SoundService: switch to qt6-multimedia

This commit is contained in:
Ly-sec
2025-11-30 12:35:34 +01:00
parent ca04156375
commit 2a6b236faf
2 changed files with 136 additions and 63 deletions

View File

@@ -197,10 +197,11 @@ Singleton {
function timerOnFinished() {
root.timerRunning = false;
root.timerRemainingSeconds = 0;
// Play notification sound with repeat
// Play notification sound with repeat at lower volume
root.timerSoundPlaying = true;
SoundService.playSound("alarm-beep.wav", {
repeat: true
repeat: true,
volume: 0.3
});
}
}

View File

@@ -1,4 +1,5 @@
pragma Singleton
import QtMultimedia
import QtQuick
import Quickshell
@@ -7,10 +8,92 @@ import qs.Commons
Singleton {
id: root
// Map to track active sound players: resolvedPath -> MediaPlayer instance
property var activePlayers: ({})
// Container for dynamically created players
Item {
id: playersContainer
}
// Component for creating MediaPlayer instances
Component {
id: playerComponent
MediaPlayer {
id: mediaPlayer
property string resolvedPath: ""
property bool shouldFallback: false
property real soundVolume: 1.0
audioOutput: AudioOutput {
volume: soundVolume
}
onErrorOccurred: {
Logger.w("SoundService", "Error playing sound:", source, error, errorString);
if (shouldFallback) {
const fallbackPath = Quickshell.shellDir + "/Assets/Sounds/notification.mp3";
if (fallbackPath !== resolvedPath) {
root.playSound(fallbackPath, {
volume: soundVolume,
fallback: false,
repeat: false
});
}
}
// Clean up on error
if (root.activePlayers[resolvedPath]) {
delete root.activePlayers[resolvedPath];
}
destroy();
}
onPlaybackStateChanged: function (state) {
if (state === MediaPlayer.StoppedState && loops === 1) {
// Clean up non-looping players when they finish
if (root.activePlayers[resolvedPath]) {
delete root.activePlayers[resolvedPath];
}
destroy();
}
}
Component.onCompleted: {
play();
}
}
}
Component.onCompleted: {
Logger.i("SoundService", "Service started");
}
/**
* Resolve sound path to absolute file path
* @param soundPath - Path to the sound file (absolute, relative to shellDir, or just filename for Assets/Sounds/)
* @returns Resolved absolute path
*/
function resolvePath(soundPath) {
if (!soundPath || soundPath === "") {
return "";
}
let resolvedPath = soundPath;
// If it's just a filename (no path separators), assume it's in Assets/Sounds/
if (!soundPath.includes("/") && !soundPath.startsWith("file://")) {
resolvedPath = Quickshell.shellDir + "/Assets/Sounds/" + soundPath;
} else if (!soundPath.startsWith("/") && !soundPath.startsWith("file://")) {
// Relative path - assume it's relative to shellDir
resolvedPath = Quickshell.shellDir + "/" + soundPath;
} else if (soundPath.startsWith("file://")) {
resolvedPath = soundPath.substring(7); // Remove "file://" prefix
}
// Absolute paths are used as-is
return resolvedPath;
}
/**
* Play a sound file
* @param soundPath - Path to the sound file (absolute, relative to shellDir, or just filename for Assets/Sounds/)
@@ -31,83 +114,72 @@ Singleton {
const repeat = opts.repeat !== undefined ? opts.repeat : false;
// Resolve path
let resolvedPath = soundPath;
const resolvedPath = resolvePath(soundPath);
// If it's just a filename (no path separators), assume it's in Assets/Sounds/
if (!soundPath.includes("/") && !soundPath.startsWith("file://")) {
resolvedPath = Quickshell.shellDir + "/Assets/Sounds/" + soundPath;
} else if (!soundPath.startsWith("/") && !soundPath.startsWith("file://")) {
// Relative path - assume it's relative to shellDir
resolvedPath = Quickshell.shellDir + "/" + soundPath;
} else if (soundPath.startsWith("file://")) {
resolvedPath = soundPath.substring(7); // Remove "file://" prefix
}
// Absolute paths are used as-is
// Build command with volume if supported
const volumeArg = volume < 1.0 ? Math.round(volume * 100) : "";
// Try different audio players in order of preference
let command = "";
if (repeat) {
// Repeat mode - use mpv or ffplay with loop, or paplay in a while loop
if (volumeArg && volumeArg > 0) {
command = `mpv --no-video --really-quiet --loop=inf --volume=${volumeArg} "${resolvedPath}" 2>/dev/null || ffplay -nodisp -loop -1 -loglevel quiet -volume ${volumeArg} "${resolvedPath}" 2>/dev/null || (while true; do paplay --volume=${volumeArg} "${resolvedPath}" 2>/dev/null || break; done)`;
} else {
command = `mpv --no-video --really-quiet --loop=inf "${resolvedPath}" 2>/dev/null || ffplay -nodisp -loop -1 -loglevel quiet "${resolvedPath}" 2>/dev/null || (while true; do paplay "${resolvedPath}" 2>/dev/null || break; done)`;
}
} else {
// Normal play once mode
if (volumeArg && volumeArg > 0) {
command = `paplay --volume=${volumeArg} "${resolvedPath}" 2>/dev/null || mpv --no-video --really-quiet --volume=${volumeArg} "${resolvedPath}" 2>/dev/null || ffplay -nodisp -autoexit -loglevel quiet -volume ${volumeArg} "${resolvedPath}" 2>/dev/null`;
} else {
command = `paplay "${resolvedPath}" 2>/dev/null || mpv --no-video --really-quiet "${resolvedPath}" 2>/dev/null || ffplay -nodisp -autoexit -loglevel quiet "${resolvedPath}" 2>/dev/null`;
}
// Stop any existing player for this path if it's looping
if (repeat && activePlayers[resolvedPath]) {
stopSound(soundPath);
}
// Add fallback to default notification sound if requested (only in non-repeat mode)
if (fallback && !repeat) {
const defaultSound = Quickshell.shellDir + "/Assets/Sounds/notification.mp3";
if (volumeArg && volumeArg > 0) {
command += ` || paplay --volume=${volumeArg} "${defaultSound}" 2>/dev/null || mpv --no-video --really-quiet --volume=${volumeArg} "${defaultSound}" 2>/dev/null || ffplay -nodisp -autoexit -loglevel quiet -volume ${volumeArg} "${defaultSound}" 2>/dev/null`;
} else {
command += ` || paplay "${defaultSound}" 2>/dev/null || mpv --no-video --really-quiet "${defaultSound}" 2>/dev/null || ffplay -nodisp -autoexit -loglevel quiet "${defaultSound}" 2>/dev/null`;
// Create MediaPlayer instance
const player = playerComponent.createObject(playersContainer, {
resolvedPath: resolvedPath,
source: "file://" + resolvedPath,
loops: repeat ? MediaPlayer.Infinite : 1,
soundVolume: Math.max(0, Math.min(1, volume)),
shouldFallback: fallback && !repeat
});
if (!player) {
Logger.w("SoundService", "Failed to create MediaPlayer for:", resolvedPath);
// Try fallback if requested
if (fallback && !repeat) {
const defaultSound = Quickshell.shellDir + "/Assets/Sounds/notification.mp3";
if (defaultSound !== resolvedPath) {
playSound(defaultSound, {
volume: volume,
fallback: false,
repeat: false
});
}
}
return;
}
command += " || true"; // Always succeed
// Store player in activePlayers map
activePlayers[resolvedPath] = player;
Logger.d("SoundService", "Playing sound:", resolvedPath, volumeArg ? `(volume: ${volumeArg}%)` : "", repeat ? "(repeat)" : "");
Quickshell.execDetached(["sh", "-c", command]);
Logger.d("SoundService", "Playing sound:", resolvedPath, `(volume: ${Math.round(volume * 100)}%)`, repeat ? "(repeat)" : "");
}
/**
* Stop a playing sound by killing the audio player processes
* @param soundPath - Path to the sound file to stop (optional, if not provided stops all notification sounds)
* Stop a playing sound
* @param soundPath - Path to the sound file to stop (optional, if not provided stops all repeating sounds)
*/
function stopSound(soundPath) {
let resolvedPath = soundPath;
if (soundPath) {
// Resolve path the same way as playSound
if (!soundPath.includes("/") && !soundPath.startsWith("file://")) {
resolvedPath = Quickshell.shellDir + "/Assets/Sounds/" + soundPath;
} else if (!soundPath.startsWith("/") && !soundPath.startsWith("file://")) {
resolvedPath = Quickshell.shellDir + "/" + soundPath;
} else if (soundPath.startsWith("file://")) {
resolvedPath = soundPath.substring(7);
}
const resolvedPath = resolvePath(soundPath);
// Kill processes playing this specific sound file
const command = `pkill -f "mpv.*${resolvedPath}" 2>/dev/null; pkill -f "ffplay.*${resolvedPath}" 2>/dev/null; pkill -f "paplay.*${resolvedPath}" 2>/dev/null; true`;
Logger.d("SoundService", "Stopping sound:", resolvedPath);
Quickshell.execDetached(["sh", "-c", command]);
// Stop and remove the player for this specific sound
if (activePlayers[resolvedPath]) {
const player = activePlayers[resolvedPath];
player.stop();
delete activePlayers[resolvedPath];
player.destroy();
Logger.d("SoundService", "Stopped sound:", resolvedPath);
}
} else {
// Kill all mpv/ffplay/paplay processes (be careful with this)
const command = `pkill -f "mpv.*--loop=inf" 2>/dev/null; pkill -f "ffplay.*-loop" 2>/dev/null; pkill -f "while true.*paplay" 2>/dev/null; true`;
Logger.d("SoundService", "Stopping all repeating sounds");
Quickshell.execDetached(["sh", "-c", command]);
// Stop all active players (typically used for repeating sounds)
const paths = Object.keys(activePlayers);
for (let i = 0; i < paths.length; i++) {
const path = paths[i];
const player = activePlayers[path];
player.stop();
player.destroy();
}
activePlayers = {};
Logger.d("SoundService", "Stopped all sounds");
}
}
}