Fix socket handling

This commit is contained in:
2023-12-31 00:27:18 +01:00
parent a7219bcbd2
commit e88fc9a096
+5 -4
View File
@@ -10,6 +10,9 @@ const Client = @import("client.zig").Client;
const Keyboard = @import("keyboard.zig").Keyboard;
const Cursor = @import("cursor.zig").Cursor;
// This needs to outlive server's socket value.
var socket_buf: [11]u8 = undefined;
pub const Server = struct {
wl_server: *wl.Server,
backend: *wlr.Backend,
@@ -36,8 +39,6 @@ pub const Server = struct {
const output_layout = try wlr.OutputLayout.create();
const scene = try wlr.Scene.create();
var buf: [11]u8 = undefined;
self.* = Server{
.wl_server = wl_server,
.backend = backend,
@@ -48,9 +49,9 @@ pub const Server = struct {
.scene_output_layout = try scene.attachOutputLayout(output_layout),
.xdg_shell = try wlr.XdgShell.create(wl_server, 2),
.seat = try wlr.Seat.create(wl_server, "default"),
.events = undefined,
.socket = try wl_server.addSocketAuto(&buf),
.cursor = try Cursor.create(self, output_layout),
.events = undefined,
.socket = try wl_server.addSocketAuto(&socket_buf),
};
errdefer self.destroy();