ -1, 0, BAR_ALIGN_LEFT, width_tags, draw_tags, click_tags, "tags" },
{ -1, 0, BAR_ALIGN_LEFT, width_ltsymbol, draw_ltsymbol, click_ltsymbol, "layout" },
{ -1, 0, BAR_ALIGN_RIGHT, width_status2d, draw_status2d, click_statuscmd, "status2d" },
{ 1 , 0, BAR_ALIGN_RIGHT, width_systray, draw_systray, click_systray, "systray" },
{ -1, 0, BAR_ALIGN_NONE, width_wintitle, draw_wintitle, click_wintitle, "wintitle" },
};
static const MonitorRule monrules[] = {
/* monitor layout mfact nmaster showbar tagset */
{ 0, 0, -1, -1, -1, 1 << 4 },
{ 1, 0, -1, -1, -1, 1 << 3 },
{ 2, 0, -1, -1, -1, 1 << 6 },
{ -1, 0, -1, -1, -1, 0 }, // default
};
/* layout(s) */
static const Layout layouts[] = {
/* symbol arrange function */
{ "[]=", tile }, /* first entry is default */
{ "><>", NULL }, /* no layout function means floating behavior */
{ "[M]", monocle },
{ "D[]", deck },
{ "[@]", spiral },
{ "[\\]", dwindle },
{ "TTT", bstack },
{ "===", bstackhoriz },
{ "HHH", grid },
{ "###", nrowgrid },
{ "---", horizgrid },
{ ":::", gaplessgrid },
{ "|M|", centeredmaster },
{ ">M>", centeredfloatingmaster },
{ NULL, NULL },
};
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
/* key definitions */
#define MODKEY Mod4Mask
#define ALTKEY Mod1Mask
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
{ MODKEY|ALTKEY, KEY, focusorview, {.ui = 1 << TAG} },
#define STACKKEYS(MOD,ACTION) \
{ MOD, XK_j, ACTION##stack, {.i = INC(+1) } }, \
{ MOD, XK_k, ACTION##stack, {.i = INC(-1) } }, \
{ MOD, XK_Tab, ACTION##stack, {.i = PREVSEL } },
static Key keys[] = {
/* modifier key function argument */
{ MODKEY, XK_b, togglebar, {0} },
STACKKEYS(MODKEY, focus)
STACKKEYS(MODKEY|ShiftMask, push)
{ MODKEY, XK_i, incnmaster, {.i = +1 } },
{ MODKEY, XK_u, incnmaster, {.i = -1 } },
{ MODKEY, XK_h, setmfact, {.f = -0.05} },
{ MODKEY, XK_l, setmfact, {.f = +0.05} },
{ MODKEY, XK_Return, zoom, {0} },
{ ALTKEY, XK_Tab, view, {0} },
{ MODKEY, XK_c, killclient, {0} },
{ MODKEY|ShiftMask, XK_c, spawn, SHCMD("xdotool getwindowfocus windowkill") },
{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} },
{ MODKEY|ShiftMask, XK_f, setlayout, {.v = &layouts[1]} },
{ MODKEY, XK_m, setlayout, {.v = &layouts[2]} },
{ MODKEY, XK_d, setlayout, {.v = &layouts[3]} },
{ MODKEY, XK_space, setlayout, {0} },
{ MODKEY|ShiftMask, XK_space, togglefloating, {0} },
{ MODKEY, XK_f, togglefullscreen, {0} },
{ MODKEY, XK_backslash, togglescratch, {.ui = 0 } },
{ MODKEY, XK_0, view, {.ui = ~0 } },
{ MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } },
{ MODKEY, XK_comma, focusmon, {.i = -1 } },
{ MODKEY, XK_period, focusmon, {.i = +1 } },
{ MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } },
{ MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } },
TAGKEYS( XK_1, 0)
TAGKEYS( XK_2, 1)
TAGKEYS( XK_3, 2)
TAGKEYS( XK_4, 3)
TAGKEYS( XK_5, 4)
TAGKEYS( XK_6, 5)
TAGKEYS( XK_7, 6)
TAGKEYS( XK_8, 7)
TAGKEYS( XK_9, 8)
{ MODKEY|ShiftMask, XK_q, quit, {0} },
{ MODKEY, XK_F5, xrdb, {.v = NULL } },
};
/* button definitions */
/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
static Button buttons[] = {
/* click event mask button function argument */
{ ClkLtSymbol, 0, Button1, setlayout, {0} },
{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
{ ClkWinTitle, 0, Button2, zoom, {0} },
{ ClkStatusText, 0, Button1, sigdwmblocks, {.i = 1 } },
{ ClkStatusText, 0, Button2, sigdwmblocks, {.i = 2 } },
{ ClkStatusText, 0, Button3, sigdwmblocks, {.i = 3 } },
{ ClkStatusText, 0, Button4, sigdwmblocks, {.i = 4 } },
{ ClkStatusText, 0, Button5, sigdwmblocks, {.i = 5 } },
/* placemouse options, choose which feels more natural:
* 0 - tiled position is relative to mouse cursor
* 1 - tiled postiion is relative to window center
* 2 - mouse pointer warps to window center
*
* The moveorplace uses movemouse or placemouse depending on the floating state
* of the selected client. Set up individual keybindings for the two if you want
* to control these separately (i.e. to retain the feature to move a tiled window
* into a floating position).
*/
{ ClkClientWin, MODKEY, Button1, moveorplace, {.i = 2} },
{ ClkClientWin, MODKEY, Button2, togglefloating, {0} },
{ ClkClientWin, MODKEY, Button3, resizemouse, {0} },
{ ClkTagBar, 0, Button1, view, {0} },
{ ClkTagBar, 0, Button3, toggleview, {0} },
{ ClkTagBar, MODKEY, Button1, tag, {0} },
{ ClkTagBar, MODKEY, Button3, toggletag, {0} },
};